Thread Tools
Old May 25, 2002, 11:19   #31
faded glory
Civilization II Multiplayer
King
 
faded glory's Avatar
 
Local Time: 18:21
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fascist party of apolyton.
Posts: 1,405
HELL YES!!!!!!




w00t
faded glory is offline  
Old May 25, 2002, 13:23   #32
Juggler
Prince
 
Juggler's Avatar
 
Local Time: 19:21
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of nothing
Posts: 361
Quote:
My favourite past time in Apocalypse was to raid the cult buildings. They sometimes have good stuff for you to resell, and the practices are good for your soldiers.
Raiding them is an easy way to get more money but when you destroy their buildings they always seem to get the funds to rebulid them (over and over again) I think it's called the Cult of Sirius.
Juggler is offline  
Old May 25, 2002, 18:32   #33
moomin
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic Consciousness
King
 
moomin's Avatar
 
Local Time: 19:21
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
Quote:
Originally posted by Grumbold
I loved the original UFO. The only bad thing I'll say about TFTD was that the multi level mission maps (like the tanker) were just too darn big.
Big yup. While UFOs only fault was it was too easy, TFTD went on to take the most boring parts and prolong them till you screamed. One of the sequels I've been most disappointed over ever.

Still, one up to date UFO clone sure would rock.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
moomin is offline  
Old May 25, 2002, 20:45   #34
Standup
Prince
 
Standup's Avatar
 
Local Time: 19:21
Local Date: October 31, 2010
Join Date: Apr 2002
Location: UK
Posts: 808
There was an X-com Collector's edition released a year of so ago consisting of 5 x-com games.
UFO was fun but felt dated and TFTD went on just too long. As Grumbold said those Tankers were an exercise in stamina especially as the last alien would hide. At least in Apocalypse they'd come find you and bring levels to a quick end.
I didn't get the chance to play Apocalypse again though as it needed a VESA card driver and my card seems too modern to need one. None of the emulators (mainly dos based) worked as they seemed to be aimed at really old cards. Did anyone else have this problem ? It was a TNT2 M64 card although i've since upgraded to a Geforce3 Ti but i figure i'll have the same problem ?
Standup is offline  
Old May 25, 2002, 21:01   #35
Buck Birdseed
Emperor
 
Buck Birdseed's Avatar
 
Local Time: 18:21
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Khoon Ki Pyasi Dayan (1988)
Posts: 3,951
Actually, the Gollop Brothers (founders of Mythos and original XCOM designers) are developing an entirely different XCOM-style game with their new development team at CODO games.

Laser Squad Nemesis is a rather nice on-line multiplayer variant of the original concept. Free to try, too.
__________________
Världsstad - Dom lokala genrenas vän
Mick102, 102,3 Umeå, Måndagar 20-21
Buck Birdseed is offline  
Old May 26, 2002, 02:28   #36
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
The best way to play TFTD is to just plain ignore the tanker missions.
Also, a rather sucky bug is that whatever your not carrying with you to the 2nd part of the map gets lost. So if you stun a rare alien type for research purposes, then go to the second battle area, you wouldn't get the alien body back at your base. This made it really impossible to finish the game, as researching alien bodies was necessary before you could get other tech, like advanced subs or whatever.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old May 26, 2002, 22:49   #37
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 02:21
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Standup,

" I didn't get the chance to play Apocalypse again though as it needed a VESA card driver and my card seems too modern to need one."

Are you sure? It should run well under Windows 9.x.


Snappy,

I don't think it's the style (tactical combat) but the whole atmosphere and mystery mystique that made the original game great.


Grumbold,

Yeah, that's frustrating. Cult temples, here I go again.


Juggler,

That's why it's good. If their temples stay destroyed where would my soldiers get training?
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old May 27, 2002, 05:29   #38
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 19:21
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
I think all three games had annoying 'must find x to progress' hooks. If there's anything worse than trying to kill all the aliens for study its trying to capture them alive and keep them stunned until the mission ends. Especially when you get really close and face the alternative of letting the alien with the mega homing missile blow up your troops or **** up and blow up the high ranking aliens you need to capture.

I have played Apocalypse a few times on a '95 system and at least once on a '98. I may have had to use a DOS boot disk though.

