There's been this idea, maybe for patch, maybe for something later (Civ4?), that has been floating around my head for a while. When you have a city in Civ3, it has cultural borders. These cultural borders don't care about terrain types - the borders expand on mountains just as easily as they expand on grasslands.
Well, is this realistic? Not that realistic, I think. If we see culture as extent of population belonging to your nation - for instance, little villages and such that aren't shown on map for insignificance - it now reaches mountains that are as near to a city as grasslands in same time. My suggestion, therefore, is that when cultural borders expand, they expand at normal rate at grassland, plain, flood plain and forest squares, and at halved rate at mountain, tundra, desert and jungle squares. (I haven't decided on hills yet.) Also, when city is found, it starts with 3x3 cultural border. This border wouldn't, at first, cover the hard-to-pass squares, requiring at least one expansion to cover them. Here, let me illustrate by smileys.
= "Normal" territory (grasslands, plains, flood plains and forests)
= "Hard-to-pass" territory (jungles, mountains, deserts, tundra)
= "Normal" territory under a civ's culture
= "Hard-to-pass" territory under a civ's culture
= the city
Thus, if we have a patch of territory like this in the beginning:
And we find a city in there:
Then, should my suggestion be noted, it's cultural border would start like this.
After one expansion, we'd have this.
:cool
See? (Hopefully the smileys present themselves in the way I want.)
Anyway, this would also have the benefit of making computer reconsider those damned smack-in-the-middle-of-desert cities to get resources - what's the point, when the city starts with 1x1 border? If the often-presented suggestion of colonies having 1x1 borders, it would have exactly same results as building a colony, but for less time and effort required. Colonies might actually become worthwhile as means of harvesting resources deep inside deserts, jungles or mountain ranges.
Also, it would give civs more natural borders with each other, ones going through mountain ranges or deserts, adding extra bit of realism (after all, many borders are natural) There are some points I haven't fully decided on yet (the hills question, and what about the rivers?), but it seems like a working model.
So, what you say? (Someone set us up the bomb!)