Thread Tools
Old December 7, 2001, 11:27   #31
GodSpawn
Prince
 
GodSpawn's Avatar
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Scotland
Posts: 389
During combat, they'd behave the same as they do just now, except that if any units move as a result of combat (advancing or retreating), they'd automatically leave the stack.
GodSpawn is offline  
Old December 7, 2001, 11:30   #32
Libertarian
King
 
Local Time: 13:07
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
GodSpawn,

I believe I like your implementation ideas better than my own. Thanks for sharing them with us!
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
Libertarian is offline  
Old December 7, 2001, 11:31   #33
Frito
Chieftain
 
Frito's Avatar
 
Local Time: 12:07
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Quincy, IL
Posts: 86
Quote:
Originally posted by GodSpawn
During combat, they'd behave the same as they do just now, except that if any units move as a result of combat (advancing or retreating), they'd automatically leave the stack.
Yeah, but I'd think that most player would rather have the units automaticly unstack before combat so they could control who attacks and at what time.
Frito is offline  
Old December 7, 2001, 11:56   #34
Herder
Chieftain
 
Local Time: 12:07
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 44
sign me up
Herder is offline  
Old December 7, 2001, 11:59   #35
Roytheboy
Settler
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Nov 2001
Location: UK
Posts: 14
Stack movement is a must
Don't know if I can bear the end game war tedium of moving lots of units again
Roytheboy is offline  
Old December 7, 2001, 12:13   #36
Morganstern
Chieftain
 
Morganstern's Avatar
 
Local Time: 13:07
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Birmingham, MI, USA
Posts: 68
You have my vote; frankly, I'm surprised this wasn't included in the patch. The other thing I don't get, related to your comment about being moved half way around the world in the middle of a battle, is why does the program skip around madly during my turn from site to site, as though it's taking some kind of inventory? Nothing happens with this, it ultimately releases control back to me, but I just don't see where this function, which occurs virtually every turn, adds anything to the experience.
Morganstern is offline  
Old December 7, 2001, 12:20   #37
Ludwig
Chieftain
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 83
Just signing in to officially join the ranks of those asking for stack movement and to pump up the post total on this thread.

My take on the combat question above is that entering combat should automatically destack units. If it doesn't do this, we will get to enjoy 10,000 threads about how it sucks that "my stack committed suicide by attacking that fortress when I mis-clicked on my movement command". We will have an additional 10,000 threads about how no one likes the order the stacked units attack in: "I wanted to attack with my obsolete units first, to soften the defenses up, and THEN with my panzers" alternated with "I realize I had artillery in that stack, but I wanted to use their bombardment ability on a different stack of units".

Trust me. Destacking the units and allowing you to attack with them individually sounds like it will waste a lot of time, but it will avoid many potential pitfalls and avoid a LOT of *****ing.
Ludwig is offline  
Old December 7, 2001, 12:23   #38
eMarkM
Warlord
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chicago Area
Posts: 119
Quote:
frankly, I'm surprised this wasn't included in the patch
As a programmer myself, I'm not surprised at all this isn't in the patch. It isn't a "patch", you're talking about a whole additional new feature and this isn't a trivial programming exercise.

Hopefully this is something that will be included in the future as they're certainly enough people clamouring for it. I'm one of them, too. It would be nice. But it's not essential, it doesn't "break" the game, at least for me. Tedious, yes, unplayable, no.

e
eMarkM is offline  
Old December 7, 2001, 12:33   #39
GodSpawn
Prince
 
GodSpawn's Avatar
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Scotland
Posts: 389
Quote:
Originally posted by Frito
Yeah, but I'd think that most player would rather have the units automaticly unstack before combat so they could control who attacks and at what time.
You're right.
GodSpawn is offline  
Old December 7, 2001, 12:59   #40
rwz
Chieftain
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 50
Yes for Stack Movement, Please
rwz is offline  
Old December 7, 2001, 13:14   #41
uh Clem
King
 
uh Clem's Avatar
 
Local Time: 12:07
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Born in the US; damned if I know where I live now
Posts: 1,574
Adding stacked combat would require changing the game's entire combat resolution system , so that's not going to happen soon.

Not sure what stacked movement would require, but I'd think you'd need an object that (a) is a container, like the Galleon, and (b) has no attack value like the Worker. So a stack couldn't attack; you'd have to ungroup and fight in the usual way.

For defense, the stack would be irrelevant, and you'd defend exactly the same as now.

