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Old December 6, 2001, 18:50   #1
sophist
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feature request - map markers
It would be a tremendous help to me if it were possible to plant arbitrary markers on map tiles. It would just be an interface type thing. That way, if I wanted to stage all my legionaries from one spot, it would be trivial to make them all go to one spot. This is the way I envision it working:

shift-# click: pressing shift and a number key (AFAIK, in the general map screen, those aren't being used) and then clicking on the main map view would plant such a flag on that tile

#: would center the map screen on the flag

ctrl-#: would move the current unit to the flag corresponding to that number

So supposing I have two groups of military units and one group of workers. I want to move the first military group (A) to just outside Rome. I want to move the second military group (B) to just outside Veii. And I want to move the group of workers to a spot of pollution near, say, Beijing. I would create a map marker (1) outside Rome, one outside Veii (2), and one on the pollution near Beijing (3). Then when the legionaries came up, I would press either ctrl-1 or ctrl-2 to send them to one of the staging areas, and when one of the workers came up, ctrl-3 to send it to the pollution.

These markers would also be visible on the world map at the bottom left as grey dots or something.

This limits you to 10 (0-9) map markers, but I think that should be more than sufficient. It certainly would be better than nothing. This would address some (though not all) of the need for a grouping/escort capability but with some added flexibility.

Last edited by sophist; December 6, 2001 at 19:00.
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Old December 7, 2001, 09:06   #2
Slocombe
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This is sensible, because, sophist, you are not inventing anything new, but importing a system common to just about every RTS on the market.

Why this standard hasn't reached its way over to turn-based games like Civ, I have no idea.
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Old December 7, 2001, 15:43   #3
Malleus
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Either this or the feature naming from SMAC. This was one of my favorite features, and it drove my opponents nuts in MP.

If you want to make the fantasy special to the player, add little things they can personalize....


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Old December 7, 2001, 16:02   #4
Zealot
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Quote:
Originally posted by Slocombe
This is sensible, because, sophist, you are not inventing anything new, but importing a system common to just about every RTS on the market.

Why this standard hasn't reached its way over to turn-based games like Civ, I have no idea.
Because developers have to keep tight developing schedules?
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