December 4, 2001, 20:28
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#1
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Prince
Local Time: 04:59
Local Date: November 1, 2010
Join Date: Aug 1999
Posts: 684
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Sprite Extractor?
Here hoping
I know there wasn';t onoe a while ago, but is there one now?
Even one to view the frames? With Civ 3 know out this would be a great way to get newe units, and vice-vers (eg. Civ3 units to *.spr format).
Is/Was there ever one planned? I mean the format is actually given. Surely with the egreat programmers around who can crack *.zfs and *.rim's and *.til's someone could do this?
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December 5, 2001, 11:24
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#2
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Super Moderator
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You should contact Martin the Dane about that. It is just a question of time and how much he knows about the sprite format. Fortunatly the readme about the sprite maker contains some information about the format. You could also ask Klaus Kaan as he tries to make a CTP2 emulator so he has to know everything about the format when he is finished.
So far there is only the hard way of extracting graphics screen captures. A not very fast way and with a not not very good result.
But for me it is enough to convert Civ3 units to CTP2 Sprite format as neither there will be a German version available in the near future nor I won't have enough time to play, so it can be get cheap until I will buy it maybe.
-Martin
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December 5, 2001, 20:50
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#3
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Prince
Local Time: 04:59
Local Date: November 1, 2010
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Actually I found a good way to do it
1. Use tile extractor, set the tiles to color 255,0,255
2.. User hypercam to record avi's
3. go into the game and move a unit
4. use animation shop to edit
Would work bbetter if you could get right of the green circle around the unit. Can you?
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December 6, 2001, 06:58
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#4
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King
Local Time: 17:59
Local Date: October 31, 2010
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I have been thinking of capturing the sprite frames. it may be possible to capture death sequences and attack I will look into it and post what I found here
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The BIG MC making ctp2 a much unsafer place.
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December 6, 2001, 13:55
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#5
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Prince
Local Time: 18:59
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Quote:
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Originally posted by heardie
2.. User hypercam to record avi's
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Use what?
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December 7, 2001, 06:35
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#6
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King
Local Time: 17:59
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what is hypercam. i thick its a program to make make a movie on what you so on the computer like a print screen.i myself havent got it but i have been loking for a way around it.
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"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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December 7, 2001, 16:17
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#7
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Prince
Local Time: 18:59
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Woohoo, hypercam is pretty good
Captures avi's from PC screen. Then open in Animation shop, copy frames to PSP, and cut out relevant bits. (The trial version leaves a 'unregistered version' message in the top corner, but since I cut out only a bit anyway, it doesn't bother me.)
PS. I love the colourise tool
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December 10, 2001, 08:37
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#8
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King
Local Time: 17:59
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so it works but one big question remains which site did you download it from and how many meg
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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December 10, 2001, 13:28
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#9
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Prince
Local Time: 18:59
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Dunno, do a search at http://www.google.com for HyperCam. Its not big, only 374 kb
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December 11, 2001, 06:58
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#10
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King
Local Time: 17:59
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Join Date: Oct 2001
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I will do that and post the hyper link here
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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December 11, 2001, 08:11
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#11
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Deity
Local Time: 19:59
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Quote:
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Originally posted by The Big Mc
I will do that and post the hyper link here
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Too late
http://www.hyperionics.com/hc/
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December 11, 2001, 09:13
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#12
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King
Local Time: 17:59
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Join Date: Oct 2001
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Posts: 2,061
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great I have not looked yet
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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December 18, 2001, 08:07
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#13
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Emperor
Local Time: 10:59
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Can anyone give any more detail on making sprites?
I have paint shop pro 7 and animation shop 3. I want to convert Civ3 units to CTP2 so how do go from animation shop to a animated sprite usable for CTP2?
Thanks
E
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December 18, 2001, 08:16
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#14
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Emperor
Local Time: 10:59
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Can anyone give any more detail on making sprites?
I have paint shop pro 7 and animation shop 3. I want to convert Civ3 units to CTP2 so how do go from animation shop to a animated sprite usable for CTP2?
Thanks
E
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December 18, 2001, 08:50
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#15
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King
Local Time: 17:59
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yes
use hyper cam to capture your units movement then move the pics into animation shop so you can cut it up so that you just have a series of images of your unit moving move this images into paint shop and then use the sprite maker after moding from there .
oh and merry Christmas
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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December 18, 2001, 13:19
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#16
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Emperor
Local Time: 10:59
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thanks Big MC
good news is that animation shop already opens the Civ3 animation. Now I gotta find the sprite maker.
happy holidays
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December 19, 2001, 07:09
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#17
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King
Local Time: 17:59
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The sprite maker is here
http://www.apolyton.net/ctp2/files/M...ion/Utilities/
what about the unit pics have you got them it may be worth just give the first frame or some thing as well as the unit to put in as the unit pic.
