1) Damn, I like that idea. It's in the patch, you say? Great!!! Now, if only the patch would stop crashing my WindowsXP machine, life (and not just Civ) would be greatly improved.
2) thru 4) Dunno how much I like those, necessarily (and yes, I know air superiority is broken, I'm commenting more on the auto-bombing)... when it comes to my war plans, I like as much micro-managing control as possible. Sure, they'd be faster, but I don't trust the AI to run my military for me. Then again, I happen to like micro-managing Civ, and actually oppose the exist of City Governors at all, so my two cents is probably in the minority on that one.
5) DAMN STRAIGHT. That's extremely annoying! On a related note, I'm glad the patch added the option to stop the governor changing the military unit you were building each time you complete one... so it's no longer necessary to queue up 10 Rifleman... alas, the patch, the patch (see #1)
6) Provided that was implemented probably, it'd be nice. I'd like to see it at city-level, so that the tanks I produce from one city will go somewhere, but the infantry from another somewhere else.
7) Also a good idea. I rarely ever see 'escort' missions in games enacted properly, though... and how should the computer handle it if you ordered a slower unit to escort a faster one? It'd be a little tricky to implement, I'd think... but still a good idea.
I'd also like to see the Civil Disorder interface improved. As it stands, I get sick of , and often forget to, manually find any city that went into civil disorder that turn and adjusting the workers to solve the problem. The burning city looks nice, but could a pop-up with an 'auto-adjust workers to restore order' box be added?