December 4, 2001, 18:42
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#1
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Settler
Local Time: 18:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Hamburg
Posts: 4
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Do the AI cheating on Regent?
I have one question. In the handbook we can read that the AI is until Regent not cheating.
When you load this savegame and move the troops from Ur or Uruk out you can see that the AI move his ships to this city. How can this going on? It is no way for the AI to see the units in this cities. Is it a bug or do the AI cheating?
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December 4, 2001, 20:20
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#2
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Warlord
Local Time: 12:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New Jersey, USA
Posts: 116
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the AI cheats because on EVERY level, it can see the whole map
of course they trade maps, but rarely evenly (they always want the map AND about 100 gold  )
in civ3 the AI cheats just like civ2, only this time firaxis tried really hard to cover it up
__________________
The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.
The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.
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December 4, 2001, 20:42
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#3
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Emperor
Local Time: 10:59
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Not only do they see the whole map, they know where all your units are, all the time.* Old news.
I once had a metropolis (Warlord level game) defended by a single cavalry unit. I thought it was safe in the rear area, but a single enemy cavalry came through a hole, beelined it for the city, beat my cavalry and razed the city. Boy, did I learn a lesson!!
*I have read this here, someone quoting a Firaxian. I do not recall having read the Firaxian post firsthand. Probably 3-4 weeks ago.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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December 4, 2001, 21:05
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#4
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Settler
Local Time: 18:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Hamburg
Posts: 4
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Sorry if this isn’t new.
I play Civ3 since 03.11. and I saw many thinks, but this is the only thing I cant explain without the supposition that the AI is cheating.
Is there a official comment from Firaxis about this?
Last edited by Hadrian; December 4, 2001 at 21:13.
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December 4, 2001, 21:38
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#5
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Settler
Local Time: 12:59
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 22
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What about embassies
Couldn't some of these things be explained by embassies? Couldn't the AI be paying to find out what's garrisoning your cities? Maybe they're not, I don't know.
I DO know that the AI yells at you if you keep submarines inside his borders. Mind you, I'm playing on Chieftan, so this particular AI has just discovered Galleons.
Also, I've seen some fishy behavior with an early rush, too. I go in and raze his capitol ASAP, with a couple warriors. My city has barely had time to get to population 3, and this guy has apparently already popped out a settler because 10 turns later he comes around with some warriors of his own out of a different city. Mind you again, this is on Chieftan, AND his original city wasn't exactly a gold-mine of food production.
-Nyl
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December 4, 2001, 21:49
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#6
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Settler
Local Time: 18:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Hamburg
Posts: 4
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It is war and it is impossible to spy out cities in wartime. And whatever witch city is without unit, the AI land near by this. This works with different cities.
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December 4, 2001, 22:12
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#7
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Warlord
Local Time: 11:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Imperialist Running Dog
Posts: 107
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Despite Firaxis' claim, the AI cheats on every level. Some of the more obvious ones:
--"Second chance" units/settlers/cities. Destroy an AI nation early enough and that civ will receive units, settlers, and perhaps even cities to start anew. The hilarious thing is, from what I've observed the units it receives are actually better than the one it starts with--I've destroyed a civs capitol (guarded by warriors) to the east only to have it reappear to the west within a few turns sporting archers! Shouldn't have to kill the same civ twice, or the human players should also receive a second chance.
--AI tiremes, galleys, caravels can go anywhere, anytime, with or without the great lighthouse.
--This is pure specualtion on my part, but the AI seems to know where resources are located, though it apprently doesn't allow itself to act on this knowledge without justification. There's been at least four occasions when I've went exploring and uncovered strategic resources in late game (where they make or break you). In these instances, during the AI's movement phase on that turn I was approached by at least one (in several cases two) AI civs suddenly wanting to exchange world maps. Coincidence?
--As mentioned above, AI can see your subs. Not sure if it can see them the second they enter their cultural borders, but I have approached enemy caravels with a nuke sub and have received a warning from the AI.
--Am I the only one who finds it peculiar that air superiority is broken for the human but not the AI players? I assumed that CivIII was bound by rules that applied to human and AI players alike. If that were the case, it seems rather odd that air superiority could be broken only for one.
I'm sure I've missed some...
__________________
"Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience."
-- C.S. Lewis
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December 4, 2001, 23:38
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#8
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Warlord
Local Time: 12:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New Jersey, USA
Posts: 116
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"Am I the only one who finds it peculiar that air superiority is broken for the human but not the AI players? I assumed that CivIII was bound by rules that applied to human and AI players alike. If that were the case, it seems rather odd that air superiority could be broken only for one."
