December 14, 2001, 19:16
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#1
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Emperor
Local Time: 11:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Wierd Science - Turn Tracking Thread
This is a SMAX Game
Players, in turn order, are:
Black Sunrise - Gaians - indra@blacksunrise.com
Northswordsman - Hive - northswordsman@yahoo.com
Radman - Peacekeepers - bferdy@cs.com
Flubber - Drones - sharris4141@yahoo.com
Custom rules activated are:
all five winning conditions;
do or die;
look first;
spoils of war - steal tech when conquering base;
no Unity survey - world map not visible;
bell curve - no random events
Huge Planet, 50 - 70% water, average everything else, but here's the kick:
The evil Zakharov, together with his two submissive cronies, Aki-Zeta 5 and Datakjack Roze, have somehow already tapped into Planet's neural net and have established the Planetary Datalinks. In doing so, however, they somehow destroyed mankind's ability to build the Empath Guild - and not only that, their tampering results in an inability to find a tech in the Unity seed pods.
There's worse. Inadvertently they have also managed to render Council inoperative. You cannot elect a Governor, salvage the Unity core, launch a Solar Shade or enact a Global Trade Pact.
Truly you are on your own - battling not only each other for supremacy, but also trying to avoid succumbing to the fiendish experiments of wierd science run amuck.
Enjoy
G.
Last edited by Googlie; December 14, 2001 at 19:22.
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December 14, 2001, 19:43
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#2
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Deity
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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thanks googlie -- looks interesting. you seem to be getting more inventive and fiendish with each game you establish
Oh and are the rules "tournament" standard or are there some variations? I will play under any set but its nice to have them clear at the outset.
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December 14, 2001, 19:49
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#3
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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Googlie, You are Weird.
I look forward to playing!
Indra
Black Sunrise
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December 14, 2001, 19:59
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#4
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Emperor
Local Time: 11:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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As a suggestion, here are the Forum Wars rules (amended to reflect the lack of council, etc for this game)
Communications - none till contact or obtain commlink
Total freedom in Design Workshop (upgrades anytime, during turn or on-field)
Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
Stockpiling in Qs anytime - OK
Crawlers Upgrade anytime - OK (see Design Workshop, earlier)
Probe actions: Must choose vendetta option when probing other players, rebuke when probing pactmates (OK to probe teammate at any time)
Demanding withdrawal through the menus rather than by negotiation is prohibited
Multiple drops - cannot use the right click mouse feature to extend range of drop units beyond the 8 tiles (pre Space Elevator)
Base growth through Colony Pods - can be used to increase a base size up to the applicable pre-facility limit, but cannot be used to breach that limit without the facility being built.
Psi units cannot be assigned multiple waypoint patrol routes (to avoid instant demon boil bug)
Cannot accept pending treaties/pacts after declaring vendetta in the same turn
Cannot change an infiltrated faction's workers to specialists, for example by using the F4 screen (or the bases icon of the F2 screen)
Seems to work OK there
G.
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December 14, 2001, 20:05
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#5
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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2101 to Northswordsman
Received
6:28 PM
Sent
7:04 PM
Had to reboot my system a few times.
Glad to be aboard! Lets get started!
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December 14, 2001, 20:13
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#6
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Yikes! Googlie, where DO you come up with these ideas?
Turn to Radman, 7:12 pm Eastern US time.
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December 14, 2001, 20:33
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#7
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Prince
Local Time: 11:31
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Casper, Wyoming, USA
Posts: 840
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Hi all:
Move received at 5:15 pm, played and sent on to the Drones at 5:26 pm MST. Eleven minutes!!! Not bad, wish they were all so quick!!!!
Radman
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December 14, 2001, 20:34
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#8
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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36 minutes
8 minutes
11 minutes
Not bad, so far!
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December 14, 2001, 20:40
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#9
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Deity
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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2102 to indra
well my post was 7 minutes after his but 13 after his stated send time
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December 14, 2001, 20:43
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#10
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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2102 to NorthSwordsman
Found a Monolith, ugrading units.
Move sent
3 minutes.
Eat my dust.
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December 14, 2001, 20:45
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#11
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Deity
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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December 14, 2001, 20:47
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#12
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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I've been trying to get down to 1 minute for a while.
Never seems to work out.
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December 14, 2001, 20:49
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#13
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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rec'd 7:43, sent 7:48.
