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Originally posted by Flubber
... your territory will be 8 squares IIRC out (on land) from your base or half the distance to an opposing base, whichever is less...
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To be exact, the distance of the border from your base is 7 tiles.
Not counting the base tile, which is the origin, i.e. 0-tile coordinate.
Maybe if you counted the basetile as 1, we were telling the same thing, cbn
Also, the game counts a diagonal distance as 1.5 per tile (2 tiles in diagonal = 3 distance, 3 tiles in diagonal = 4.5 distance, etc.
So, the land borders extend 7 tiles orthogonally and 5 tiles diagonally (you can draw your border outline with that rule, it's 7-0 7-1 6-2 6-3 5-4 5-5)
If you have an opposing base, you might also want to consider that tiles equidistant from the two bases go to the LAST one to build.
In the early game, seeing your borders drawn on land closer than as described above, is a sure indicator that you have a neighbor (in favorable cases it also lets you determine his base placement with error margin <= 1 tile), long before you even meet units or see redlined basezones.
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True, CivIII introduced expanding borders (and offhand I'd say it's the only big novelty it introduced, and not a striking one - oh, yeah, I forgot, the other one it's resources).
But the basezones are fixed anyway, and you don't have crawlers there. So in CivIII you might control a lot of land which would be completely useless to you (except for score, and keeping away neighbors - peaceful neighbors, that is...) unless you place bases there anyway.
SMAC had the merit to introduce borders first. They're at fixed distance from a base, but at least you know that bases=land claim, that's a pretty straightforward concept.
Also, the territory you control starts out much bigger that in CivIII anyway and stays that way for long, and above all, you can extract resources from tiles outside your basezones, which you can't do in CivIII.
In general, in SMAC you can control more land and *exploit more tiles* with *less* bases than in CivIII.
So, the auto-expanding territory feature which you could miss if you come to SMAC from CivIII, it's actually only a tactical-political mechanism, having barely an influence over your actual *development*.