December 3, 2001, 08:27
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#1
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Settler
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Rome - Italy
Posts: 27
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Is coal necessary?
Is coal necessary to mantain active my coal plants?
I know that to build coal plants i need coal, but ...
If i miss coal, are my coal plants still working, or not?
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December 3, 2001, 09:26
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#2
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Warlord
Local Time: 12:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Ontario
Posts: 108
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Yeah, your coal plants will still work if your source is used up. You just cannot build anymore. (Allthough any cities still working on the plant when your coal dissipates will continue working on the coal plant until its done.)
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December 3, 2001, 09:28
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#3
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Settler
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Milan - Italy
Posts: 27
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Absolutely incongruous though.
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December 3, 2001, 10:20
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#4
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Settler
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Rome - Italy
Posts: 27
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December 3, 2001, 10:24
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#5
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Settler
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Milan - Italy
Posts: 27
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Da quello che ho capito, dovrebbero continuare a funzionare...
Io purtroppo non l'ho ancora scoperto visto che di carbone non ne ho trovato...
Saluti.
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December 3, 2001, 12:31
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#6
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Warlord
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: a field
Posts: 183
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Re: Is coal necessary?
Quote:
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Originally posted by odisseus
Is coal necessary?
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I think the only useful from coal is railroad
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December 3, 2001, 14:42
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#7
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Prince
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Scotland
Posts: 389
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But railroad is, you have to agree, very useful.
Especially if you're tank-rushing your neighbors...
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December 3, 2001, 14:48
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#8
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Chieftain
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 75
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Quote:
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Originally posted by HugoHillbilly
Yeah, your coal plants will still work if your source is used up. You just cannot build anymore. (Allthough any cities still working on the plant when your coal dissipates will continue working on the coal plant until its done.)
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The same is true with units. I was building musketmen in a couple cities when the saltpeter ran out, but they were allowed to finish.
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December 3, 2001, 14:48
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#9
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Chieftain
Local Time: 12:55
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 46
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I can't imagine playing without railroads in the later game. I abandoned a game that had been going well when, after researching steam power, I could not locate a coal deposit anywhere on a large map despite having current world maps of every civ that revealed all but a few mid-ocean blank spots and a slice of a moderate sized island.
__________________
I remember every detail. The Germans wore gray, you wore blue.
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December 11, 2001, 01:55
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#10
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Chieftain
Local Time: 12:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Hoboken, NJ
Posts: 33
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Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.
However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work.
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December 11, 2001, 02:39
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#11
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Chieftain
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Syd for Køge....(Denmark)
Posts: 64
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Quote:
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Originally posted by IronSpam
Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.
However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work.
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Maybe this was changed in the patch, but I have succesfully built Infantry after loosing my rubber supplies, simply by queing up a bunch of them the turn before I lot the supplies. I even had a city that built another improvement first and then went back to the que to start an infantry many turns after my rubber supplier stopped sending anything.
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December 11, 2001, 06:48
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#12
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Settler
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Sweden
Posts: 2
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Quote:
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Originally posted by IronSpam
Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.
However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work.
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Why do you do that? Steal a coal resource from somebody else!!! I do that!!! Just send half of your troops to the site and build a new city or conquer one (I hate to trade with AI)....
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December 11, 2001, 18:12
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#13
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Prince
Local Time: 12:55
Local Date: October 31, 2010
Join Date: Dec 1969
Location: North Carolina, USA
Posts: 447
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Quote:
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Originally posted by RickBlaine
I can't imagine playing without railroads in the later game. I abandoned a game that had been going well when, after researching steam power, I could not locate a coal deposit anywhere on a large map despite having current world maps of every civ that revealed all but a few mid-ocean blank spots and a slice of a moderate sized island.
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I dunno, that sounds like a fun game to me. Imagine no railroads anywhere on the planet. And no more AI ironclads beating up my battleships...
__________________
We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness... T. Jefferson "The Declaration of Independence"
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December 11, 2001, 20:16
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#14
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King
Local Time: 19:55
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Yuggoth
Posts: 1,987
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Sometimes the Ressources are clustered and easy to overlook.
Have you tried Ctrl+Shift+M to switch off all Tile-Improvements?
It makes searching for Ressources more easy.
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December 11, 2001, 22:28
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#15
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Prince
Local Time: 04:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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Another thing that makes reasources easy to spot is to use one of the mods that changes the resource graphics. For best results, combine a graphics mod with Ctrl+Shift+M.
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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