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Old December 6, 2001, 22:18   #1
simwiz2
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bombardment is effective...
...because everything has unlimited range! if you click bombard and then click a tile anywhere REALLY FAST, it shoots at the tile! even if its halfway around the world! so a new strat for a buggy game: just put a ton of artillerys in your capital, and bombard whatever AI city/TI/unit you want to
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Old December 6, 2001, 22:26   #2
Karhgath
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I found another bug like that, but I dunno if it's just graphically or it really works :

Take a worker on a road, because of the delay, due to the animation, move it by draging to a square that should end its turn (a squae with no road for example), but while the unit is on it's way, press real fast on I or R, to make him irrigate or start a road. As soon as he enter the tile that should end its turn, he starts right away to irrigate or build the road. But as I said, I haven't tested to see if it's just graphical, or he actually counted the turn as if he started. I think because of the delay of the anims and all, some bugs like that can occur. I guess it's the same way with the bombardment bug you found, if it really works.

Also, I was wondering... am I the only one able to move thru river DIAGONALLY without loosing a turn pre-engineering? When you move thru a river straight ahead, you end your turn on the other side before you discover engineering, but not when you do it diagonally? Is that a bug or just a feature I am unaware of?
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Old December 6, 2001, 23:14   #3
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Will be fixed
According to the list on v1.16, the folk at fixaris noticed this and have fixed it. It was nice while it lasted.
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