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Old January 13, 2002, 12:00   #31
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Quote:
Originally posted by Googlie
(and I have had the Believers' set to *run for your lives* as an incessant stream of mindworms chase every colony pod and scout across Hell's (well, Chiron's, actually) half acre.
Googlie, I hope the worms leave you in peace soon. I must admit that I got a nice laugh out of your post. Not a laugh at your predicament, by any means, but a laugh because I thought I was the only one who used the "run for you lives" settings early in 'Poly games.
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Old January 13, 2002, 13:36   #32
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RP2 2124 to Chairman Flubber. There haven't been many worms (much to my distress). Could any of you arrange to send a few ferals my way?

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Old January 13, 2002, 13:59   #33
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2124 to qantaga

Lots of worms in Hiveland but thankfully they have served as a welcome source of energy
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Old January 13, 2002, 14:09   #34
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2124 to CEO RedFred.
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Old January 13, 2002, 20:00   #35
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I can't complain. I have only seen a couple mindworms so far.

Forward to Hobbes.
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Old January 14, 2002, 11:09   #36
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2124 to Tau Ceti

Well, my little fiefdom of around 125 to 150 explored tiles is some 50% fungus - I think DiliDad got mixed up and meant to put the Gaians here

G.
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Old January 14, 2002, 18:29   #37
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2125 to Hydro.

Well, there is a lot of fungus over here too, restricting movement quite a bit. There is a lot of fungus on the standard HMoP, though, and it probably has not been reduced much, if at all, on the UBM.
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Old January 14, 2002, 23:32   #38
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I'm not used to Fog of War being on. Is this a common feature in Multiplayer?

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Old January 15, 2002, 00:06   #39
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Things like fog or investigate monoliths can be changed-- some games they are on and some they are off. When things get involved, I will often go in to check the settings and put them the way I like -- this will likely be the default setting for the next player but I'm not sure of that
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Old January 15, 2002, 00:45   #40
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Flubber, you are correct. When one player changes the settings, it changes for everyone in the game.

Hydro, I don't know about anyone else, but it is fine with me if you want to turn off the fog-of-war.

My only (fairly strong) game preference is that we please leave the "always investigate monoliths" option turned OFF. The reason is that it will stop movement for a unit that enters a monolith's square. That shouldn't be a problem for anyone trying to investigate a monolith, because the option screen will come up in the game.
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Old January 15, 2002, 03:16   #41
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Quote:
Originally posted by Googlie
2124 to Tau Ceti

Well, my little fiefdom of around 125 to 150 explored tiles is some 50% fungus - I think DiliDad got mixed up and meant to put the Gaians here

G.
I have no clue what I've explored because of the #&(%** fog of war. I also cast my vote in favour of removing it.

On to H0bbes.
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Old January 15, 2002, 04:26   #42
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Onwards to Googlie.
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Old January 15, 2002, 09:33   #43
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I like fog of war when playing an "unknown" world but here it is less convenient, I agree.

and I also hate the investigate monolith on feature and ANY of the automove features
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Old January 15, 2002, 19:56   #44
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Moved smartly on to Tau Ceti
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Old January 15, 2002, 20:08   #45
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Old January 15, 2002, 22:51   #46
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RP2 2126 to Chairman Flubber.

Yes, fog of war makes it very hard to know what has been explored. It does seem that Unity Survey is on, though.

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Old January 16, 2002, 02:39   #47
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actually, when I played this turn the fog of war was on when I started and you CAN tell explored from unexplored-- just looking in the main view you can see terrain attributes (rockiness and raininess) of the explored areas but not of the unexplored
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Old January 16, 2002, 17:35   #48
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2126 on to RedFred.
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Old January 16, 2002, 19:59   #49
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Hydro, does Unity Survey on mean that if the fog is off we can see everything? That would not be good.

I would prefer Survey off and Fog of War off. If we can't do both maybe we should just carry on as is.

2126 to Hobbes.
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Old January 17, 2002, 01:04   #50
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Old January 17, 2002, 02:28   #51
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Old January 17, 2002, 03:41   #52
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Survey on only means that you can see land mass and ocean, the way we do now. Flubber is correct in that you can tell unexplored land squares from explored ones by their terrain features, however it is impossible to tell unexplored ocean squares from their explored counterparts. So although I usually prefer fog of war on, I do not when the survey is on.
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Old January 17, 2002, 15:49   #53
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Thanks tau-- I was not aware of that fact with the ocan squares . . . probably because I rarely play with survey on.

The "fog of war" should not be an issue since it is readily apparent and each of us can toggle it to our preferred view. The ones that bug me are when my land unit unexpectedly stops at monolith or when a chopper starts moving automatically due to some out of fuel setting(since i don't always think to check these.)

and Redfred as far as I know, the "fog" feature works in the same fashion whether UNity Survey is on or off in that all areas currently in view of an unit or sensor are slightly brighter than areas explored but not currently in view. The Unity survey only makes a difference WRT unexplored areas in that with the survey on you can see all the landmasses but no details of the squares as opposed to the total blackness we are accustomed to seeing.
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Old January 17, 2002, 22:57   #54
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Old January 18, 2002, 03:25   #55
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on to qantaga
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Old January 19, 2002, 13:40   #56
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Old January 19, 2002, 14:11   #57
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Old January 19, 2002, 22:36   #58
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Turned.

Don't you just hate it when you pop a pod & the resultant earthquake turns a fjord into a lagoon trapping your foil & rendering it fit for scrap only?

I know I do.
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Old January 19, 2002, 22:38   #59
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Old January 19, 2002, 23:07   #60
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At least you had a foil to lose...
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