The tendency for the aliens to come get you in Apocalypse was welcome, but in other respects I think the aliens themselves were harder. The worm pods were absolutely lethal since one "lucky" autofire could burst them and land you in a world of pain. It had me wishing for conditional autofire orders.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old May 27, 2002, 10:42   #39
Apocalypse
Alpha Centauri Democracy GameCivilization III Democracy GameCivilization III MultiplayerCivilization III PBEMMacInterSite Democracy Game: Apolyton TeamCivilization II MultiplayerCivilization IV: MultiplayerCiv4 SP Democracy Game
Emperor
 
Apocalypse's Avatar
 
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Texas
Posts: 4,253
The only possible problem I might have with UFO: Aftermath is the stat progression, which is quite a bit different from previous squad based games. It could turn out very good though.
Apocalypse is offline  
Old May 27, 2002, 23:58   #40
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 02:21
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
I found the brain suckers in Apocalypse are the absolutely worst enemies. Not as bad as the Chryssalids in UFO, but the Chryssalids are only in the terror missions.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."

Last edited by Urban Ranger; May 28, 2002 at 00:24.
Urban Ranger is offline  
Old May 28, 2002, 07:20   #41
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Both were easy to defeat, however.
Worm pods, stun. Just run up to the nearest one, hit if a few times with the stun gun, then use the rest of your movement points to fill it with MP fire. Send in the next soldier to repeat, and a third if necessary. No sticky mess, and researching it alive gives you its children alive too. All that with lowest tech. weaponry.
Another tactic, after getting acces to high-tech stuff, is to drop a vortex mine on the worm with the timer set to zero. From memory, it kills the bubby worms too. (The HE for sale from the beginning works too, but is expensive and difficult to handle)

Brain suckers were even simpler. Reserve enough movement points to get your soldiers lying down (crawling) at the end of their turns.
The lil suckers run up to your guys, jump on their heads, and then die of confusion as they land on the ground instead. Easy.

One of the worst things to do was to kill an alien, and then have all the pods he was carrying pop open after your turn was over.
Why did they always ignore civilians?

I think my solution to Chryssalids was HE

NOTE: I'm assuming turn-based combat. Real-time is a whole differnet kettle of fish.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).

Last edited by Skanky Burns; May 28, 2002 at 07:26.
Skanky Burns is offline  
Old May 28, 2002, 07:46   #42
child of Thor
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
 
child of Thor's Avatar
 
Local Time: 18:21
Local Date: October 31, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
The Chryssalid's were evil nasty sob's - i hope if we ever actually meet aliens they are not the ones!
I think it's those first few missions in UFO i like best(and the first time you played it was awesome), for a few reasons:

1. You are really poorly equiped to deal with space fareing aliens with nothing more than 'bang-sticks' and rubbish soilders!

2. The horror was real as you crept around the maps praying to god that you weren't going to bump into the evil grey 'experimenters'(or worse), they might drive you crazy!

3. The first time you get some alien salvage and take it back to study.

I played this game first on an Amiga and the graphics were much higher resolution than the PC version, i think this is why i was extra dissapointed by TFTD - i played it on a PC and it looked very blocky(it also just wasn't the classic the first game was). Is it worth me tracking down 'Apocolypse'? I liked the turn-based phases of UFO and the world scale - i feel i might find Apocolypse to fast and claustrophobic in comparison.
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

Bush's Republican=Neo-con for all intent and purpose. be afraid.
child of Thor is offline  
Old May 28, 2002, 08:48   #43
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 18:21
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
Originally posted by Urban Ranger
I found the brain suckers in Apocalypse are the absolutely worst enemies. Not as bad as the Chryssalids in UFO, but the Chryssalids are only in the terror missions.
What's worse is when you are playing in real time and one of your soldiers gets the bright idea of shooting a brainsucker off his friend's head with a rocket launcher.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old May 28, 2002, 17:57   #44
moomin
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic Consciousness
King
 
moomin's Avatar
 
Local Time: 19:21
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
Chryssalids - the nastiest customers in any game ever, as far as I'm concerned. I used to play UFO all alone at night with the lights off... that sure was scary.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
moomin is offline  
Old May 28, 2002, 22:43   #45
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 02:21
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Quote:
Originally posted by Skanky Burns
Worm pods, stun. Just run up to the nearest one, hit if a few times with the stun gun, then use the rest of your movement points to fill it with MP fire. Send in the next soldier to repeat, and a third if necessary. No sticky mess, and researching it alive gives you its children alive too. All that with lowest tech. weaponry.
Isn't that a little dangerous? Stun guns are pretty lousy, and you run the danger of killing the thing when one (or more) of your soldiers is (are) standing right next to it.

