April 29, 2000, 01:28
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#1
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Deity
Local Time: 08:19
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Fight to the death
Right now, when combat occurs, it's always fight to the death: one side would be totally wiped out. Most of the time this is not the case. Usually an engagement ends when one side retreats. This is esp. true with units composed of many smaller entities (infantry, tank).
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April 29, 2000, 23:23
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#2
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King
Local Time: 10:19
Local Date: October 31, 2010
Join Date: May 1999
Location: Melbourne, Australia
Posts: 1,235
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You're right. And with a battle screen it could be done. Do you have any ideas on how you could get around this if they didn't want to have battle screens?
- MKL
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April 29, 2000, 23:56
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#3
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Guest
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With the Civ 2 system, the hit points and firepower system is repeated until one side wins. Why not end it once both sides have used their hit points and fire power instead of repeating it until a unit is destroyed. The system should be redone to begin with, but this is a start...
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~~~I am who I am, who I am - but who am I?~~~
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April 30, 2000, 02:26
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#4
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Prince
Local Time: 00:19
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Melbourne, Victoria, Australia
Posts: 404
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Make it so that it is possible to keep fighting (with the approval of both sides) in one turn, and make it so that some units always fight to the death (i.e. cruise missiles or any unit on a black op). Sounds good though.
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- Biddles
"Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
Mars Colonizer Mission
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April 30, 2000, 13:06
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#5
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Guest
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That sounds good. An order for your unit to retreat or keep fighting should be allowed. By the way: I like your quote :-)
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~~~I am who I am, who I am - but who am I?~~~
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May 8, 2000, 04:46
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#6
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Deity
Local Time: 08:19
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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I guess the best way to do it is to totally redesign the entire combat system. If not, add "no. of attacks per turn" attribute to each unit. Some units have more attacks (eg armor) than others. Once the attacking unit has exhausted the number of attacks, combat is over. During this the defending unit might retreat due to high losses or demoralization.
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May 8, 2000, 09:22
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#7
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Chieftain
Local Time: 00:19
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Brussels Belgium
Posts: 60
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I think there could be for example a pop-up window for battles, and when the battle has wiped out half of the other unit's points, they then get the choice to retreat, but this option should only be availaible when you have several units in one square, and not when you have only one, because battle could last forever, I think that units should have the choice to retreat only once until they are repaired, this is why you can only choose to retreat if you have half the points already taken away.
Besides that, I think that units retreating should not have any choice where to retreat, say they are attacked from the left square, they must go in the opposite direction; the right square (poor units next to the sea...). BTW, I hope that there could be more than 9 units on one square, cause inCTP, it's really annoying, if you have 9 units on one square, you cannot pass through that square with other units...
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May 8, 2000, 15:00
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#8
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Emperor
Local Time: 03:19
Local Date: October 31, 2010
Join Date: Apr 2000
Location: A pub.
Posts: 3,161
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I think that if the battle was pretty equal then the unit will be destroyed but the nearby friendly Units will get a few HP.
how about that ?
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Enslave the enemy .
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