December 4, 2001, 21:00
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#1
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Warlord
Local Time: 18:00
Local Date: October 31, 2010
Join Date: May 2001
Posts: 144
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Rate of Fire
What is rate of fire?
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December 4, 2001, 21:06
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#2
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King
Local Time: 12:00
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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A poorly named combat component that determines the maximum amount of damage a bombardment unit may do in a single attack. If you have a rate of fire of four, your unit may cause 1,2,3, or 4 points of damage in a successful bombard hit.
Venger
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December 4, 2001, 21:07
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#3
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Chieftain
Local Time: 13:00
Local Date: October 31, 2010
Join Date: Nov 2001
Location: State of Confusion
Posts: 44
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I had this same question...
at first, I'd be really excited when I'd get an upgraded unit with a higher rate of fire... sorta thinking "ooh, excellent... this must make em do like triple or sumpthin."
And then said unit rushes out and gets slaughtered by a single rate of fire pikeman. Now, unless spearmen and their contemporaries have developed some sort of ballistic spear launching device... sorry, off track...
So does anyone know what this means?
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December 4, 2001, 21:25
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#4
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Chieftain
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Lisbon
Posts: 58
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If youre talking catapults or any other bombardment unit, you should know that they are defenseless and therfore, they are captured if attacked by an enemy unit.
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December 4, 2001, 21:31
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#5
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Prince
Local Time: 19:00
Local Date: October 31, 2010
Join Date: Nov 2001
Location: THE Prince
Posts: 359
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Quote:
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Originally posted by Venger
A poorly named combat component that determines the maximum amount of damage a bombardment unit may do in a single attack. If you have a rate of fire of four, your unit may cause 1,2,3, or 4 points of damage in a successful bombard hit.
Venger
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Don't forget the almighty '0'. You can have an artillery piece successfully hit a target, but not deal any damage. i.e. a unit with a ROF of 4 can deal between 0 and 4 points of damage. Why is this? I have no idea. Perhaps a 2nd check to make sure artillery isn't too powerful, another example of the watered-down Civ3 combat system.
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