May 29, 2000, 04:48
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#1
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Deity
Local Time: 08:23
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Food Production and Related Question
I don't know if this has been discussed before:
1. Has there been any discussions on allowing food to be moved from surplus areas to deficit areas? If nobody else, merchants are always happy to do that.
2. What about allowing food production to increase over time, maybe as a result of civ advancements? This can be a result of better farming techniques, better land treatment, or higher yielding crops that come from hybridization and selective breeding.
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June 5, 2000, 13:45
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#2
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Chieftain
Local Time: 00:23
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Port Elisabeth, South Africa
Posts: 45
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1. It was in SMAC, and worked reasonably well. Keep it.
2. This will boost ICS. Not a good idea.
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June 6, 2000, 02:50
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#3
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King
Local Time: 10:23
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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Even in Civ2, and in SMAC, you could already use caravans to transport food from a surplus town to a deficit town.
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No, in Australia we don't live with kangaroos and koalas in our backyards...
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June 11, 2000, 20:13
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#4
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Deity
Local Time: 08:23
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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1. The point is food trading should be a part of the underlying economics, not something a ruler must do. I know that there are times for explicit intervention, but only during extraordinary circumstances (drought, etc.)
2. I don't think ICS is a good enough reason not to put this in. There are other ways to stop ICS, while telling players that barbarians produce as much food as modern farmers are really stretching things.
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June 11, 2000, 22:44
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#5
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Deity
Local Time: 20:23
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
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1. The problem with civ and SMAC is that caravans or crawlers must be built in order to transfer a rather pathetic amount of resources. There are suggestions in (cue heavenly glow) the LIST (glow fades) that discuss this very issue, including *ahem* my personal suggestion that the player can just allocate resources from one city/region to another w/out building anything. Just include a reasonable time delay until shipments start arriving (based on distance and current tech) and include loss due to distance traveled.
2. If the x10 system is implemented then I say yes, because the fractional accounting will allow for many small changes over time. Otherwise, for gameplay's sake I'd say stick with the current Civ/SMAC method of a few techs allowing +1/+2 food additions.
And I agree, there are better ways to deal with ICS.
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