Quote:
Originally posted by Skanky Burns
Brain suckers were even simpler. Reserve enough movement points to get your soldiers lying down (crawling) at the end of their turns.
The lil suckers run up to your guys, jump on their heads, and then die of confusion as they land on the ground instead. Easy.
Now that's a good trick What I used to do is to move my forward soldiers to places where their heads touch the ceiling. When the suckers appear they'll come charging up to the forward people, finding no room above their heads, so they just stand their confused. Next turn they'd be easy targets.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old May 28, 2002, 22:49   #46
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 02:21
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Quote:
Originally posted by child of Thor
The Chryssalid's were evil nasty sob's - i hope if we ever actually meet aliens they are not the ones!
I think it's those first few missions in UFO i like best(and the first time you played it was awesome), for a few reasons:

1. You are really poorly equiped to deal with space fareing aliens with nothing more than 'bang-sticks' and rubbish soilders!

2. The horror was real as you crept around the maps praying to god that you weren't going to bump into the evil grey 'experimenters'(or worse), they might drive you crazy!
As I said before, it's the excellent atmosphere that grips you.

What I found to be silly though is in each new game in the series you get to start from scratch. You don't get the research results from the previous game, let alone the high tech items. That's just bogus to me.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old May 29, 2002, 03:58   #47
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Quote:
Isn't that a little dangerous? Stun guns are pretty lousy, and you run the danger of killing the thing when one (or more) of your soldiers is (are) standing right next to it.
Not generally, with two or more soldiers hitting it with stun guns, thats 6 or more hits total. Then pumping it with an MP gun, you only do a very tiny amount of damage per hit. Once their health drops below their stunned amount, they are stunned - and they have quite a bit of health.

Although one mission I stunned one of them, did the rest of the mission, and spent ages trying to find a hidden alien. The worm bled to death (while still stunned), and a few little worms popped out. Its mostly safe though.
Provided you can stun the worm the same turn you have your soldiers running right next to it.

Child of Thor: It probably would be a good idea to track down Apocalypse. While you can play the combat in real-time, you can still choose to play it turn-based (which is what I mostly do). Most of the basic ideas from UFO made it into Apocalypse, and although you are limited to a single city, its a fairly detailed city with a nice variety of building styles to kill aliens in.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old May 29, 2002, 14:28   #48
Raion
Prince
 
Raion's Avatar
 
Local Time: 18:21
Local Date: October 31, 2010
Join Date: Jan 2001
Location: USA
Posts: 815
The version I bought of Apolypse did not need anything. Upgraded with DX6.1, it even runs from Windows or Dos, I have Windows 98 SE though.

The Super VGA VESA Driver is already built in to newer video cards, automatically, its the old cards that you had to use an additional driver for the graphics card, sometimes to get to work.
Usually, well, all my ATI cards, already could work Super VGA without anything, I have a GeForce type card now, but it too should run a SuperVesa 2 Dos game, I think.
No additional drivers needed.
Yes, I have some old V4V WWII war games in dos, and they also use Super VGA, and run fine without any drivers or anything else with newer video cards -- its all built in.

I'll have to try and stun the little brainsuckers, but then my squadie would already be taken over, and the other squadies only had the machine gun to shoot -- too much to have both guns in both hands for the most part, I always grenade the aliens and I hate the worms or the watch dog that splits into 4 worms when shot, and they are hard to stun.
I guess the aliens were using biological weapons created into life forms.

