January 13, 2002, 12:00
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#31
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King
Local Time: 13:26
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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Quote:
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Originally posted by Googlie
(and I have had the Believers' set to *run for your lives* as an incessant stream of mindworms chase every colony pod and scout across Hell's (well, Chiron's, actually) half acre.
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Googlie, I hope the worms leave you in peace soon. I must admit that I got a nice laugh out of your post. Not a laugh at your predicament, by any means, but a laugh because I thought I was the only one who used the "run for you lives" settings early in 'Poly games.
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January 13, 2002, 13:36
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#32
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King
Local Time: 18:26
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Winfield, IL, USA
Posts: 2,533
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RP2 2124 to Chairman Flubber. There haven't been many worms (much to my distress). Could any of you arrange to send a few ferals my way?
Hydro
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January 13, 2002, 13:59
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#33
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Deity
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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2124 to qantaga
Lots of worms in Hiveland but thankfully they have served as a welcome source of energy
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January 13, 2002, 14:09
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#34
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King
Local Time: 13:26
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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2124 to CEO RedFred.
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January 13, 2002, 20:00
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#35
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King
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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I can't complain. I have only seen a couple mindworms so far.
Forward to Hobbes.
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January 14, 2002, 11:09
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#36
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Emperor
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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2124 to Tau Ceti
Well, my little fiefdom of around 125 to 150 explored tiles is some 50% fungus - I think DiliDad got mixed up and meant to put the Gaians here
G.
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January 14, 2002, 18:29
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#37
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King
Local Time: 20:26
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2125 to Hydro.
Well, there is a lot of fungus over here too, restricting movement quite a bit. There is a lot of fungus on the standard HMoP, though, and it probably has not been reduced much, if at all, on the UBM.
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January 14, 2002, 23:32
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#38
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King
Local Time: 18:26
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Winfield, IL, USA
Posts: 2,533
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2125 to Chairman Flubber.
I'm not used to Fog of War being on. Is this a common feature in Multiplayer?
Hydro
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January 15, 2002, 00:06
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#39
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Deity
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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2125 to qantaga
Things like fog or investigate monoliths can be changed-- some games they are on and some they are off. When things get involved, I will often go in to check the settings and put them the way I like -- this will likely be the default setting for the next player but I'm not sure of that
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January 15, 2002, 00:45
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#40
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King
Local Time: 13:26
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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2125 to RedFred.
Flubber, you are correct. When one player changes the settings, it changes for everyone in the game.
Hydro, I don't know about anyone else, but it is fine with me if you want to turn off the fog-of-war.
My only (fairly strong) game preference is that we please leave the "always investigate monoliths" option turned OFF. The reason is that it will stop movement for a unit that enters a monolith's square. That shouldn't be a problem for anyone trying to investigate a monolith, because the option screen will come up in the game.
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January 15, 2002, 03:16
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#41
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King
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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Quote:
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Originally posted by Googlie
2124 to Tau Ceti
Well, my little fiefdom of around 125 to 150 explored tiles is some 50% fungus - I think DiliDad got mixed up and meant to put the Gaians here
G.
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I have no clue what I've explored because of the #&(%** fog of war. I also cast my vote in favour of removing it.
On to H0bbes.
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January 15, 2002, 04:26
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#42
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Emperor
Local Time: 20:26
Local Date: October 31, 2010
Join Date: Feb 2001
Location: west of Paradise
Posts: 3,990
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Onwards to Googlie.
__________________
If you want to kiss the sky/Better learn how to kneel/On your knees boy - U2, Mysterious Ways
http://zanature.wordpress.com
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January 15, 2002, 09:33
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#43
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Deity
Local Time: 12:26
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Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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I like fog of war when playing an "unknown" world but here it is less convenient, I agree.
and I also hate the investigate monolith on feature and ANY of the automove features
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January 15, 2002, 19:56
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#44
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Emperor
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Moved smartly on to Tau Ceti
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January 15, 2002, 20:08
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#45
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King
Local Time: 20:26
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2126 to Hydro.