This seems suspicious for me too. I think that maybe the AI gets automatic AS in its cities, w/o haveing to build fighters, as a cheat. or in the very least it gets some bonus to keep the big bad humans  from bombing the AI into the stone age  that would explain why AS is broken for humans only
__________________
The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.
The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.
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December 5, 2001, 00:57
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#9
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King
Local Time: 01:59
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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All I have to say is that if they DO cheat, then it would mean that Firaxis voluntarily lied to us.
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December 5, 2001, 01:44
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#10
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Firaxis Games
Local Time: 12:59
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Pretty much all the things listed here are bugs, not cheats, and IIRC many of these are fixed in the patch.
One notable exception is "civ restarting" which I think is intentional and thus not going to be affected by the patch.
Like I said several weeks ago, the patch will settle once and for all just what advantages the AI has at different difficulty levels.
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
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December 5, 2001, 01:55
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#11
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Emperor
Local Time: 13:59
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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Quote:
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Originally posted by simwiz2
the AI cheats because on EVERY level, it can see the whole map
of course they trade maps, but rarely evenly (they always want the map AND about 100 gold )
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in my games i can consistently get gold (lump sum or per turn, sometimes both) and maps from the AI for just my maps, playing on chieftain and warlord.
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
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December 5, 2001, 02:28
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#12
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Chieftain
Local Time: 10:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Brigham City, Utah
Posts: 76
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Quote:
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Originally posted by ColdWizard
in my games i can consistently get gold (lump sum or per turn, sometimes both) and maps from the AI for just my maps, playing on chieftain and warlord.
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Maybe there is an intimidation factor going on. *shrug*
Of course the AI may just be ****** in the head when it comes to what constitutes a fair trade. Come on, what human player wouldn’t trade luxuries to a friendly empire on a 1:1 basis?
__________________
"Hindsight is all well and good... until you trip." - Said by me
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December 5, 2001, 02:37
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#13
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Settler
Local Time: 17:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Sydney, Australia
Posts: 27
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Quote:
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Like I said several weeks ago, the patch will settle once and for all just what advantages the AI has at different difficulty levels.
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Excellent.
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December 5, 2001, 02:42
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#14
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Emperor
Local Time: 13:59
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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Quote:
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Originally posted by Dravin
Maybe there is an intimidation factor going on. *shrug*
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actually, i think its a result of my tendency to explore as much as possible, giving me the most complete maps available.
Quote:
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Of course the AI may just be ****** in the head when it comes to what constitutes a fair trade. Come on, what human player wouldn’t trade luxuries to a friendly empire on a 1:1 basis?
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i might not trade 1:1 depending on the luxuries involved and the availability of those luxuries
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
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December 5, 2001, 02:54
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#15
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Warlord
Local Time: 17:59
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 205
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Restarting civs isn't a cheat. If there's empty space in the world, a civ will restart, human or AI. Try getting killed, you'll restart too.
-Sev
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December 5, 2001, 03:00
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#16
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Chieftain
Local Time: 10:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Brigham City, Utah
Posts: 76
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True, but when we both have multiple luxuries (3-4 extra) why the hell not? Anyway, I think that there comes a point in the game where the AI bargains not to its advantage, but simply to your disadvantage. (And no, the two are not one and the same, though they can be closely connected.)
If it was a strategic resource I could understand the steep deal, but when you have Furs or Ivory stacked 3-4 high in the warehouse why not trade for some wine? Hell, I’ve seen the AI refuse a 1:3 trade with luxuries!
__________________
"Hindsight is all well and good... until you trip." - Said by me
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December 5, 2001, 03:25
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#17
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Prince
Local Time: 09:59
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 679
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Rewind... Play... Rewind... Play...
Quote:
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Originally posted by Dravin
Maybe there is an intimidation factor going on. *shrug*
Of course the AI may just be ****** in the head when it comes to what constitutes a fair trade. Come on, what human player wouldn’t trade luxuries to a friendly empire on a 1:1 basis?
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*sigh* A 1:1 trade is NOT fair if 1 civilization has 10 cities & the other has 30 cities. I'm beginning to sound like a broken record.
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True, but when we both have multiple luxuries (3-4 extra) why the hell not?