I love the music though or sounds, especially at night, playing the game.
Eeerie!
Raion is offline  
Old May 29, 2002, 14:51   #49
Raion
Prince
 
Raion's Avatar
 
Local Time: 18:21
Local Date: October 31, 2010
Join Date: Jan 2001
Location: USA
Posts: 815
About the game:
http://www.avault.com/news/displayne...=5222002-21711
Raion is offline  
Old May 29, 2002, 14:57   #50
Raion
Prince
 
Raion's Avatar
 
Local Time: 18:21
Local Date: October 31, 2010
Join Date: Jan 2001
Location: USA
Posts: 815
Yeah, the first one was out in the open, but the third one in buildings is scarry, especially when the aliens come out of nowhere and in enclosed hallways, or one has to go up to the ninth floor and hunt for the aliens, who were on the 5th floor.
Raion is offline  
Old May 29, 2002, 22:41   #51
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Quote:
I'll have to try and stun the little brainsuckers, but then my squadie would already be taken over, and the other squadies only had the machine gun to shoot -- too much to have both guns in both hands for the most part, I always grenade the aliens and I hate the worms or the watch dog that splits into 4 worms when shot, and they are hard to stun.
I guess the aliens were using biological weapons created into life forms.
Sounds like you were playing in real-time mode. You could always pause and swap weapons around on your soldiers. However, the easiest way would still be to just have your soldiers crawling. Provided they don't turn to fire at an alien, and have to stand up (or else they would be lying through a wall) the brainsuckers won't cause you much trouble again.

Toxi-guns are always fun when you get them. Shoot a brainsucker off your mates head from long-range, and even if you miss it won't hurt your soldier much
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old May 29, 2002, 22:52   #52
Tuberski
 
Tuberski's Avatar
 
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
You know, it's kind of sad, but actually NEVER played any of the X-COM games. Now I wish I had.

I hadn't played any Fallout games either, until they had both games at Wal-Mart for 9.99.

Here's wishing they will do that for X-Com.
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
Tuberski is offline  
Old May 29, 2002, 23:35   #53
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 18:21
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
Originally posted by Tuberski
You know, it's kind of sad, but actually NEVER played any of the X-COM games. Now I wish I had.

I hadn't played any Fallout games either, until they had both games at Wal-Mart for 9.99.

Here's wishing they will do that for X-Com.
Heh, X-Com is way too old for that, you should be able to easily find it on the 'net ... if not, I think I still have a "gold version" (which works under windows) lying around that I can give to anyone who wants.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old May 29, 2002, 23:41   #54
Tuberski
 
Tuberski's Avatar
 
Local Time: 13:21
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
Quote:
Originally posted by Osweld


Heh, X-Com is way too old for that, you should be able to easily find it on the 'net ... if not, I think I still have a "gold version" (which works under windows) lying around that I can give to anyone who wants.
That would be excellent!
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
Tuberski is offline  
Old May 30, 2002, 02:53   #55
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 02:21
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
SB,

What's MP gun again?
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old May 30, 2002, 02:54   #56
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Communism at work!
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old May 30, 2002, 03:01   #57
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 05:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
MP is that crappy machine-gun available from the start.
I think its full name is MP 2000 in the game.
It couldn't hit the broad side of a barn, does pathetic damage, but I highly recommend it.
Its major advantage is only taking 1 movement point each time you fire it, so enemies die quickly when you get to point-blank range. Turn-based only. (as its hard to get to point-blank range during real-time play).
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old May 30, 2002, 22:35   #58
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 02:21
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Okay. It has been so long.

Do you use any androids at start as shock troops or do you just use use humans and hybrids?
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old May 30, 2002, 23:01   #59
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 18:21
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
Originally posted by Skanky Burns
Its major advantage is only taking 1 movement point each time you fire it, so enemies die quickly when you get to point-blank range. Turn-based only. (as its hard to get to point-blank range during real-time play).

They are even better in realtime, provided you have enough ammo to keep them firing. (A squad of men each holding two machine guns on auto-fire... )


Speaking of which, the realtime combat stinks... it seems to always be reduced to lining up a bunch of your men in a firing squad outside a choke point in the map and waiting untill they come out to die, then slowly moving your firing squad through the level, killing any straglers.

But for some reason I always played on realtime, anyways.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old May 31, 2002, 05:16   #60
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 02:21
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Maybe that's easy to do?
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 14:21.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team