December 5, 2001, 01:30
|
#1
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
Scenario Renovations
In an attempt to breath some life into old classic scenarios I thought I'd 'renovate' some of my favorites by replacing their old dodgy graphics with nicer looking modern ones. This idea may prove to be totally naff and embarrasing, but what the hell - it gives me something to do while I put off working on my own scenarios
To start off with, here's improved graphics for Microprose's American Civil War and War of Independence scenarios.
Below: before and after shots of the War of Independence
Last edited by Case; December 5, 2001 at 05:50.
|
|
|
|
December 5, 2001, 01:31
|
#2
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
the file: (69 Kb)
Last edited by Case; December 5, 2001 at 02:03.
|
|
|
|
December 5, 2001, 01:33
|
#3
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
Before and after shots of the American Civil War
|
|
|
|
December 5, 2001, 01:36
|
#4
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
and the file: (74 Kb)
I've finished graphical ugrades for several of Harlan Thompson's scenarios and will post them if and when I get his approval to do so. If anyone has an old scenario they want updated, let me know
Last edited by Case; December 5, 2001 at 02:03.
|
|
|
|
December 5, 2001, 02:46
|
#5
|
Emperor
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
|
wowie wow wow!
|
|
|
|
December 5, 2001, 09:31
|
#6
|
Emperor
Local Time: 19:00
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
|
Hmmmm
__________________
No Fighting here, this is the war room!
|
|
|
|
December 5, 2001, 10:31
|
#7
|
Deity
Local Time: 15:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
|
I did this all the time to keep on playing the standard games... it sort of gives a "morale" burst and kept me playing for another 3 months before I got bored again.
|
|
|
|
December 5, 2001, 11:45
|
#8
|
King
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
|
Henrik, how are those issues comming along that we were talking about the other day? And what is holding back the release of the 2nd one? Is it the trade thingy that you want me to do. I think #2 is soooo good that I will really look into doing that for you, cause I think you should get it out man.
But Henrik's are actual re-do's of the scens.. new tech trees etc. Everyone should really check them out.
This is excellent work too Case! I think that alot of the ol' microprose ones could use a facelift! I get dibs on facelifting the Samuri one!
-FMK.
__________________
It's a wonder that you still know how to breathe.
|
|
|
|
December 5, 2001, 18:07
|
#9
|
Warlord
Local Time: 13:00
Local Date: October 31, 2010
Join Date: May 2000
Location: Kingston, Ontario
Posts: 224
|
Can someone post a link to any of Henrik's redone scenarios?
|
|
|
|
December 5, 2001, 18:10
|
#10
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
Quote:
|
Originally posted by Field Marshal Klesh
But Henrik's are actual re-do's of the scens.. new tech trees etc. Everyone should really check them out.
|
Where are they advailable from?
Quote:
|
This is excellent work too Case! I think that alot of the ol' microprose ones could use a facelift! I get dibs on facelifting the Samuri one!
|
Thanks
I just got a PM from Harlan giving me permission to do his scenarios, so I'll put the files up later today
|
|
|
|
December 5, 2001, 18:44
|
#11
|
King
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
|
Quote:
|
Can someone post a link to any of Henrik's redone scenarios?
|
Quote:
|
Where are they advailable from?
|
You see, that just it.... they're not. One is (was) ready to go, except that very recently during testing it I found a HUGE bug... well not a bug really... yes, a bug. For instance I am refering to the Microprose WWII.scn. Henrik has made it such that all nationsa have some tasty national units, but, since they are related to one another by tech, the AI is having the probmel of not being able to build them. This made it very easy for me as I made my invasion of the Balkans (under Italian/Runamian control) and later my invasion of the Germans proper. They had fleet after fleet of luftwaffe, but only because they weren't able to build their units. This is a problem with the way CivII Ai works (or doesn't). He ha had to change some unit attk/def stats which seemed to make things work.
The other one that he has spent alot of time on is basically waiting for my lazy arse. Henrik (because he is on a Mac) wants me to use CivCity.exe to redo alot of traderoutes in the savegame. There are very detailed things that just dont make sense with the trade routes set as they are. But this too is a vey nice job well done. Makes the original scen 100x better IMHO.
Henrik, care to send me a totally updated list of what you want with yer CivCity thingy, and I'll see about getting it done man.
Basically for all the rest of you, just start telling Henrik you want to play them, and I'm sure he'll release them. Meanwhile, they sit nice and pretty on the FMK harddrive.
-FMK.
__________________
It's a wonder that you still know how to breathe.
|
|
|
|
December 5, 2001, 19:04
|
#12
|
Warlord
Local Time: 11:00
Local Date: October 31, 2010
Join Date: Apr 2001
Location: ~Psychopsilosbin~
Posts: 162
|
I did this whole 'graphic revamp' thing to Tech's "war of 1812" too.
