December 12, 2001, 20:15
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#1
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Settler
Local Time: 10:24
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Los Angeles, CA
Posts: 13
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Strange setting in the Rules editor (Please Help me Understand)
In the editor if I am modifying the rules there is a setting I don't understand what it does:
Under the General Tab, there is "Default Artificial Intelligence dificulty level" And it is set to Regent.
Does anyone know what this does? If I raise the setting to Deity, will the AI be tougher/easier? Anyone know?
Also, in the same tab, there is a default money resource tab that is set to none. However, the options are Horses, Iron, etc...
What would setting this to Horses do to the game?
Thanks in advance,
Mike B
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December 13, 2001, 08:45
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#2
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Technical Director
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Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I don't know, as you can change the difficulty levels more exactly after the patch, if it does that.
It might be the selected level if the ini isn't found.
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ACS - Technical Director
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December 13, 2001, 11:49
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#3
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Firaxis Games
Local Time: 13:24
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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The editor helpfile should help explain some of these things, but here goes:
-- Default difficulty level is simply the level that the mod defaults to. Setting this doesn't affect the way the game plays in any way, it just affects which difficulty level is preselected when the user hits the setup screen.
-- Default money resource is a feature we decided not to use with the game but left in the editor anyway. If you select a resource to be the default money resource, when you vanquish a barbarian camp (normally you get 25 gold), the default money resource will be placed on the map in the spot where the barbarian camp used to be. In your example, putting horses there means that when you dispel a barb camp, a new source of horses will be placed on the map in that location.
Dan
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Dan Magaha
Firaxis Games, Inc.
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December 13, 2001, 13:51
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#4
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Emperor
Local Time: 15:24
Local Date: October 31, 2010
Join Date: Jan 2000
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Posts: 5,048
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It could be the level of corruption, base happyness, and all that stuff which is difficulty-level based for you, that affects the AI, regardless of the level you chose.
ie, the difficulty level for the AI on every game you play.
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Indifference is Bliss
Progressive Game ID #0023
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December 13, 2001, 14:27
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#5
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Firaxis Games
Local Time: 13:24
Local Date: October 31, 2010
Join Date: May 2001
Location: Hunt Valley, MD
Posts: 139
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Actually, I have to disagree with Dan on this one .
-- The default AI difficulty level is the difficulty level the AI players select. If you think of the AI as a player, this is the difficulty level they select at the start of the game. So if you set this to Deity, you make the game harder for the AI. Note that this is their difficulty regardless of your difficulty. So if you set the AI to Deity and set your own to Deity, both you and the AI will have a tough time. By the same token, setting it to Chieftain will make it easier for the AI.
-- The default money resource is used when you find a goody hut ( not barbarian camp) that gives you gold. In this instance, the selected resource is placed on the map where that goody hut used to be. In an early pre-release version of the game, a Gold resource was placed on tiles with goody huts that yielded some gold.
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Mike Breitkreutz
Programmer
FIRAXIS Games
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December 13, 2001, 14:50
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#6
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Firaxis Games
Local Time: 13:24
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Join Date: Mar 2000
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See, I'm not omniscient after all.
Dan
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Dan Magaha
Firaxis Games, Inc.
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December 13, 2001, 16:58
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#7
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Technical Director
Local Time: 20:24
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So, if you set the AIs to play on Deity, would it give you extra start units?
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ACS - Technical Director
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December 13, 2001, 17:14
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#8
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Firaxis Games
Local Time: 13:24
Local Date: October 31, 2010
Join Date: May 2001
Location: Hunt Valley, MD
Posts: 139
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Quote:
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Originally posted by Gramphos
So, if you set the AIs to play on Deity, would it give you extra start units?
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No. The AI Bonuses are only used by AI players. If you change the AI difficulty level, they abide by the general difficulty level settings (number of content citizens, barbarian combat bonus, optimal cities percentage). They will still get their AI bonuses based on the human player's difficulty setting.
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Mike Breitkreutz
Programmer
FIRAXIS Games
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December 13, 2001, 17:30
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#9
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Technical Director
Local Time: 20:24
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Join Date: Apr 2001
Location: Chalmers, Sweden
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When scenario making is possible, will it be possible to set this setting on a per civ level? (If you want to make one civ stronger then another in an easy way)
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ACS - Technical Director
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