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Old December 9, 2001, 03:11   #1
Lancer
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Is "war wearyness" a temporary glitch caused by Vietnam?
Sid was raised during the Vietnam war and lived through the protests and civil disorder as did many of us. I believe this left a false impression on him that has carried through to ever one of the Civ games since, that citizens are intristicly against all war. Just the opposite has been the case throughout history. In recent history the Falklands war propped up the Argentine dictatorship and the support the aggression translated directly into support for the regime. In England there was also support for the war. When the troops left these countries the people did not go into disorder, though if they hadn't left there might have been revolution in Argentina and disorder in Britain. The government of Argentina had to fight to survive, which worked for a while until they lost. The government of Britain had to fight or face citizens who weren't going to put up w/ the invasion.

There are other cases, such as the attack on the WTC. If Bush hadn't reacted I'd be in civil unrest.

In WW1 and WW2 the populations supported the war, except in Italy of course.

I propose that Civ be changed, that LESS troops should have to remain in cities to maintain order during wartime.

Regarding Vietnam, just forget it. How many times in history has a government been so bone headed about fighting a war? Well...there was the Russians and Afghanistan...but still...fairly rare.

'Ol Sid and Civ team...the war is over guys, forget it.

Great game btw, I can't stop playing it. Really. Someone, anyone...HELP!

I'm in love again, what am I to doooo
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Old December 9, 2001, 03:45   #2
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WW in the game is mostly for balance I think. But even looking at it from a practical point of view, I still agree with it. The more prosperous a country, the less it will want to initiate a war, which is how it works in the game IIRC... But like I said, mostly for balance.

Quote:
'Ol Sid and Civ team...the war is over guys, forget it.
Tell that to some of the Apolytoners who are more adverse than any Afghan rebel or Viet Cong has ever been.
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Old December 9, 2001, 03:59   #3
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Here in Germany there are a LOT of people against sending any help against the Talibans. In fact, the chancelor had to pull every single political string and threat he could, to get that thing voted. And a lot of the media has raised hell against the goverment for that.

It's not that anyone actually sympathises with the Taliban. Nope. We can all aggree that their extremism is bad. And that terrorism is bad. And there are more than enough pro-americans, so you'd figure at least those would want to go fight at least for that reason.

But the people just don't want a new war, regardles of against whom and for what reasons. Go figure.
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Old December 9, 2001, 04:33   #4
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War weariness is a perfectly acceptable construct for republics and democracies. Do you think the US would have put with with a version of WWII that lasted, oh, 30 years? There was a lot of grumbling domestically about luxury shortages just in the short time it lasted. As this is probably the most popularly supported "real" war fought in a democracy (that is, between actual Great Powers), Sid's design decision makes perfect sense to me.
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Old December 9, 2001, 05:11   #5
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The problem with ww..
The problem is that war weariness uses too simple a calculation. You're right, there's no real protests against the war in Afghanistan now, but on the other hand, there's been no draft and no Americans have been killed (other than a few) WW calculations should take into account relative casualties, who started the war, how many citizens have been drafted, and what the government of the opposing side is- people in a democracy should be much more willing to fight against a despotism, for example, than against another democracy.
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Old December 9, 2001, 05:20   #6
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During World War II, U.S. leaders were very concerned about winning the war quickly because it was felt the public could not or would not support a prolonged war. A quote I partially remember (said by Marshall maybe) was something close to "you cannot fight a 5 year war with a democracy".

I always think of that quote more than I do Vietnam concerning war weariness, but thats just me.
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Old December 9, 2001, 10:00   #7
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Re: The problem with ww..
Quote:
Originally posted by UncleBeef
The problem is that war weariness uses too simple a calculation. You're right, there's no real protests against the war in Afghanistan now, ...
Actually, there have been protests in the US against the bombing campaign. No riots that I've heard of, though. Not to mention the outcry of many groups against John Ashcroft. But it's all so minor that it corresponds roughly with a short, two/three-turn surgical strike in Civ III. Of course, Wolfowitz et al would love to start taking on Iraq - we'll see how War Weariness progresses should that contingency come into play... and the civic unrest that may cause in Indonesia, Saudi Arabia, Europe, Egypt, and so on.

Quote:
... but on the other hand, there's been no draft and no Americans have been killed (other than a few) WW calculations should take into account relative casualties, who started the war, how many citizens have been drafted, and what the government of the opposing side is- people in a democracy should be much more willing to fight against a despotism, for example, than against another democracy.
Drafts cause unrest in Civ III, but it's not part of the same War Weariness calculation. I think losses are taken into account, and who's the Aggressor or defender are calculated for war weariness. There are also some separate calculations determined by who is in a foreign civ (people native to the country you're at war with become unhappy).
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Old December 9, 2001, 11:02   #8
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I disagree. I do think that the more prosperous and democratic a nation becomes, the more it becomes enlightened--and thus rejects unncessary slaughter.

