December 5, 2001, 05:51
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#1
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Chieftain
Local Time: 19:00
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Syd for Køge....(Denmark)
Posts: 64
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Barbarian Workers?
Yesterday in my most recent game of Civ III, I noticed something odd. I was about to order one of my workers to start clearing out a jungle when I saw that it would take him no less than 48 turns! This was under republic so I would expect it to take 24 turns, but it was somehow doubled. I looked a bit closer at him and then I discovered that when I rightclicked him he was called "(Barbarian) Worker" just like some of my captured workers are "(Chinese) Workers" or whatever.
I honestly have no idea how or when I aquired this guy and when I went through all my workers I found another on of the same kind.
Has anyone seen something like this? Any idea how these barbarian workers can show up?
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December 5, 2001, 07:26
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#2
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Prince
Local Time: 19:00
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Stockholm, Sweden
Posts: 430
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I think I got one of those when I disbanded a city by building a worker.
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December 5, 2001, 07:39
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#3
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Chieftain
Local Time: 02:00
Local Date: November 1, 2010
Join Date: Nov 2001
Location: of the Great Proletarian Cultural Revolution
Posts: 40
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I noticed this and posted a thread about it a few weeks ago. Apparently, it happens to lots of people. My experience with (Barbarian) Workers comes from forcing a worker out of recently conquered city. Also, in the box in the lower right, it showed the unit's name as a bunch of boxes and y's with umlauts, suggesting that it is a bug and not intentional.
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December 5, 2001, 07:50
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#4
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King
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
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maybe when u destroy a civ the workers from the disbanded cities become 'barbarian'
maybe...
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December 5, 2001, 09:04
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#5
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Chieftain
Local Time: 19:00
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Syd for Køge....(Denmark)
Posts: 64
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Quote:
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Originally posted by jdd2007
maybe when u destroy a civ the workers from the disbanded cities become 'barbarian'
maybe...
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That was one of my thoughts too, but no civs had been destroyed at that point. The chinese were wiped out by me and the japanse a few centuries later, but all civs were still alive and kicking when I noticed the bug.
Incredulo, I saw those strange symbols in the name box too, so it looks like we had the same bug.
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December 5, 2001, 12:00
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#6
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Chieftain
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Ithaca, NY
Posts: 83
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I have had workers from long assimilated civilizations still around in the endgame. No idea where the umlaut y's and boxes come from.
-mario
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December 5, 2001, 13:21
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#7
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Settler
Local Time: 12:00
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Vorlon Empire
Posts: 14
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According to the list of fixes in the patch, this bug has been addressed, at least for workers from captured cities. Check out the patch thread for more details.
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December 5, 2001, 13:39
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#8
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Chieftain
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 97
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The bug happens when you take over a city and wind it down through starvation, then build a Worker or Settler to finish off the final 1 or 2 population and abandon the city. The Worker/Settler ends up as "Barbarian", it operates normally but you can't join it to any of your cities.
I think the point is when the final 1 or 2 population are not your own civilization, I suppose this could happen in a city you'd previously captured, built up with your own citizens and then abandoned, it may still happen that the final population is foreign.
Fixed in 1.16f
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xane
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December 5, 2001, 18:42
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#9
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King
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
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Quote:
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Originally posted by xane
The bug happens when you take over a city and wind it down through starvation, then build a Worker or Settler to finish off the final 1 or 2 population and abandon the city. The Worker/Settler ends up as "Barbarian", it operates normally but you can't join it to any of your cities.
I think the point is when the final 1 or 2 population are not your own civilization, I suppose this could happen in a city you'd previously captured, built up with your own citizens and then abandoned, it may still happen that the final population is foreign.
Fixed in 1.16f
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well i guess that wraps things up...
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