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Old December 5, 2001, 00:02   #61
The_Aussie_Lurker
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My great hope for the Patch is a fix of the editor to allow you to edit ALL existing features (improvements, Wonders etc and their functions) as well as an ability to add new features at will (ie new imporvements, units etc, with all NEW FUNCTIONS, if neccessary!!).
That, and a fix of the bugs will make me more than happy, 'cause then I can just change anyhing I don't like!!
Diplomatic agreements should also be editable (and, of course, a scripting langusge is a MUST!!!!!!!!!!!)

Yours,
The_Aussie_Lurker.
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Old December 5, 2001, 00:59   #62
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Quote:
Originally posted by yin26
I personally agree with you. Totally. I'm just taking Jeff's side in all this and trusting his theory that once the bugs are fixed, this website will be abandoned because we'll have nothing to talk about.

Right, Jeff?
It won't be abandoned, hopefully MP will come out before ALL the bugs are fixed(hopefully with most of the bugs gone for MP though). And then the site will be alive with MP discussion. And even if we have to wait till ALL the bugs are fixed for MP to be released people will still complain about the occasional modern unit that loses to a older unit ad nauseum.

Maybe we'll get lucky and MP will be released in a patch.
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Old December 5, 2001, 04:09   #63
player1
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Quote:
Originally posted by barefootbadass
Maybe we'll get lucky and MP will be released in a patch.
I am sorry, but MP is just to huge to be released in patch.
Only coding for PBEM & Hotseat is enough small to be released in some kind of patch.

Both CTP1 & SMAC got them in patch.

Still, they also had standard MP in original release.
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Old December 5, 2001, 05:29   #64
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Quote:
Originally posted by HalfLotus
Yin's just mad 'cause Firaxis didn't use his LIST as a template for Civ3.
Sorry, but you got the wrong info: Firaxis USED the LIST a a template for Civ 3... only they messed up the best concept somewhat

Probably was all fault of that 400+ Word pages not properly binded, that Brian Reynolds mixed in a vengeance move while leaving Firaxis... and not a single page number printed on the footer to help the new team!

(Just kidding... almost)
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Old December 5, 2001, 07:31   #65
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Quote:
Originally posted by Libertarian
Is there something wrong with the inoffensive ethic of greed?
Not to get this kicked to the off-topic forum, but, there is nothing wrong with greed anymore than any other absolute moral ethic in that it ignores the complexity of the real world. But this is anathama to a Libertarian who implicity trust (fairly arbitrary) absolutes despite the universe's damned insistance to teach us that such things dont exist.

Dont get me wrong. Im not saying that the desire for wealth (greed) is immoral. Im just saying that an ethic based on greed must fall short of fulfilling human desires in several ways.
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Old December 5, 2001, 07:37   #66
Aragorn
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Today is wednesday, were is the readme.txt?

I am looking forward to it in order to figure out how it can help me finishing my Lords of the Ring scenario
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Old December 5, 2001, 07:42   #67
Dev
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Jesus, give them a break.

Ever heard of timezones ?

/dev
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Old December 5, 2001, 08:09   #68
Tzar Alex III.
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Yes it is Wednesday, but did he said a year ?
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Old December 5, 2001, 09:19   #69
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Quote:
Originally posted by Tzar Alex III.
Yes it is Wednesday, but said a ydid he :hmmear ?m:
lol, so true
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Old December 5, 2001, 09:46   #70
waab
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first post ever
Now let see I think the clock is around 6 or something in the USA
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Old December 5, 2001, 10:29   #71
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Dude, that stuff is so hard. Yes, the game would ideally support a scripting language so you could do all manner of stuff with it. Clearly they did no such thing. So any new capabilities need to be coded into the base system. This ain't gonna happen. Maybe civ4 will have proper support for this sort of thing.

Quote:
Originally posted by The_Aussie_Lurker
My great hope for the Patch is a fix of the editor to allow you to edit ALL existing features (improvements, Wonders etc and their functions) as well as an ability to add new features at will (ie new imporvements, units etc, with all NEW FUNCTIONS, if neccessary!!).
That, and a fix of the bugs will make me more than happy, 'cause then I can just change anyhing I don't like!!
Diplomatic agreements should also be editable (and, of course, a scripting langusge is a MUST!!!!!!!!!!!)

Yours,
The_Aussie_Lurker.
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Old December 5, 2001, 10:31   #72
JayKay
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Quote:
Originally posted by Aragorn
Today is wednesday, were is the readme.txt?

I am looking forward to it in order to figure out how it can help me finishing my Lords of the Ring scenario
I know what you feel!

It's about 9h 30m in USA (Eastern Time)!! It's a bit early yet!
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Old December 5, 2001, 11:05   #73
Vonotar
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Quote:
Originally posted by sophist
Dude, that stuff is so hard. Yes, the game would ideally support a scripting language so you could do all manner of stuff with it. Clearly they did no such thing. So any new capabilities need to be coded into the base system. This ain't gonna happen. Maybe civ4 will have proper support for this sort of thing.
Looking at some of the installed files, I get the idea that the foundations for scripting and scenario parameters are already in there. It's mostly just the user interface for creating scenarios that is missing.

Oh and in reply to other posts, greed (when it comes to Civ3 at least) is not a bad thing, after all - when we play Civ3 we all want to take control of the whole world... isnt that greedy
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Old December 5, 2001, 12:20   #74
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Patch readme.txt released here: http://apolyton.net/forums/showthrea...threadid=36944
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Old December 5, 2001, 12:23   #75
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edited: wrong info
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