May 10, 2000, 09:12
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#1
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Prince
Local Time: 00:20
Local Date: October 31, 2010
Join Date: Jun 1999
Posts: 763
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What Does Everyone Think About "Test Of Time" Style Multiple Maps for Civ3
I thought they worked well in TOT but i haven't seen them mentioned for Civ3
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May 10, 2000, 21:11
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#2
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King
Local Time: 10:20
Local Date: October 31, 2010
Join Date: May 1999
Location: Melbourne, Australia
Posts: 1,235
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Sorry, haven't seen them. Can't comment. Can you give a brief explanation?
- MKL
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May 10, 2000, 23:58
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#3
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Emperor
Local Time: 19:20
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
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This was a case of Microprose offering with one hand and taking away with the other.
4 maps was cool, but let's face it, we all wanted to put those maps together as a big earth map. No go.
The X, Y, Z, co-ordinates were way too frustrating. I want to be able to go from the left side of map 1 and appear on the right side of map 2, which you can't do in ToT.
In a scenario, I would like to put a 'teleport' event on tile X, Y, on map 1, and have the unit appear on ANY unoccupied square I choose on another map, which you couldn't do in ToT!!
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May 11, 2000, 00:11
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#4
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Warlord
Local Time: 00:20
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Melbourne, Victoria, Australia
Posts: 204
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Although the CIV2-TOT ability to have 4 maps CAN, if the maps are in synch, be used to represent the Undersea realm (as a refuge for Submarines and as a location for Submarine-Submarine warfare) the Stratospheric realm (for High-Altitude Air-Combat out of range of most earth based units) and an "Orbit" realm in addition to the plain old surface level activities.
This better replicates the 3-D world that we live in in the modern age.
(Shamelss plug - See also my existing TOT-Earth-Undersea-Air-Orbit scenario which is soon to be updated, when I get around to uploadig to my web-site)
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May 12, 2000, 00:22
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#5
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Emperor
Local Time: 19:20
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
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Post a link when you do.
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May 12, 2000, 02:45
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#6
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Warlord
Local Time: 00:20
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Melbourne, Victoria, Australia
Posts: 204
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Actually the old version of the Earth-Undersea-Air-Orbit Scenario/Modpack is there now (I think) but I am just about to update it with the enhanced Non-Alpha-Centauri version tonight (Australian Eastern Standard Time).
That is, give me about 5 hours from the time of this post and then you will be able to find it at :
http://www.users.bigpond.com/kestrel18/
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May 12, 2000, 05:23
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#7
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Warlord
Local Time: 00:20
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Melbourne, Victoria, Australia
Posts: 204
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Modpack mentioned above now updated.
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