Beware, in ALL the pbems I played (I guess I've completed about 20 in 2 years), I ALWAYS saw the "pbem game-ending bug" hit.
That is, when a human faciton is eradicated, THE GAME ENDS,
REGARDLESS OF VICTORY CONDITIONS (unless that faction is restarted thanks to Do or Die off).
We (
that is the players involved in those games, organised at OWO and ACOL, but some of those players are/were also active here) found 2 or 3 workarounds to it, but the less disruptive one is indeed to *force* the dying player to self-oblitarate himself (that is, his last base), which doesnt' trigger the bug. This entails assuring that he is left with a last combat unit to do so.
Forcing the player to relinquish the base to AI has more unbalancing collateral effects, depending on the position of the player in the round (i.e. sequence of play).
The alternative is to leave the Victory sequence play, and then save the game IF THE GAME PROMPTS YOU TO DO SO (it doesn't always), and then resume and go on.
Flubber, my experience is contrary to what you report, I have never seen reduced and scrambled bases the MANY times we had to apply the self-obliterate workaround, but I saw it happen many times (not always) exactly when I went on with the conquest of that last base, and playtested the win-save-resume sequence.
Also, vitj clearly specified "last" so the part about the atrocity etc. is interesting but it's not what he asked
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I several times thought to poll and inquiry about the occurrence of that dreadful bug (the worst FurXs gifted us in MP imho), but then didn't resolve to it.
I think I can assume redaing between the lines of your post here, that you positivley eradicated some human factions in a pbem *without* seeing the game victroy sequence play.
It would be the first reliable reporta bout it I'd receive.
Maybe it's worth to make indeed a separate thread/poll about it.