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December 14, 2001, 20:55
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#14
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Emperor
Local Time: 11:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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I should share with you all what I relayed to Flubber (in response to the vacancy in the Strife game)
I had so much fun with playtesting Wierd Science that after 20 turns (when all seemed balanced) I exited and then opened it as a single player scenario, playing as the PKs.
I got my butt royally kicked by Zak and his wenches. He was fusion needlejets when I was discovering ind auto - the other free AI's wouldn't talk to me (I was in vendetta with the Hive almost from first contact), and his probe defenses - sheesh (there's a scenario tweak you can give in the faction strategy section "build lotsa missiles', build lotsa arty", build lotsa probes". I set it up with the probe option, and he did !!!
I'm going to try again tonight, this time as the Gaians.
G.
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December 14, 2001, 21:00
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#15
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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I've learned some lessons on how to come behind when your enemy has a tech lead in my KeygensX game. There, I've been no closer than 15 techs behind the leader all game, but I'm rapidly on my way up.
Do we have other players com frequencies, or are we exploring to find them first?
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December 14, 2001, 21:00
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#16
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Prince
Local Time: 11:31
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Casper, Wyoming, USA
Posts: 840
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WOW!!!
Move 2102 received at 5:51 MST and sent on at 6:01 pm MST. Its the fastest my machine will go!!! 10 minutes still not bad but not as good as the others. I'll see if I can get it down!!!
Radman
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December 14, 2001, 21:02
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#17
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Googlie, thanks for telling us in advance we are dead.
Seriously, have you thought about rewritting the AI section for Smax, to give everyone a run for his money?
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December 14, 2001, 21:02
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#18
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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I'm trying for 1 minute this time!
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December 14, 2001, 21:04
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#19
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Quote:
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Originally posted by Black Sunrise
Do we have other players com frequencies, or are we exploring to find them first?
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Contact first, I think. Look up!
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December 14, 2001, 21:06
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#20
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Deity
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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2103 to indra
Turn was sent at 6:06 so 5-6 minutes
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December 14, 2001, 21:10
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#21
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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2103 to northswordsman
nutrient resources
energy resourses
move sent
4 minutes! Damn!
Tried hard, too.
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December 14, 2001, 21:11
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#22
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Prince
Local Time: 11:31
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Casper, Wyoming, USA
Posts: 840
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Hi all:
Machine smoking! My system hasn't been used this much since, well, I don't know when!!
Radman
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December 14, 2001, 21:13
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#23
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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Rec'd: 8:11
Sent: 8:12
WHOOOOOO! 1 minute! Whoo hoo!
Keep 'em coming!
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December 14, 2001, 21:18
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#24
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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wow!
Good job!
I'd better close some TSRs, my systems moving too slow for this!
By the way guys, this time of day, and the time 12 hours away from now, are my best times to play.
Evening EST, and 8-10 am EST. I work nights, so I am always unavailable then, and I sleep most days.
Technically, I should be napping right now, but this is fun!
Maybe just a few more turns....
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December 14, 2001, 21:21
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#25
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Prince
Local Time: 11:31
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Casper, Wyoming, USA
Posts: 840
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Hi all:
Move received at 6:19 pm and sent 6:24 pm. Still not good enough
Radman
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December 14, 2001, 21:22
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#26
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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Aw, man! That's too slow! Somebody is going to have to exterminate your faction, you're holding us up!
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December 14, 2001, 21:24
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#27
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Deity
Local Time: 12:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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2104 at 6:25
and I work days and am still at the office as we speak since I can't break away to catch my bus. I play early mornin 6am MST and then whenever I get a chance during the day-- sometimes a lot-- sometimes not at all-- then evenings I always play what I haven't played during the day.
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December 14, 2001, 21:26
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#28
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Prince
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Buffalo, New York, USA
Posts: 634
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2104 to Northswordsman
First former unit.
Love the terrain. Great starting location, nice rivers.
2 minutes, BTW
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December 14, 2001, 21:28
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#29
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Prince
Local Time: 11:31
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Casper, Wyoming, USA
Posts: 840
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Hi all:
I thought while I had the chance since everytime I've tried to leave a note on the board I get a new move, to let you all know that my best times for playing is usually 6-10 pm MST or on weekends. Get up at 4-4:30 am to go to work and return home about 6 pm.
Radman
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December 14, 2001, 21:29
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#30
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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rec'd: 8:26
Sent: 8:27.
Whoo, twice in a row. (tired expression). This is worse than a RTS game, makes you think fast.
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