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Perhaps I don't need that 8th luxury (17th-20th happy face) if my cities are size12 & under, where a 2nd luxury to you is very important.
Perhaps I'm friendly with you now, but I'm planning to go to war with you soon.
Perhaps I have 10 cities & you have 30... a 1:1 trade would only help you FAR more than it would me.
Perhaps if you're leading & winning the game I have no desire to extend your lead even further.
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December 5, 2001, 03:26
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#18
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King
Local Time: 12:59
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
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Dont forget the fact that the AI will never fall too far behind you in the tech race. The AI just seems to get techs at random to stay competitive. That bothers me, my tech research is unfounded!
__________________
"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet
"It's easy to stop making mistakes. Just stop having ideas." Unknown
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December 5, 2001, 06:56
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#19
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Prince
Local Time: 18:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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Re: Rewind... Play... Rewind... Play...
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Originally posted by Pyrodrew
*sigh* A 1:1 trade is NOT fair if 1 civilization has 10 cities & the other has 30 cities. I'm beginning to sound like a broken record.
Perhaps I don't need that 8th luxury (17th-20th happy face) if my cities are size12 & under, where a 2nd luxury to you is very important.
Perhaps I'm friendly with you now, but I'm planning to go to war with you soon.
Perhaps I have 10 cities & you have 30... a 1:1 trade would only help you FAR more than it would me.
Perhaps if you're leading & winning the game I have no desire to extend your lead even further.
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What do you consider a fair trade ? A trade where you get as much as you give in absolute, or a trade where you get as much as you give in relative ?
To make this more clear and take an example : if I have 100 gold and you have 50, then I say "let's trade !". I propose you 10 gold for 8 gold. It is a fair trade in absolute (I give you more than you give), but it's an unfair trade in relative (I give you 10 % of my gold, you give me 16 % of yours).
A trade has to be in absolute terms, or it lead to ridiculous results, like the one above.
See where is the logical flaw in the "A 1:1 trade is NOT fair if 1 civilization has 10 cities & the other has 30 cities. " ?
__________________
Science without conscience is the doom of the soul.
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December 5, 2001, 07:12
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#20
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Warlord
Local Time: 17:59
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 130
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Quote:
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Originally posted by Pythagoras
Dont forget the fact that the AI will never fall too far behind you in the tech race. The AI just seems to get techs at random to stay competitive. That bothers me, my tech research is unfounded!
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hmm I doubt this is the case, with a decent starting position on regent level I usually outtech the AI between a half and as much as full era and that includes trading every tech the AI discovers to the rest of the AIs.
It's no secret that the AI gets bonuses above regent level so if that's what you're playing then that explains it.
/dev
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December 5, 2001, 08:12
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#21
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Local Time: 04:59
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by Pythagoras
Dont forget the fact that the AI will never fall too far behind you in the tech race. The AI just seems to get techs at random to stay competitive. That bothers me, my tech research is unfounded!
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Your also not understanding the research system properly!!
Say no-one has discovered economics yet. Anyone researching it has to pay the full 'research price' to discover it. Now imagine that only one civ has discovered economics. Anyone researching it has to pay a lower 'research price' to also discover it. If every civ except one has discovered economics, that last civ has to pay only 1/16th the full 'research price' (assuming 16 civs), so its harder for a civ to stay behind in the tech race.
That being said, if YOU dont actively trade techs once you reach the middle ages, the other civs will also be reluctant to spread the knowledge, leading the more militaristic civs to fall behind. Ive got mech inf while the Russians havent even discovered magnetism
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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December 5, 2001, 08:13
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#22
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Prince
Local Time: 17:59
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 525
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Hmm.
I think the grammar you require here is "Does the AI cheat on Regent?".
You're welcome.
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December 5, 2001, 08:48
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#23
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Settler
Local Time: 18:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Hamburg
Posts: 4
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You be right, my English is not so good. I hope you can forgive me. Thanks for welcome.
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December 5, 2001, 08:50
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#24
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Prince
Local Time: 17:59
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 525
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Hmm?
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December 5, 2001, 11:50
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#25
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King
Local Time: 12:59
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
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Quote:
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Originally posted by Skanky Burns
Your also not understanding the research system properly!! 
Say no-one has discovered economics yet. Anyone researching it has to pay the full 'research price' to discover it. Now imagine that only one civ has discovered economics. Anyone researching it has to pay a lower 'research price' to also discover it. If every civ except one has discovered economics, that last civ has to pay only 1/16th the full 'research price' (assuming 16 civs), so its harder for a civ to stay behind in the tech race.
