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View Poll Results: What is your OS and does the new patch work?
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I'm using Win 2000 and it works great
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6 |
12.77% |
I'm using Win 2000 and it makes the game crash
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2 |
4.26% |
I'm using WinXP and it works great
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4 |
8.51% |
I'm using WinXP and it makes the game crash
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3 |
6.38% |
I'm using some other OS and it works great
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17 |
36.17% |
I'm using some other OS and it makes the game crash
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4 |
8.51% |
...Haven't installed the patch yet...
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11 |
23.40% |
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December 8, 2001, 08:59
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#1
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Deity
Local Time: 20:11
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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Does the new patch work..?
or does it crash?
Please vote
__________________
This space is empty... or is it?
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December 8, 2001, 09:27
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#2
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Prince
Local Time: 04:11
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Win98, seems to be working ok so far, I havent tried it on XP though.
__________________
Alex
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December 8, 2001, 10:54
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#3
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Chieftain
Local Time: 13:11
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 72
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Well, it doesn't crash under Win98SE with ATI Radeon but it's still wonky.
The first version of the patch hosed the foreign advisor screen so you couldn't see your relationships with other civs.
The second version of the patch fixed this but introduced an offset bug for the border around city titles on the map screen - if you play in any res but 1024 after going to an advisor screen you'll have black rectangles all over the map below the title.
That's not as bad as the first version but it's still disappointing.
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December 8, 2001, 12:08
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#4
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King
Local Time: 20:11
Local Date: October 31, 2010
Join Date: Dec 2001
Location: UAC research complex
Posts: 2,357
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I am using Win 98 SE and it occasionally gives this crash when negotiating diplomacy with other leaders.
Windows 98 Version 4.10.2222
CIVILIZATION3.EXE caused fault #c0000005 in JGL.DLL at address 017f:01673ff7
Registers:
EAX=7c1f7c21 CS=017f EIP=01673ff7 EFLGS=00010217
EBX=00000396 SS=0187 ESP=00abfa18 EBP=000000fc
ECX=080ef00c DS=0187 ESI=080ef00c FS=4e4f
EDX=016c4214 ES=0187 EDI=8996ad00 GS=0000
Bytes at CS:EIP:
8b cb 8b d5 f7 d9 c1 e1 1f 2b cb 03 c1 d1 e0 4d
Stack dump:
8996ad00 00007c1f 00000396 0061076c 080ef00c 00000000 a7bc3901 00000000 000000a9 00000396 00000360 016723c8 0062b6f4 00007c1f 00629c40 0055372e
Thats pasted from Norton Crashguard.txt
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December 9, 2001, 07:58
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#5
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King
Local Time: 20:11
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Yuggoth
Posts: 1,987
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I´ve got Win ME and installed the first Version of the patch and it works
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December 9, 2001, 08:05
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#6
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Deity
Local Time: 20:11
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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Looks like there's a fifty/fifty chance for it to work on my machine, I use XP.
I see there haven't been many partiating in this poll, kinda makes the poll unuseable
__________________
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December 9, 2001, 11:54
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#7
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Warlord
Local Time: 18:11
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 284
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I'm on Win'98 and "strictly speaking", it runs. But only strictly speaking.
It doesn't crash, but funky stuff happens. E.g., in the last game the lines disappeared from the tech tree, so there's no way in heck to see what tech do I need to research first, to get to something down the line that interests me. E.g., I've already posted that thing about the mysterious spearman that disbanded itself in my city. Fun stuff like that, really.
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December 9, 2001, 13:23
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#8
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King
Local Time: 14:11
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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Win98 SE, works perfectly.
Although the font shadow for the pop. number looks crappy.
Also, gimme stack movement! One at a time is just silly.
Last edited by HalfLotus; December 9, 2001 at 15:33.
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December 9, 2001, 14:48
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#9
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Warlord
Local Time: 19:11
Local Date: October 31, 2010
Join Date: Jun 2001
Location: In an apartment with my Norwegian family
Posts: 223
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Hmm. I chose "Other OS, works great!", because it worked before, but now, when I started Civ3, I chose "Load game" and I got this message... It is on a Danish comp. so i'll translate:
DANISH:
"CIVILIZATION3 forårsagede en ugyldig sidefejl i
modul CIVILIZATION3.EXE på adressen 0167:00403046.
Indhold af registrene: EAX=00000000 CS=0167 EIP=00403046 EFLGS=00010202
EBX=005c6858 SS=016f ESP=00ab9a64 EBP=01360eb0
ECX=0b5df78c DS=016f ESI=0b5df78c FS=45ff
EDX=00000f5f ES=016f EDI=00000000 GS=0000
Byte ved CS:EIP:
8b 80 3c 01 00 00 83 c1 58 8b 50 04 52 e8 a8 80
Indhold af stakken:
00000000 004063f3 00000000 0b5df78c 0b5df620 09d99f40 00000046 00000000 00586642 005c6858 0050d38d 0b5df400 00ab9adc 00593b1b ffffffff 00508319
TRANSLATED TO ENGLISH:
[CIVLIZATION3 caused an illegal pagefault in module CIVILIZATION3.EXE in address 0167:00403046. Contents of the registries:]
EAX=00000000 CS=0167 EIP=00403046 EFLGS=00010202
EBX=005c6858 SS=016f ESP=00ab9a64 EBP=01360eb0
ECX=0b5df78c DS=016f ESI=0b5df78c FS=45ff
EDX=00000f5f ES=016f EDI=00000000 GS=0000
Byte ved CS:EIP:
8b 80 3c 01 00 00 83 c1 58 8b 50 04 52 e8 a8 80
Indhold af stakken:
00000000 004063f3 00000000 0b5df78c 0b5df620 09d99f40 00000046 00000000 00586642 005c6858 0050d38d 0b5df400 00ab9adc 00593b1b ffffffff 00508319
Regards
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My Forums: http://pub92.ezboard.com/bacivcommunity
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December 9, 2001, 17:54
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#10
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Warlord
Local Time: 18:11
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 284
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Hmm... Correction. It loses ALL lines after a while. Even those that show war/peace/whatever on the diplomacy advisor screen. I'm on 98 SE, too.
ALSO, when trying to mod it, I tried changing the "Scout" name to "Drone". Wham, protection fault when running Civ 3 and trying to build one. I can make that unit do anything, I can change its cost, nationality, whatever. But if I rename it, the game crashes when I select it for building in a city.
Never tried with other units, but I'm guessing the poor mod support may be why some people are having crashes. If you're using some mod, try without it, and see if it helps.
Last edited by Moraelin; December 9, 2001 at 18:00.
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December 9, 2001, 19:42
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#11
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Settler
Local Time: 13:11
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 3
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Running Win 98 SE
Game hung system during the beginning of my turn, just when a newly discovered tech should have been announced by tech advisor I think.
The tech was Theology. Had to reboot.
Game crashed once before as well, I did not pay attention to the circumstances then.
Using second version of patch. Unpatched game worked fine.
Addendum:
I reloaded the autosave from the previous turn, game crashed again.
Debug returned the following info.
Access violation at:
00460461 mov ecx,dword ptr [ecx+edx*4]
Last edited by attila7; December 9, 2001 at 19:47.
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