December 8, 2001, 12:18
|
#1
|
Warlord
Local Time: 12:11
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 238
|
Possible Temp Solution for stacked movement?
Okay, so it's a real bind to move bombers/ships/ or whatever to the same location, over and over and over .. scroll the map, click, scroll the map, click.
But wouldn't it be useful if there was a keyboard shortcut for "Repeat last order"?
It would only be active if the last order was something like a workers task or a GOTO, IE something that can be duplicated.
This way you can relocate your bombers with one SHIFT+R command, and then the shortcut for REPEAT, REPEAT, REPEAT ... geez, that would speed up MY gameplay.
Yes, no? Shut your mouth?
__________________
Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.
~~ Shamelessly stolen from someone with talent.
|
|
|
|
December 8, 2001, 12:39
|
#2
|
King
Local Time: 13:11
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
|
I'd like to see you deal with some of the nondeterminism issues before I comment. For example, with respect to repeating a GOTO, would that be to go to the same tile, the same number of tiles, or what? Another, ought it to apply regardless of the number of moves left, i.e., move both a tank with one and a tank with two? Etc.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
|
|
|
|
December 8, 2001, 12:55
|
#3
|
Chieftain
Local Time: 13:11
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 72
|
Logically it should the same tile as there is no reason to ever want to simply move the same number of tiles (it might be that the units are moving the same number but it's only because they're headed to the same place).
This would be rather easy to implement - you add a variable of a map tile coordinate and each time you give a deliberate move order, that coordinate is stored in this variable. You then simply add a keyboard command to invoke the goto(variable).
Given the existing interface functions which are surely there this one should be a nobrainer to implement with no danger of creating new bugs since the error check to see if a move command is legal for a given unit type is already there.
|
|
|
|
December 8, 2001, 13:05
|
#4
|
Warlord
Local Time: 12:11
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 238
|
Well, let's imagien this:
Bomber is highlighted and you have a stack of 12 in this city. You want to relocate them all to the other side of the continent.
1st Bomber: Scroll map, SHIFT+R, click on new city.
2nd Bomber: ALT+R (or whatever)\
3rd Bomber: ALT+R
etc.
Tank in a completely different city.
ALT+R = goto same city.
Is this possible? Am I overlooking something?
__________________
Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.
~~ Shamelessly stolen from someone with talent.
|
|
|
|
December 8, 2001, 13:27
|
#5
|
Warlord
Local Time: 10:11
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of the Land of Rain
Posts: 213
|
With what code monkey up there suggests, yes. It will work because it works just like a goto city command. It has the map coord for the place in a variable, and says basically:
goto (11,110)
The unit will try to get there, and if it is a tank on another continent, then it will go to the nearest coast and sit there (and probably) drop out of auto-move to ask for help. There's dozens of games that have this system.
K
__________________
"You are, what you do, when it counts."
President of the nation of Riis in W3's SimCountry.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 14:11.
|
|