Par - Yes now I am of Prince status and I can no longer talk to you
:laughs maniacally:
Naismith - I never read much of the Unit Workshop thread b/c I never played anything other than Civ 1+2. But Maybe I'll go check it out. I think your idea about letting certain units increase the movement of other units makes sense (Horse - Cannon). Also, I'm glad you mentioned that certain animals would be more predominant in certian parts of the world. Some other Apolytoners and I have discussed selecting something that will make the Romans different from the Zulu different from the Indians. Does that make sense? Sorta the same way you select your building style in Civ 2. I mean horses should be for use anywhere because they were used by most Civs. But maybe certain culture styles should reflect different units?
------------------
~~~I am who I am, who I am - but who am I?~~~
"Oh, they have the Internet on computers now!"
Originally posted by Urban Ranger on 06-07-2000 01:30 AM
Diplomat,
Some of these prerequisites do make sense.
Automobile -> Battleship: you can't run your battleships on steam now, can you?
I was an MM on the USS Kitty Hawk (CV-63) and every battleship built by the U.S. was steam powered. Today they would most likely use nuke reactors, but nobody's building them. The battleships of the early 1900's were a result of new welding methods (18 inches of steel was very hard to handle before Russia figured out how to weld several layers of steel together).
OK I was exagerating a bit about the wide use of elephants in Alexanders campaign. I didn't read my history before I posted
Alexander was dead before he could use them himself, but they were fearsome to their enemies.
Sometime they trampled their own troops too (autsch).
I was reacting on the opinion that they were only used by Hannibal. That was IMHO Europe-centric-thinking.
Yesterday (after getting of the web) I read the July 2000 issue of Popular Mechanics and it has a history of the submarine that shows that two too five type's of sub might be more apropriate.