December 21, 2001, 18:12
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#31
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King
Local Time: 13:00
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Re: Re: Russian Civil War
Quote:
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Originally posted by ravagon
Wow!
That new "diplomat" looks simply amazing (albeit a little undiplomatic with the sword shaped thing).
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Actually, that's the White Guard militia
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December 23, 2001, 13:03
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#32
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King
Local Time: 13:00
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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A renovation of a renovation?
I liked the RCW renovation so much I started playing the scenario again. As I was playing I noticed a few things, so I thought a add something. So here is the updated units.bmp.
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December 23, 2001, 13:06
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#33
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King
Local Time: 13:00
Local Date: October 31, 2010
Join Date: Jan 2000
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Posts: 2,334
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Here it is so everyone can see. I added some missing shields and nemo-ized some units. Personally, I like the armored train, just don't know why
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December 23, 2001, 14:33
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#34
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Emperor
Local Time: 12:00
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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Thank you both. I've also been inspired enough to start an updated version, using ToT. I was always short of events space in this one, and ToT has triple the room. It should be ready for playtesting by New Years Day. Any takers?
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December 23, 2001, 18:17
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#35
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Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Wow, that armoured train looks great
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December 24, 2001, 00:20
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#36
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King
Local Time: 13:00
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Techumseh: sure, I'd be willing to. Also, you might want to have everything but railroads as impassible and set all the units except the rail ones to move across between the two. See what I mean?
Case: Thanks, I thought there should be a Nemo-esque armored train. The one from Alex's scenario is good, but it doesn't have a locomotive.
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December 24, 2001, 00:43
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#37
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Emperor
Local Time: 12:00
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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Thanks ANZAC. What a great idea for rail units. I couldn't have come up with a better idea myself.
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December 24, 2001, 09:48
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#38
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King
Local Time: 13:00
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Join Date: Jan 2000
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Ofcourse, I have such original ideas.
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May 27, 2003, 19:19
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#39
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Local Time: 14:00
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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Neat.
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May 27, 2003, 19:44
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#40
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Local Time: 13:00
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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Quote:
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Originally posted by St Leo
Neat.
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I believe you mean bump
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May 27, 2003, 20:40
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#41
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King
Local Time: 13:00
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
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Oh boy! me in my youth!
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May 28, 2003, 13:20
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#42
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King
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
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Good bump Leo. I've done graphics upgrades for most of the scenarios I've downloaded over the years, but they were all lost together with 2 unfinished scenarios when my PC died recently.
Anyone else got scenario revamps to post?
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November 4, 2003, 02:57
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#43
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Emperor
Local Time: 04:00
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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As this came up in another thread [thanks for finding it EmuGod]...
*bump*
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