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January 15, 2002, 22:51
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#46
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King
Local Time: 18:26
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Winfield, IL, USA
Posts: 2,533
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RP2 2126 to Chairman Flubber.
Yes, fog of war makes it very hard to know what has been explored. It does seem that Unity Survey is on, though.
Hydro
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January 16, 2002, 02:39
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#47
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Deity
Local Time: 12:26
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Join Date: Aug 2000
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2126 to qantaga
actually, when I played this turn the fog of war was on when I started and you CAN tell explored from unexplored-- just looking in the main view you can see terrain attributes (rockiness and raininess) of the explored areas but not of the unexplored
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January 16, 2002, 17:35
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#48
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King
Local Time: 13:26
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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2126 on to RedFred.
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January 16, 2002, 19:59
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#49
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King
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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Hydro, does Unity Survey on mean that if the fog is off we can see everything? That would not be good.
I would prefer Survey off and Fog of War off. If we can't do both maybe we should just carry on as is.
2126 to Hobbes.
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January 17, 2002, 01:04
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#50
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Emperor
Local Time: 20:26
Local Date: October 31, 2010
Join Date: Feb 2001
Location: west of Paradise
Posts: 3,990
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Turned.
__________________
If you want to kiss the sky/Better learn how to kneel/On your knees boy - U2, Mysterious Ways
http://zanature.wordpress.com
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January 17, 2002, 02:28
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#51
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Emperor
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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2126 to Tau Ceti
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January 17, 2002, 03:41
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#52
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King
Local Time: 20:26
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2127 to Hydro.
Survey on only means that you can see land mass and ocean, the way we do now. Flubber is correct in that you can tell unexplored land squares from explored ones by their terrain features, however it is impossible to tell unexplored ocean squares from their explored counterparts. So although I usually prefer fog of war on, I do not when the survey is on.
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January 17, 2002, 15:49
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#53
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Deity
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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Thanks tau-- I was not aware of that fact with the ocan squares . . . probably because I rarely play with survey on.
The "fog of war" should not be an issue since it is readily apparent and each of us can toggle it to our preferred view. The ones that bug me are when my land unit unexpectedly stops at monolith or when a chopper starts moving automatically due to some out of fuel setting(since i don't always think to check these.)
and Redfred as far as I know, the "fog" feature works in the same fashion whether UNity Survey is on or off in that all areas currently in view of an unit or sensor are slightly brighter than areas explored but not currently in view. The Unity survey only makes a difference WRT unexplored areas in that with the survey on you can see all the landmasses but no details of the squares as opposed to the total blackness we are accustomed to seeing.
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January 17, 2002, 22:57
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#54
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King
Local Time: 18:26
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Winfield, IL, USA
Posts: 2,533
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2127 to Chairman Flubber
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January 18, 2002, 03:25
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#55
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Deity
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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on to qantaga
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January 19, 2002, 13:40
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#56
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King
Local Time: 13:26
Local Date: October 31, 2010
Join Date: May 2001
Location: Atlanta, Georgia USA
Posts: 1,238
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2127 sent to CEO RedFred.
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January 19, 2002, 14:11
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#57
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King
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Vancouver
Posts: 1,447
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2127 to Hobbes.
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January 19, 2002, 22:36
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#58
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Emperor
Local Time: 20:26
Local Date: October 31, 2010
Join Date: Feb 2001
Location: west of Paradise
Posts: 3,990
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Turned.
Don't you just hate it when you pop a pod & the resultant earthquake turns a fjord into a lagoon trapping your foil & rendering it fit for scrap only?
I know I do.
__________________
If you want to kiss the sky/Better learn how to kneel/On your knees boy - U2, Mysterious Ways
http://zanature.wordpress.com
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January 19, 2002, 22:38
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#59
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Emperor
Local Time: 11:26
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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2127 to Tau Ceti
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January 19, 2002, 23:07
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#60
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King
Local Time: 20:26
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
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2128 to Hydro.
At least you had a foil to lose...
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