__________________
"It woulda been nice to have naked midgets serving us cocktails everyday." - Brandon Boyd of Incubus
"...gays who, because they just NEEDED their orgies..." -Mr. A. Speer
|
|
|
|
December 5, 2001, 19:55
|
#13
|
King
Local Time: 02:00
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
|
Quote:
|
Originally posted by Field Marshal Klesh
Meanwhile, they sit nice and pretty on the FMK harddrive. 
-FMK.
|
Care to give out an IP number and password to the FMK harddrive by any chance?
I await with breathless anticipation...
|
|
|
|
December 5, 2001, 22:46
|
#14
|
Warlord
Local Time: 13:00
Local Date: October 31, 2010
Join Date: May 2000
Location: Kingston, Ontario
Posts: 224
|
Quote:
|
Originally posted by Hobbes
I did this whole 'graphic revamp' thing to Tech's "war of 1812" too.
|
Any chance I could get a copy of that?
|
|
|
|
December 5, 2001, 23:30
|
#15
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
Vikings 3.1
Here's updated graphics for Harlan's Vikings 3.1. I've changed the unit, city and terrain graphics, and IMHO it now looks as good as it is to play
|
|
|
|
December 5, 2001, 23:36
|
#16
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
and the file (169 Kb)
|
|
|
|
December 5, 2001, 23:38
|
#17
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
oops
|
|
|
|
December 6, 2001, 00:04
|
#18
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
Mongols
I couldn't find anything which would make a good screen shot, so here's the file (165Kb). I've included improved units, cities, and terrain files. Both the two ugrades I've just posted draw heavily on graphics Harlan made for planned, but uncompleted upgrades of the scenarios.
Last edited by Case; December 6, 2001 at 00:27.
|
|
|
|
December 6, 2001, 02:55
|
#19
|
Emperor
Local Time: 19:00
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
|
There are unresolved issues in both my designs actually, the "Newdiscover" scen needs apart from a little help from FMK 
Some tweaking to some of the stats, as some things needs to be balanced out better.
"WW2expended" can soon be released upon the world, need to fix some tank bugs first (it seems that the multinational thing from same tech with obsoletes named notrussia, etc wont allways work (the AI thinks I am tricking it and refuse to build any units worse than those allready obsolete, but I know how to fix this (whitout streamlining everyones stats))...)
Excelent work on the art updates case
Gonna download them all
__________________
No Fighting here, this is the war room!
|
|
|
|
December 6, 2001, 15:41
|
#20
|
Local Time: 13:00
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
|
Case: did you finish that red storm rising scenario upgrade? i'd love to see what you did with it.
|
|
|
|
December 6, 2001, 18:27
|
#21
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
Quote:
|
Originally posted by H Tower
Case: did you finish that red storm rising scenario upgrade? i'd love to see what you did with it.
|
Thanks for reminding me - I just need to finish off the events (they're half done)
|
|
|
|
December 7, 2001, 23:34
|
#22
|
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
I've updated the graphics of Eklund's 1650 and I think I'll upload it somewhere tomorrow.
|
|
|
|
December 14, 2001, 00:48
|
#23
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
World War Two: the European Theatre
Here's a graphics update for Harlan Thompson's scenario World War Two: the European Theatre.
The file comes out at 119 Kb or so
|
|
|
|
December 14, 2001, 14:45
|
#24
|
Emperor
Local Time: 19:00
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
|
great idea Case
henirk, what are those two screenshots about?
|
|
|
|
December 14, 2001, 17:33
|
#25
|
Prince
Local Time: 06:00
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
|
WELL if anyone wants me to design new units or something along those lines, i'm more than happy!!
Just e-mail, or post!
BYES!
|
|
|
|
December 20, 2001, 22:57
|
#26
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
Russian Civil War
Here's a graphical update for Techumseh's Russian Civil War scenario.
|
|
|
|
December 20, 2001, 23:00
|
#27
|
Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
Here's the file: (109Kb)
|
|
|
|
December 20, 2001, 23:28
|
#28
|
Emperor
Local Time: 12:00
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
|
Woo hoo!! Thanks!
|
|
|
|
December 21, 2001, 00:07
|
#29
|
King
Local Time: 02:00
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
|
Re: Russian Civil War
Quote:
|
Originally posted by Case
Here's a graphical update for Techumseh's Russian Civil War scenario.
|
Wow!
That new "diplomat" looks simply amazing (albeit a little undiplomatic with the sword shaped thing).
|
|
|
|
December 21, 2001, 11:47
|
#30
|
Emperor
Local Time: 12:00
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
|
A small correction to the "Readme". The Russian city style is actually from Mike Daumen. I modified it slightly by adding the striped "Kremlin" dome to the extra-large city.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 14:00.
|
|