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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December 19, 2001, 13:13
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#18
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Emperor
Local Time: 10:59
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Thanks MC
going to it now. Attached is a Zip of the Aztec's Jaguar Warrior attack animation. You or who else is good at making sprites might want to give it a shot in case i'm a little slow if figuring out. once you do please give some details.
the file is *.flc and can be opened by JASC Animation Shop (comes with PSP 7)
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December 19, 2001, 13:16
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#19
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Emperor
Local Time: 10:59
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Everytime I try to download from those pages I always get this:
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator, webmaster@worldchat.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.
More information about this error may be available in the server error log.
--------------------------------------------------------------------------------
Apache/1.3.12 Server at www.apolyton.net Port 80
anyone else get this? can you post the sprite maker? pls!
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December 19, 2001, 13:30
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#20
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Super Moderator
Local Time: 19:59
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Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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As I tried the link there I got this:
Code:
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Internal Server Error
The server encountered an internal error or
misconfiguration and was unable to complete
your request.
Please contact the server administrator,
webmaster@worldchat.com and inform them of the time the error occurred,
and anything you might have done that may have
caused the error.
More information about this error may be available
in the server error log.
Apache/1.3.12 Server at www.apolyton.net Port 80 |
As long this doesn't work use the direct link:
http://www.apolyton.net/ctp2/files/M...itcreation.zip
That's not the official way but the only one that works currently  But if the official way will work some time later you should use the official one as we all want to know how many people downloaded the sprite maker.
BTW the file format for the sprites is *.tif.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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December 19, 2001, 17:51
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#21
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Emperor
Local Time: 10:59
Local Date: October 31, 2010
Join Date: May 1999
Posts: 3,156
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As long this doesn't work use the direct link:
http://www.apolyton.net/ctp2/files/M...itcreation.zip
That's not the official way but the only one that works currently  But if the official way will work some time later you should use the official one as we all want to know how many people downloaded the sprite maker.
BTW the file format for the sprites is *.tif.
-Martin [/QUOTE]
thanks the link worked. can you get me the lin for modswapper too.
Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.
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December 20, 2001, 07:02
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#22
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King
Local Time: 17:59
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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ops
I know if you miss out the death sprit it just fades away.
but I am not so good with the sprit maker maybe martin will help
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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December 20, 2001, 09:08
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#23
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Deity
Local Time: 19:59
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Join Date: Nov 1999
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Quote:
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Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.
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Are you sure you actually read the readme and not just Harlan's guide? AFAIK the readme should contain all the info you need (although the info on combat etc is brief since it's virtually identical to regular animation). Be sure to click the 'agree to license' link though.
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December 20, 2001, 10:13
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#24
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Prince
Local Time: 18:59
Local Date: October 31, 2010
Join Date: Dec 2000
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Quote:
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Originally posted by E
Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.
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Locutus, the readme uses the cow sprite as an example, which is very irritating, because it means no attack animation. E, if you missed it in the other thread, here is a complete (move, attack, death) script file:
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December 20, 2001, 10:20
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#25
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Prince
Local Time: 18:59
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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Originally posted by E
going to it now. Attached is a Zip of the Aztec's Jaguar Warrior attack animation. You or who else is good at making sprites might want to give it a shot in case i'm a little slow if figuring out. once you do please give some details.
the file is *.flc and can be opened by JASC Animation Shop (comes with PSP 7)
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Fantastic, this will be so much easier that AoK. There all the units are on some crappy white background, and have stupoidly low resolution. This it will actually be possible to make into top-quality sprites, shadows included  Someone has a holiday project
Could you attach the other animations (or better still email me)?
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December 20, 2001, 11:14
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#26
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Emperor
Local Time: 10:59
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Posts: 3,156
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IW. I'm going to post them all up in the Civ3 possible? thread (since its closer to the subject). Here's hoping for a Civ3 Mod (the way Civ3 is supposed to be)
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December 20, 2001, 11:53
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#27
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Prince
Local Time: 18:59
Local Date: October 31, 2010
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I was thinking that thread could turn into a SLIC-fest... it doesn't really matter anyway.
