Thread Tools
Old December 5, 2001, 05:51   #1
Expatriate
Chieftain
 
Local Time: 19:00
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Syd for Køge....(Denmark)
Posts: 64
Barbarian Workers?
Yesterday in my most recent game of Civ III, I noticed something odd. I was about to order one of my workers to start clearing out a jungle when I saw that it would take him no less than 48 turns! This was under republic so I would expect it to take 24 turns, but it was somehow doubled. I looked a bit closer at him and then I discovered that when I rightclicked him he was called "(Barbarian) Worker" just like some of my captured workers are "(Chinese) Workers" or whatever.

I honestly have no idea how or when I aquired this guy and when I went through all my workers I found another on of the same kind.

Has anyone seen something like this? Any idea how these barbarian workers can show up?
Expatriate is offline  
Old December 5, 2001, 07:26   #2
Cedronian
Prince
 
Cedronian's Avatar
 
Local Time: 19:00
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Stockholm, Sweden
Posts: 430
I think I got one of those when I disbanded a city by building a worker.
Cedronian is offline  
Old December 5, 2001, 07:39   #3
IncreduloDriver
Chieftain
 
Local Time: 02:00
Local Date: November 1, 2010
Join Date: Nov 2001
Location: of the Great Proletarian Cultural Revolution
Posts: 40
I noticed this and posted a thread about it a few weeks ago. Apparently, it happens to lots of people. My experience with (Barbarian) Workers comes from forcing a worker out of recently conquered city. Also, in the box in the lower right, it showed the unit's name as a bunch of boxes and y's with umlauts, suggesting that it is a bug and not intentional.
__________________
I swear, by my life and my love of it...

...don't you hate pants?
IncreduloDriver is offline  
Old December 5, 2001, 07:50   #4
jdd2007
NationStates
King
 
jdd2007's Avatar
 
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
maybe when u destroy a civ the workers from the disbanded cities become 'barbarian'

maybe...
jdd2007 is offline  
Old December 5, 2001, 09:04   #5
Expatriate
Chieftain
 
Local Time: 19:00
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Syd for Køge....(Denmark)
Posts: 64
Quote:
Originally posted by jdd2007
maybe when u destroy a civ the workers from the disbanded cities become 'barbarian'

maybe...
That was one of my thoughts too, but no civs had been destroyed at that point. The chinese were wiped out by me and the japanse a few centuries later, but all civs were still alive and kicking when I noticed the bug.

Incredulo, I saw those strange symbols in the name box too, so it looks like we had the same bug.
Expatriate is offline  
Old December 5, 2001, 12:00   #6
madmario
Chieftain
 
madmario's Avatar
 
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Ithaca, NY
Posts: 83
I have had workers from long assimilated civilizations still around in the endgame. No idea where the umlaut y's and boxes come from.

-mario
__________________
"I am Misantropos, and hate Mankinde."
- Timon of Athens
"I know you all."
- Prince Hal
madmario is offline  
Old December 5, 2001, 13:21   #7
EvilKosh
Settler
 
Local Time: 12:00
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Vorlon Empire
Posts: 14
According to the list of fixes in the patch, this bug has been addressed, at least for workers from captured cities. Check out the patch thread for more details.
EvilKosh is offline  
Old December 5, 2001, 13:39   #8
xane
Chieftain
 
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 97
The bug happens when you take over a city and wind it down through starvation, then build a Worker or Settler to finish off the final 1 or 2 population and abandon the city. The Worker/Settler ends up as "Barbarian", it operates normally but you can't join it to any of your cities.

I think the point is when the final 1 or 2 population are not your own civilization, I suppose this could happen in a city you'd previously captured, built up with your own citizens and then abandoned, it may still happen that the final population is foreign.

Fixed in 1.16f
__________________
xane
xane is offline  
Old December 5, 2001, 18:42   #9
jdd2007
NationStates
King
 
jdd2007's Avatar
 
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
Quote:
Originally posted by xane
The bug happens when you take over a city and wind it down through starvation, then build a Worker or Settler to finish off the final 1 or 2 population and abandon the city. The Worker/Settler ends up as "Barbarian", it operates normally but you can't join it to any of your cities.

I think the point is when the final 1 or 2 population are not your own civilization, I suppose this could happen in a city you'd previously captured, built up with your own citizens and then abandoned, it may still happen that the final population is foreign.

Fixed in 1.16f
well i guess that wraps things up...
jdd2007 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 14:00.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team