You'd also need UI changes to implement this, perhaps by right-clicking and selecting from a menu (e.g., "Group/Ungroup All Units"), or maybe an "Army Manager" as in CTP2.

So it's not going to be soon, but it sounds doable. Maybe when they get around to MP.
uh Clem is offline  
Old December 7, 2001, 14:07   #42
Stryfe
Chieftain
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle, WA USA
Posts: 61
YES, YES, YES. I also like the ideas that an earlier poster had, for a mass-waking-up option that would wake all units of a certain type. When you have a large empire, it can be hard to find all the units, and the military advisor screen is no good, because when you wake one unit, you leave the screen, making it take even LONGER.
Stryfe is offline  
Old December 7, 2001, 14:26   #43
gaikokujin
Chieftain
 
Local Time: 10:07
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 30
Quote:
Originally posted by AHO
Yes to stacking.
No to armies. I never use them. I don't want valuable units stuck into an "army" stack that I can never get them out of.
There is no excuse for Firaxis not providing stacked movement functionality NOW, given the existence of the army in the game. However weak and limited their current implementation in the game, the simple fact that there already exists a way to move a stack of three units around means there is no excuse for doing it NOW.

The army can be made universaly available anytime in the game, as the BlitzMod shows (although I think Firaxis should make this a "standard option" in the game). So all that needs to be done is to raise the limit to 12, 16 or whatever works. And ensure that it permits stacking of workers!

Unstacking? Just give armies Transport capability. It may even be moddable.

Of course, this limits the importance of the Great Leader feature to wonder rushing, but that's all they are good for now, anyway.

The structure is there, why not use it?
gaikokujin is offline  
Old December 7, 2001, 16:02   #44
Malleus
NationStates
Warlord
 
Malleus's Avatar
 
Local Time: 10:07
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of the Land of Rain
Posts: 213
Yep. This and hotseat multiplay.

K
__________________
"You are, what you do, when it counts."

President of the nation of Riis in W3's SimCountry.
Malleus is offline  
Old December 7, 2001, 16:18   #45
scientist
Chieftain
 
Local Time: 13:07
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 31
Wow
Libertarian! I can't believe it! You'd like something changed? Don't you think that Firaxis and Infogrames should stick to their anarcho-capitalistic roots and charge you for said improvement at whatever the market will bear? Stacked movements are not promised in the feature list advertised to buyers. There is no law against lazy designers forcing tedium upon their end-users. Caveat emptor and all that.

So how much is it worth for you? Maybe they'll give us a break and stick it in an expansion pack 6 months from now.

Just kidding. I'm just getting back at you because I nearly fell out of my chair reading your post actually criticizing the game.

I hope that you can take a bit of ribbing.

I, too, long for stacked movement.
scientist is offline  
Old December 7, 2001, 16:54   #46
dissent
Chieftain
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 37
Signed!

This would make combat in the game so much more enjoyable. Often I try to stay out of war just because it is such a pain. I surely hope that wasn't intended.
dissent is offline  
Old December 7, 2001, 17:10   #47
Max Webster
Prince
 
Local Time: 13:07
Local Date: October 31, 2010
Join Date: Jul 2000
Posts: 648
I wonder if the firaxis playtesters enjoyed moving dozens of units from one end of the map to the other, one by one. Was there any playtesters?? Well anyway i don't and would like to see some kind of stacking system.
Max Webster is offline  
Old December 7, 2001, 17:17   #48
korn469
Emperor
 
korn469's Avatar
 
Local Time: 13:07
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
Quote:
posted by uh CLem
Adding stacked combat would require changing the game's entire combat resolution system , so that's not going to happen soon.
no it wouldn't, if you moved a stack against a city instead of attacking like an army does, they could attack one at a time, so it wouldn't have to change the combat system at all

however i vote

No for now

firaxis should spend their time working on more important things since just by using the editor you can pretty much implement stacked movement by editing armies capabilities

i mean the game doesn't even have a workable scenario editor, once they do important things like that then they should implement stacked movement
korn469 is offline  
Old December 7, 2001, 17:40   #49
Libertarian
King
 
Local Time: 13:07
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
scientist,

I'm afraid you've had me confused with someone else all along.

I've enumerated several criticisms of the game here and there. But I have never personalized it. I've never plastered my complaints like wallpaper all over the forum. I've never called Dan a maggot, nor expected Soren to produce a Star Trek fantasy AI.