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December 20, 2001, 12:41
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#28
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Super Moderator
Local Time: 19:59
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Quote:
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Originally posted by E
thanks the link worked. can you get me the lin for modswapper too
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Here is the direct link to the version of Modswapper on Wes' page: http://apolyton.net/wes/modswap.zip
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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January 7, 2002, 14:21
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#29
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Super Moderator
Local Time: 19:59
Local Date: October 31, 2010
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Quote:
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Originally posted by Immortal Wombat
Locutus, the readme uses the cow sprite as an example, which is very irritating, because it means no attack animation. E, if you missed it in the other thread, here is a complete (move, attack, death) script file:
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Ben could you attach the script file again. I downloaded it twice and both times the file was somehow corrupted.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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January 7, 2002, 18:34
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#30
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Prince
Local Time: 18:59
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Wierd. I'll transcript it.
Code:
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##############################################################
# This is a Unit Sprite script.
##############################################################
0 # Required 0
UNIT_SPRITE
{
UNIT_SPRITE_MOVE 1
{
# This is the sprite action definition block. All sprite
# actions require this block if the sprite action is defined.
#
SPRITE_NUM_FRAMES 1 # number of frames of animation
SPRITE_FIRST_FRAME 0 # the index of the first frame
SPRITE_WIDTH 96 # the width of each sprite image
SPRITE_HEIGHT 72 # the height of each sprite image
SPRITE_HOT_POINTS # the hot points (center points) of
# the sprite for each of the 5 facings
49 54 # facing 1
49 54 # facing 2
49 54 # facing 3
49 54 # facing 4
49 54 # facing 5
}
ANIM 1
{
ANIM_TYPE 1
ANIM_NUM_FRAMES 1
ANIM_PLAYBACK_TIME 1000
ANIM_DELAY 10000
ANIM_FRAME_DATA
0
ANIM_MOVE_DELTAS 0
ANIM_TRANSPARENCIES 0
}
UNIT_SPRITE_ATTACK 1
UNIT_SPRITE_ATTACK_IS_DIRECTIONAL 0
{
# This is the sprite action definition block. All sprite
# actions require this block if the sprite action is defined.
#
SPRITE_NUM_FRAMES 4 # number of frames of animation
SPRITE_FIRST_FRAME 1 # the index of the first frame
SPRITE_WIDTH 96 # the width of each sprite image
SPRITE_HEIGHT 72 # the height of each sprite image
SPRITE_HOT_POINTS # the hot points (center points) of
# the sprite for each of the 5 facings
49 54 # facing 1
49 54 # facing 2
49 54 # facing 3
49 54 # facing 4
49 54 # facing 5
}
ANIM 1
{
ANIM_TYPE 1
ANIM_NUM_FRAMES 4
ANIM_PLAYBACK_TIME 1000
ANIM_DELAY 1000
ANIM_FRAME_DATA
1 2 3 4
ANIM_MOVE_DELTAS 1
{
0 0
0 0
0 0
0 0
}
ANIM_TRANSPARENCIES 1
{
15 15 15 15
}
}
UNIT_SPRITE_IDLE 0
UNIT_SPRITE_VICTORY 1
UNIT_SPRITE_IS_DEATH 1
{
# This is the sprite action definition block. All sprite
# actions require this block if the sprite action is defined.
#
SPRITE_NUM_FRAMES 4 # number of frames of animation
SPRITE_FIRST_FRAME 1 # the index of the first frame
SPRITE_WIDTH 96 # the width of each sprite image
SPRITE_HEIGHT 72 # the height of each sprite image
SPRITE_HOT_POINT 58 38
}
ANIM 1
{
ANIM_TYPE 0
ANIM_NUM_FRAMES 4
ANIM_PLAYBACK_TIME 10000
ANIM_DELAY 1000
ANIM_FRAME_DATA
1 2 3 4
ANIM_MOVE_DELTAS 1
{
0 0
0 0
0 0
0 0
}
ANIM_TRANSPARENCIES 1
{
15 15 15 15
}
}
UNIT_SPRITE_WORK 0
UNIT_SPRITE_FIREPOINTS 0
UNIT_SPRITE_FIREPOINTS_WORK 0
UNIT_SPRITE_MOVEOFFSETS 0
UNIT_SPRITE_SHIELDPOINTS 1
{
UNIT_SPRITE_SHIELDPOINTS_MOVE
72 9
72 9
72 9
72 9
72 9
UNIT_SPRITE_SHIELDPOINTS_ATTACK
48 36
48 36
48 36
48 36
48 36
UNIT_SPRITE_SHIELDPOINTS_IDLE
48 36
48 36
48 36
48 36
48 36
UNIT_SPRITE_SHIELDPOINTS_VICTORY
82 9
48 36
48 36
48 36
48 36
UNIT_SPRITE_SHIELDPOINTS_WORK
48 36
48 36
48 36
48 36
48 36
}
} |
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