It's in the manual that war weariness is less dramatic when your opponent attacks you under democracy. However, if you start dropping cluster bombds, pillaging railroads, shelling cities etc, it makes sense that your people will begin to renounce such barbarity.

Also, this process encourages diplomacy over war. That can only be a good thing!
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Old December 9, 2001, 11:38   #9
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I dont think ppl protesting for peace would burn down civilian buildings like temples, maybe a barracks but not a cathedral
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Old December 9, 2001, 11:47   #10
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Re: Re: The problem with ww..
Quote:
Originally posted by duodecimal
Drafts cause unrest in Civ III, but it's not part of the same War Weariness calculation. I think losses are taken into account, and who's the Aggressor or defender are calculated for war weariness. There are also some separate calculations determined by who is in a foreign civ (people native to the country you're at war with become unhappy).
Interesting- apparently it's smarter than I thought- has anyone studied the factors in any detail??
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Old December 9, 2001, 13:27   #11
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War weariness works both ways.
If you war with a historical rival (Rome v. Geece?) or if the civ has been harassing you, it makes your citizens happy to fight them. I'm not sure of the exact conditions, but this has been confirmed by Firaxians. Soren, you there?
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Old December 9, 2001, 13:33   #12
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I don't mind SOME war weariness, but - collpasing the government into anarchy is nuts.

Also, war weariness should be based on the war, i.e. units lost, gains won. People love a successful war, and that point is inarguable for any culture. However, as losses mount, THAT'S when negative wearniess should show up. But a successful campaign should help keep the people from active opposition.

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Old December 9, 2001, 15:44   #13
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War weariness takes many aspect into account : if you lose or if you win, if your troops are in enemy territory or not and so on. Someone in Apolyton said "your citizens are warmongering cowards", i.e they don't cause any significant problems as long as you win, but become annoying as hell when you lose.
Probably the warmongers here will say they are a pain even in a case of victory, but in my experience, a losing war against the Germans made the civil unrest an extreme pain, while a successful war against the persians (in a more difficult level) was widely accepted. A totally naval war with the English didn't create any difficulty.
But I think a high war weariness is a good idea about game balancing : Democracy rocks, as long as you're not at war. The choice between Communism and Democracy is the choice between war and money. If the war weariness was less important, communism would have no appeal at all. WW is better in Civ3 than in Civ2 : you can move your units during peace without having more unhappy citizens.
Still, I agree with you Venger that WW could be more subtle : the people could attack military buidlings or units stationed in the city.
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Old December 9, 2001, 16:39   #14
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Actually, war weariness goes both ways. First your people become happy, then they gradually begin to start getting pissed.
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Old December 9, 2001, 18:05   #15
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I don't think many of the public in a country WANT war, in fact I'm not certain the first amount of happiness that wars make in civ3 are realistic ( Soren the coder alleged they do give some happiness to start with)

In world war2, its certain that the war caused unhappiness in britain.. luxuries like chocolate and sugar were in short supply, bananas and pinapples were nonexistant. This could be simulated pretty well in a scenario.. but constant bombing of London created a lot of unhappiness - as can be seen by the war art of that era, countered by the strict goverment policies .. imprisoning of contientious objectors .. film propoganda etc.

It would be interesting seeing how modern america would react to another Vietnam - something they seem to be avoiding if possible, maybe the right wing republicans millitant style might get out of hand , or the democratic feeling would outweigh commonsense.
Obviously if 1000's of your countries men are being slaughtered just at the whim of some generals and politicians even the most ardent right winger might get a bit fed up surely?

The real horrors of war are by those stuck in the middle.. it should be the Soldier Units that stop fighting or run if they get scared and unhappy.. not just the cities revolting.

Make Love not war
Its more productive..
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Old December 9, 2001, 19:33   #16
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Quote:
Originally posted by karlmarx9001
War weariness is a perfectly acceptable construct for republics and democracies. Do you think the US would have put with with a version of WWII that lasted, oh, 30 years? There was a lot of grumbling domestically about luxury shortages just in the short time it lasted. As this is probably the most popularly supported "real" war fought in a democracy (that is, between actual Great Powers), Sid's design decision makes perfect sense to me.

30 years is one thing.. in a game of CIVIII, my democracy was overthrown after 1 - one - year of war. This was after over 50 turns of peace. It's interesting, but I'm not saying it's wrong.. I initiated the war, it was a HUGE invasion (18 transports with modern armour) and the evil Egyptians NUKED me. I nuked back... and the nation fell into anarchy. Dunno which of the factors was the real cause, though.


