December 8, 2001, 03:06
|
#1
|
Prince
Local Time: 13:10
Local Date: October 31, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
|
Privateer Numbers Unchanged
I thought the patch was supposed to make privateers a 2 on offense. Not according to my city production screen or the civilopedia.
__________________
Eine Spritze gegen Schmerzen, bitte.
|
|
|
|
December 8, 2001, 03:47
|
#2
|
Settler
Local Time: 13:10
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Virginia
Posts: 5
|
The privateer shows an attack strength of 2 in my game after installing the patch. Apparently your civ3mod file hasn't been updated. It turns out that if you have made any modifications to civ3mod the patch won't overwrite the file.
In order to get an updated civ3mod I would recommend renaming your current file and reinstalling the patch. Any changes that you made to your old civ3mod that you would like to retain in your post-patch games will have to be re-entered via the editor.
I suspect that this patch won't get adequately documented until after the players uncover all the problems!
|
|
|
|
December 8, 2001, 12:03
|
#3
|
Settler
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 11
|
don't need to modify civ3mod.bic anymore
With the updated patch, it is no longer necessary to modify the base civ3mod.bic file in the root civIII directory.
Any personal changes you want to add can be placed in a new bic file in the scenario directory, then, when you start a game, just choose load scenario to get your modified rules.
The science advisor screen will look different since it can no longer use the pre-rendered dependency lines, but it now works unlike before the patch.
(Also note, it is not just the civ3mod.bic file that doesn't get updated in the patch if you've modified it. Any file that is supposed to get updated will just be skipped if you have changed it, including the civilopedia.txt file).
|
|
|
|
December 8, 2001, 12:59
|
#4
|
Warlord
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 238
|
p00p. So I should rename the .bic file and reinstall? Damnation. I wondered why my city names list remained intact.
__________________
Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.
~~ Shamelessly stolen from someone with talent.
|
|
|
|
December 8, 2001, 13:18
|
#5
|
Warlord
Local Time: 10:10
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of the Land of Rain
Posts: 213
|
Just a note of warning:
I deleted my [modified] civ3mod.bic and my [modified] civiliopedia.txt and double-clicked on the patch again.
This UN-installs the patch.
You have to double click again to reinstall the patch.
K
__________________
"You are, what you do, when it counts."
President of the nation of Riis in W3's SimCountry.
|
|
|
|
December 8, 2001, 13:25
|
#6
|
Warlord
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 238
|
LOL, yeah, just figured that out, lol.
__________________
Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.
~~ Shamelessly stolen from someone with talent.
|
|
|
|
December 8, 2001, 18:37
|
#7
|
Prince
Local Time: 13:10
Local Date: October 31, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
|
Thank you everyone for such quick and informed responses!
If this were any more complicated, I'd have to get paid to do it!
__________________
Eine Spritze gegen Schmerzen, bitte.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 14:10.
|
|