That being said, if YOU dont actively trade techs once you reach the middle ages, the other civs will also be reluctant to spread the knowledge, leading the more militaristic civs to fall behind. Ive got mech inf while the Russians havent even discovered magnetism
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Pythagoras your sages have finished researching civ3 tech advances  . Its nice to see a little gameplay addition makes AI cheating unnescesary.
__________________
"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet
"It's easy to stop making mistakes. Just stop having ideas." Unknown
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December 5, 2001, 15:47
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#26
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Emperor
Local Time: 10:59
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Re: Re: Rewind... Play... Rewind... Play...
Quote:
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Originally posted by Akka le Vil
What do you consider a fair trade ? A trade where you get as much as you give in absolute, or a trade where you get as much as you give in relative ?
To make this more clear and take an example : if I have 100 gold and you have 50, then I say "let's trade !". I propose you 10 gold for 8 gold. It is a fair trade in absolute (I give you more than you give), but it's an unfair trade in relative (I give you 10 % of my gold, you give me 16 % of yours).
A trade has to be in absolute terms, or it lead to ridiculous results, like the one above.
See where is the logical flaw in the "A 1:1 trade is NOT fair if 1 civilization has 10 cities & the other has 30 cities. " ?
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I must agree with Pyrodrew. While your argument may be "logical", it has little relationship to reality or the game. Also, account for different personalities and perspectives, such as what you and I are displaying!
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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December 5, 2001, 17:45
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#27
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Settler
Local Time: 12:59
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Canada
Posts: 7
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Look, it's not a question of what a civ can afford, it's what the item is worth to that cix. A 1:1 trade with luxuries between civs of different sizes is unfair because luxuries confer a set advantage *per city*. In other words, unlike gold, the value of luxuries isn't fixed but is relative to the size of the civ. In fact, it's probably even more important to the larger civ than that, since it has more peripheral cities, further away from the capital, and its core cities are likely bigger too -- so they need the happy faces more. The AI is right to try to sell its luxuries for what they are worth to you. I have to laugh when I see people calling the trade agreements they consented to unfair. Obviously, you thought the high price was worth it or you wouldn't have paid it, right?
It works to the player's advantage, too. The larger civs are always willing to pay more.
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December 5, 2001, 17:56
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#28
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Prince
Local Time: 17:59
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Vancouver, BC
Posts: 326
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because the AI sees the whole map, does it mean that if im on an island, i should give him my map anyways, cuase he knows where i am? if this is so, then this changes the whole strategy of the game where you end up on an island.
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December 5, 2001, 18:28
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#29
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Prince
Local Time: 17:59
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Scotland
Posts: 389
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The situation with AI being able to see your entire map seems to be a bit more complicated than "it can see everything"...
I did some experimentation. In one game, I observed an AI settler/warrior combo wandering about. At the time, I had occupied one end of a large island, and the AI had the other end. I had a hole in my city coverage which was a pretty nice spot for a city. This hole was furthest away from the AI.
Point is, the AI wasn't heading for it. It was poking around in an empty deserty bit near my borders. However, the turn after we traded territory maps, it headed straight for the gap. Almost as if it couldn't see it until we traded maps.
Now, this could be coincidence, and I'm not saying that this is proof that the AI doesn't cheat in this regard. But it seems to me to indicate that things are a little less clear-cut than some people think.
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December 5, 2001, 18:39
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#30
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Warlord
Local Time: 12:59
Local Date: October 31, 2010
Join Date: Nov 1999
Location: New Port Richey, FL
Posts: 113
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Quote:
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Originally posted by Pythagoras
Dont forget the fact that the AI will never fall too far behind you in the tech race. The AI just seems to get techs at random to stay competitive. That bothers me, my tech research is unfounded!
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I believe I can speak to this one.
Playing my first game playing the Greeks at Regent level (until then I had always played Warlord)... I had good land, but only a couple of resources, and nothing extra to trade. Combine that with an early war against my agressive Roman neighbors (I always have to kick their ass once. After that, we stay friends for most of the rest of the game  )-- and I found myself running LAST in the science race.
Suddenly I noticed the game was giving me techs every 4 turns, as long as my science rate was at 20%. At 10%... 6 turns. This lasted through several techs, until I was either no longer last, or close enough to the others that it decided to stop helping me. (couldn't tell which)
So whatever that dynamic is, it can help a human player too.
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