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Old December 9, 2001, 20:01   #17
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I think war weariness in Civ hinges a great deal on the length of the war and success with progressive weight given to the war's duration. On the other hand, anarchy after a nuclear exchange sounds very plausible.
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Old December 9, 2001, 23:15   #18
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Quote:
Originally posted by nato
During World War II, U.S. leaders were very concerned about winning the war quickly because it was felt the public could not or would not support a prolonged war.
Here in Canada, there were issues with the war as well, especially in Quebec. The province was dead-set against wartime conscription, and the federal government hemmed and hawed for the entire war about introducing it. (IIRC, there had been riots in Quebec during WW1 over the issue, so their caution was justified.) It wasn't until very late in the war that conscription was introduced, and even then the blow was softened by having the conscripts assigned to "home defence", or some creative term like that, though they were able to transfer them to the front later. All of our armed forces up to that point had been volunteers.

Personally I've never understood Quebec's reasons for their opposition to conscription. Especially after France fell. But that's an example of war weariness for you.
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Old December 9, 2001, 23:30   #19
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War weariness was a major factor in US political decisions at the end of WWII.

It was an important factor in deciding to drop the bomb.
- the Navy told Truman that Japan could be starved into surrender by blockade, but it would take months/years.
- the AAF told Truman they could bomb Japan into submission with conventional bombs, but again it would take months/years.
- the Army told Truman you had to put an armored division on the grounds of the Imperial Palace to settle the matter, and it would take months/years and cost 1/4-1/2 million US casualties.
- the political advisors told Truman the American people would neither tolerate the war running into 1946 or a settlement that left the Japanese regime which bombed Pearl Harbor in power.
- the scientists offered Truman a way to end the war NOW.

Then there was "Operation Magic Carpet". Once the war was over, the folks back home wanted the boys back home NOW. Relations with the Soviets were already going south, continental Europe was a wreck and its political stability questionable, and it made good sense to keep a credible conventional force in place in ocuppied Germany to deter Stalin from taking advantage of the situation. So, the brass wanted to return the troops to the States by units, holding the guys in the units that stayed "over there" as long as it took to replace them with newly raised units of volunteers. However, the White House bowed to public opinion and ordered troops returned as individuals based on a point system - longer in = sooner out, married = sooner out, etc... and ordered the boys ferried home ASAP on anything that would float or fly. Marshall dubbed the result "a rout" - the military effectiveness of the US Army was destroyed for years (until during Korea, basically).

War weariness did not start with Vietnam.
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Old December 10, 2001, 00:16   #20
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Here is my opinion on the subject.

All people under any form of government are against war. People in China are as against a war as people in America, or Canada. To be clear, All people is a term I use for the majority but could also be used to coin a very vocal minority.

"War-weariness" plagues democracies and republics because they have an open media. Military states don't, therefore back at home the images that the word "war" evokes tend to be more heroic.

If I'm not making my point clearly, Civ is wasting the concept of propaganda. Democracies have been able to fight unpopular wars for long periods of time without mobbing buildings, etc.
War-weariness only really should be a factor in the television age, don't you think?

That all said, democracies/republics operate sooooo much better than in Civ2.
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Old December 10, 2001, 09:57   #21
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Quote:
Originally posted by dannyevilcat
War-weariness only really should be a factor in the television age, don't you think?
Well, the New England states almost seceeded from the US over the War of 1812, which was popular in the West & South but very unpopular in the NE.
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Old December 10, 2001, 10:16   #22
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With no Senate in Reps and Dems anymore, playing those forms of goverments are more fun (I remember in the civ game for SNES, china had a damn mech infantry ourside my capital of Rome!!! Could I detroy it? NOOOOOOOOOOOOOOOOO! Damn you senate!!!), anyway, I feel that war wearyness sholud be tweaked like this (thanks for dannyevilcat fot eh ispiration)

War waryness for the most part has little effect in any form of goverment. But you research radio, support for the war actually INCREASES. Repeat, your citizens will become more happy and productive once you research radio and you are at war. BUT, once you research TV (i'm typing from school, I don't think there is TV in Civ3, so if there is no TV in the research tree, then someone make it) war wearyness actully kicks in for Reps and Dems.
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Old December 10, 2001, 10:27   #23
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Quote:
Originally posted by Wrong_shui
I dont think ppl protesting for peace would burn down civilian buildings like temples, maybe a barracks but not a cathedral
When mob mentality strikes, logic is the first thing thrown out the window. Rioters will do anything. For no reason.

At least Civ doesn't simulate football fans...
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Old December 12, 2001, 16:52   #24
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One of the problems I have with war weariness is that if you want to end the war and the other side doesn't want to talk you are stuck. I have had to endure 10 - 15 turns of gradually decresing stability back home because I was unable to contact the other civ.
Fortunately I can always become a commie.
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Old December 12, 2001, 18:07   #25
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Everytime a rival civ refuses to talk, even when I have a clear advantage, there is the miracle option : burn down its capitol or a wonder city. The AI won't hesitate to talk then
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