Ok we need military bases so...
Military bases and military outposts
Outposts
Established by any military unit, needs real numbers because a percentage of that unit has to stay until a garrison is recieved. Then the men automatically return for gameplays sake.
Outposts cost a minimal amount to maintain and no shields or raw materials, food is brought by military budget. Outposts can have a naval repair and resupply station or a ground repair and resupply station or an airbase or nothing and just be a lookout station.
Outposts if deserted or all men killed will disappear in 2 turns or taken up by an enemy unit thus they don't have to build one. Enemy then absorbs cost of maintaining it. Outposts can have 1 SAM or AAA, 1 Shore Battery, 1 ground battery 1 radar station, any combo of these changes the cost around
Radar, most expensive I want Civ3 to have real numbers so depending on how much your money is worth it could be anywhere from 10-10k.
SAM, next most expensive, upgrade from AAA automatically after rocketry if you have military droctrine for most advanced or something. Costs 2x more than AAA but 3x more effective. Stealth Fighters +50% effective vs SAM over AAA.
SAM, 200% cost, 300% effectiveness vs reg airplanes, 25% effectiveness vs stealth planes
AAA, 100% cost, 100% effectiness vs reg airplanes, 50% effectiveness vs stealth.
Shore battery, same cost as ground battery, 200% defense vs a naval attack with unit, 100% defense with only a garrison and no unit.
Ground battery, same cost as shore battery, 200% defense with unit, 100% defense with only a garrison unit.
Garrisons are only a small number of people, unit is a brigade or whatever an actually move around unit there too.
Military bases, have an effect range where they can set up defense of either any combo of these on the hexes, can have a repair station for 1 or 3 of the types of units.
Airbase
Naval repair resupply
Ground repair resupply
AAA, or SAM depending on time or doctrine
Ground batteries, and permitter fencing
Shore Batteries, no perimetter fencing on hexes next to ocean.
All military bases get a radar when you research it giving the area you can see 3 hexes out every way. Cost is determined by size as well as if each tile can have a 1 2 or 3 defenses on it. Bases should also give your units working in its area a bonus because of known terrain and stationary defenses to back them up. They are expensive and cost a lot to maintain and build.
Extra defenses like SAMs and batteries add a small amount of ammo and money but nothing like the cost for an outpost on its ratio of cost to defense.
Military bases require shipments of supplies from cities, and can be blockaded to kill of people and defenses then taken over and the enemy doesn't have to build them.
The area of influence should be able to grow larger so you could set up a permittmer on your civs borders.
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