December 10, 2001, 17:06
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#1
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Emperor
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Fix for Upgrading to Civ Spec Units
One of the thing s that several people have had a problem with is the fact that you can not upgrade to a Civ Specific Unit. I have figured out a way and have play tested it with the Roman/Legionary; Persian/Immortal and with a non-Spec Civ for Swordsman. This method will also work for the other Specific Units.
1) Backup the Civ3mod.Bic File. You can rename it or whatever. This file is the Rules file the the Game uses during regular gameplay.
2) Start the Civ Editor Program and open the Civ3mod.bic file.
3) Under the tools tab, uncheck 'Use Default Rules' option. You also want to check the 'No Map' option under the same tab. This will allow you to edit the rules and you will be saving a Rules Only File when finished.
4) Under the Rules Tab, click 'Edit Rules'. This will open the Main Rules Screen. Click on the Units Tab.
5) These are what you will be changing:
Unit=========Upgrade to======Special Actions;Upgrade Unit
Warrior-------------Legionary-----------------------Checked
Legionary-----------Immortal------------------------Checked
Immortal------------Swordsman---------------------Checked
Horseman---------War Elephant-------------------Checked
War Elephant------Samurai-------------------------Checked
Samurai------------Rider-----------------------------Checked
Rider---------------Knight---------------------------Checked
Knight--------------Cossack-------------------------Checked
Cossack------------Cavalry--------------------------Checked
Pikeman------------Musketeer-----------------------Checked
Musketeer---------Musketman----------------------Checked
Save the Mods and your good to go.
What this does is:
Persian example: If your able to upgrade (i.e. have Iron Working & Iron) then the game goes to the first item after Warrior (which
would be Legionary) and checks to see if you, the Persian can use this. Because you aren't Roman, it say no, but you can upgrade to Immortal, so it next goes to Immortal and checks to see if you can use this. Yes, you are Persian and you can upgrade your Warrior to this! If there where other options available (before this) then It would go though them first.
Also, if you wish to make a Unit Obsolete, you would Have it upgrade to whatever and Uncheck the Upgrade to Box. I personally like to have the following Obsolete at:
Unit========================When to Obsolete=====Special Actions;Upgrade Unit
Swordsman (and other like units)---------Rifleman------------------Unchecked
Cavalry/Cossack-------------------------Modern Armor------------Unchecked
Frigate/Man-O-War/Ironclad--------------Destroyer----------------Unchecked
Privateer (this one might be useful in the later game, when you still want to be anonymous) keep the same if you want to keep it, or do the same as Frigate/etc.
That's it
E_T
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December 10, 2001, 18:21
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#2
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Emperor
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Very clever.
Does it work without any problems?
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December 10, 2001, 22:12
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#3
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Emperor
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I tested it with three of the civs and no problems at all. It took me most of the day to do it. I didn't post this until I had thoughly tested the way it worked. I don't know why the guys at Fraxis hadn't thought of it (unless they did it for 'play balance'). It was simple once I thought about it enough. I'm playing with the mod'ed rules now.
E_T
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Minister of the Interior of the PTW InterSite Demo Game
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December 10, 2001, 23:18
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#4
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Chieftain
Local Time: 10:18
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Edit: stupid mistake, nevermind me
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December 11, 2001, 00:18
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#5
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Warlord
Local Time: 12:18
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E_T:
You...you, you my friend are an f'in genious. It's so simple, yet so BRILLIANT!
And you know it's brilliant because once I understood it I thought, "Why didn't I think of doing that?!".
GENIOUS, I say!
There are only 2 issues:
1) The "Upgrade To" entry in the Civilopedia may confuse some people.
2) Being able to upgrade into Golden Age-starting units may not be wanted.
I think I'll still integrate it into the LWC mod though, and give you a prominant place in the credits for that discovery
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Last edited by Plutarck; December 11, 2001 at 00:24.
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December 11, 2001, 09:25
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#6
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Emperor
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Make sure that you put me down as Genius Extraordinary.......