I think I've been even-handed. I've defended the guys at Firaxis against personal attacks, but I've noted wherever and whenever appropriate any faults with the game that I have found.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
Libertarian is offline  
Old December 7, 2001, 17:53   #50
aznblader
Settler
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 19
yes! good gameplay != lots of mindless clicking

#1 on my wishlist for next patch: stacked movement
aznblader is offline  
Old December 7, 2001, 19:32   #51
d_dudy
Prince
 
d_dudy's Avatar
 
Local Time: 12:07
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
i'd like it before the mac version comes out

signed
__________________
Prince of...... the Civ Mac Forum
d_dudy is offline  
Old December 7, 2001, 20:52   #52
Vonotar
Chieftain
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Nov 2001
Location: UK
Posts: 66
I hearby sign the petition

Aloisia Vonotar
Vonotar is offline  
Old December 7, 2001, 21:13   #53
Venger
King
 
Venger's Avatar
 
Local Time: 12:07
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
Jesus, why not start a thread titled "sign here if you are against child molestation...".

Is there ANY defendable reason to NOT want a stacked unit option? Is someone at Firaxis ACTUALLY thinking that maybe we don't want it?

Well let me disabuse them of that notion right now... EVERYONE wants the OPTION to move stacks. Everyone.

Venger
Venger is offline  
Old December 7, 2001, 21:18   #54
Libertarian
King
 
Local Time: 13:07
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
Thank you, Venger. That was stated almost without hysteria. And it is proof that the whiners and the fanboys can find common ground.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
Libertarian is offline  
Old December 7, 2001, 21:21   #55
Special_Olympic
Chieftain
 
Local Time: 18:07
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 53
Yes, stacked movement is the most important thing right now.
Special_Olympic is offline  
Old December 7, 2001, 21:25   #56
Sparky
Warlord
 
Sparky's Avatar
 
Local Time: 13:07
Local Date: October 31, 2010
Join Date: Dec 1969
Location: DC, Cleveland, Charlotte, Cimarron. Take your pick!
Posts: 196
I was hoping they'd add this after civ2. SMAC sorta did, but addly CTP did it best. Did you hear that Firaxis?! I said CTP DID IT BETTER. Sheesh, put it in Civ III already.
Sparky is offline  
Old December 7, 2001, 22:29   #57
KWPulliam
Settler
 
Local Time: 12:07
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Huntsville AL
Posts: 4
First post here in a long time, and this is a vote for some form of stacked movement (I don't need stacked action/attacks/other, just movement)

As many other do, I have a suggestion for an implementation of stacked (like) movement.

First - Just as Land units have Armies (Attacking Stacks) I would like to propose Fleets (Attacking naval stacks).

Second - I am proposing a new unit type that is a cross between a transport and an army (It should be 99% code stealing from those two units) Without a better name, I'm going to call it a 'Group'. I am proposing both Land Groups and Naval Groups. It should behave like an Army for purposes of movement points (Lowest common denominator dictates). It should behave like VERY weak transport for Building/Attack/Defense costs and ratings. If your units are inside when attacked, too bad, they are probably dead. If you attack with the Group, your units are probably dead, you should have unloaded them first.

I think this solves the problem of stacking in a code limited way. Only 3 new units are created. No game mechanics code needs to be changed (Other than needed to cause the AI's to use them, but since 2 of the 3 offer no strategic benefit, the AI doesn't need them and the AI already knows how to use Armies.... might be simply implemented with an "IS_ARMY" flag or something similar.)

This simple 'unit based' solution would let us 'store' groups of 10 units or so in our internal cities for quick response to the front or for easier pre-attack positioning for our invasion plans.

Perhaps, someone could implement this as a user MOD until a true stacking patch comes along, or perhaps it could even be the final official solution (though I imagine it will still leave many people wanting true stacked movement (and the inherent safety in numbers associated with it))

That's all for now

Kevin
KWPulliam is offline  
Old December 7, 2001, 23:55   #58
adaMada
Civilization III Democracy GameTrade Wars / BlackNova TradersPtWDG RoleplayRise of Nations MultiplayerInterSite Democracy Game: Apolyton Team
King
 
adaMada's Avatar
 
Local Time: 13:07
Local Date: October 31, 2010
Join Date: Mar 2000
Location: "The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Posts: 1,848
Yes, put my name down . I started the poll that GodSpawn referenced (on the first page of this thread) -- it makes my feelings pretty clear . I believe the last results I saw were over 160 people having answered, all but 10 or so asking for Stacked Movement in some form (note that I think there was a bug with the polling process where two votes were registered for every one; if so, I think some parts of this poll may have been affected).

-- adaMada
__________________
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
adaMada is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 14:07.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team