Seriously, I would have thought that this fix would have had the same kind of reaction as sliced bread did..... With all of the people who have been wining about this issue, with the abilitiy to have a Quick and Easy Fix to the problem would have been a godsend.
[soto voice] Maybe they are too busy playing the Mod that they can't comment about it [/soto voice]
As for the civilopedia entries, well I didn't realize they would be affected like that , but they are the ones that are implementing the mod, so they should realize that there will be some changes.
E_T
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December 11, 2001, 14:59
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#7
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Emperor
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Re: Fix for Upgrading to Civ Spec Units
Forgot one
Quote:
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Originally posted by E_T
5) These are what you will be changing:
Unit=========Upgrade to======Special Actions;Upgrade Unit
Warrior-------------Legionary-----------------------Checked
Legionary-----------Immortal------------------------Checked
Immortal------------Swordsman---------------------Checked
Horseman---------War Elephant-------------------Checked
War Elephant------Samurai-------------------------Checked
Samurai------------Rider-----------------------------Checked
Rider---------------Knight---------------------------Checked
Knight--------------Cossack-------------------------Checked
Cossack------------Cavalry--------------------------Checked
Pikeman------------Musketeer-----------------------Checked
Musketeer---------Musketman----------------------Checked
Save the Mods and your good to go.
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Chariot--------------Mounted Warrior-------------Checked
Mounted Warrior------Horseman-----------------Checked
E_T
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Minister of the Interior of the PTW InterSite Demo Game
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December 11, 2001, 23:51
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#8
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Emperor
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Shameless Bump because of 5 Star Rating
E_T
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Term IV Deputy Foreign Minister for Trade of Apolytonia, Term V CP & Term VI DM of Apolytonia, Term VII SMC of Apolytonia - SPDGI
Minister of the Interior of the PTW InterSite Demo Game
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December 12, 2001, 00:02
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#9
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King
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AWESOM!
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December 12, 2001, 00:27
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#10
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Warlord
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Nice work!
I don't find this a big problem with any of the civs except the French. The inability of the French to upgrade from pikemen to musketeers means that their UU is more of a disadvantage than an advantage. The French must either a) live with pikemen until Nationalism comes along or b) waste production building an entirely new defensive force to replace the outmoded defenders. Further, the musketeer is hardly a thrilling unit anyway.
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December 12, 2001, 04:09
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#11
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Settler
Local Time: 04:18
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December 12, 2001, 04:36
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#12
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Prince
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Quote:
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The Excelsior-meister:
I don't find this a big problem with any of the civs except the French. The inability of the French to upgrade from pikemen to musketeers means that their UU is more of a disadvantage than an advantage. The French must either a) live with pikemen until Nationalism comes along or b) waste production building an entirely new defensive force to replace the outmoded defenders. Further, the musketeer is hardly a thrilling unit anyway.
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Yeah, but the French are so cute...
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December 13, 2001, 16:06
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#13
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Emperor
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__________________
Worship the Comic here!
Term IV Deputy Foreign Minister for Trade of Apolytonia, Term V CP & Term VI DM of Apolytonia, Term VII SMC of Apolytonia - SPDGI
Minister of the Interior of the PTW InterSite Demo Game
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December 16, 2001, 22:16
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#14
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Emperor
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Bump
Bumping because of the numerous post that I've seen in the Issues/Bugs Thread.
Happy Yule
E_T
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Minister of the Interior of the PTW InterSite Demo Game
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December 17, 2001, 04:50
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#15
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Settler
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December 17, 2001, 19:29
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#16
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Emperor
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Quote:
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Originally posted by Stirling
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Thanks for the vote
and your Second post here, Welcome Aboard
Happy Yule
E_T
P.S. Shameless Plug Post
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Minister of the Interior of the PTW InterSite Demo Game
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December 18, 2001, 18:35
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#17
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Emperor
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E_T i am going to incorporate your idea into my Blitz mod and give you credit
it's quite a system you worked out there!
ingenius to say the least
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December 18, 2001, 19:54
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#18
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Thanks, E_T. Your formula will be included in the upcoming Medieval Pack III.
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