December 14, 2001, 23:22
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#1
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Chieftain
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 75
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airbases
hey! i've played civ2 since it came out in 199something, although never very seriously and i suck . i have a question though: why do airbases count as railroad+farmland? thanks.
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December 14, 2001, 23:42
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#2
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Emperor
Local Time: 14:31
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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why? because they do
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December 15, 2001, 06:30
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#3
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King
Local Time: 19:31
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Just because we could abuse it
(I don't think there's a reason,even if you use the cheatmode for tileimprovements an airbase is a free option(not like farmland wich is the connection of mining+irrigation) )
Shade
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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December 15, 2001, 12:51
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#4
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King
Local Time: 19:31
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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Definitely a bug.
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December 15, 2001, 19:43
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#5
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King
Local Time: 19:31
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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hey it's cheating without cheatmode....so it actually is rather something like abussing a mistake.(like it is possible to build NONE units in civ 2 <2.42 )
shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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December 16, 2001, 23:59
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#6
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King
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
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They are not allowed in OCC, the other thing you asked about. Make sure to visit Paul's site and give it a try, since it's a great way of playing if you like shorter games with a challenge.
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December 17, 2001, 02:36
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#7
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Emperor
Local Time: 10:31
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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they do allow free movement but are not actual RRs.Cities connected by airbases only, don't get the connection bonus to trade routes.You still need a road and rails.
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December 26, 2001, 00:03
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#8
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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Re: airbases
Quote:
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Originally posted by moi
hey! i've played civ2 since it came out in 199something, although never very seriously and i suck . i have a question though: why do airbases count as railroad+farmland? thanks.
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The answer to your question is a bit complex. The improvements to each map square has byte set of flags describing it. The flags denote irrigation, mining, fortress, city, road and rail. Airbases do not have there own flag. Airbases are a combination of the fortress and city flags. Squares with the city flag on (city squares and airbase squares) are treated as if they have irrigation and roads and units stacked on such squares are killed one at a time.
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January 16, 2002, 16:00
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#9
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Warlord
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Apr 2000
Posts: 267
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William Keenan,
Ahh! Very enlightening. In order to allow air units to land safely on an airbase, the programmers took a shortcut and just gave it the "is a city square" characteristic (since air units can land in city squares). The unintended consequence was that you get the production effects of farmland and the movement & production bonuses for railroads for free in your cities. Or more precisely in squares with the "is a city square" flag turned on.
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January 16, 2002, 16:54
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#10
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King
Local Time: 10:31
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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Flags: none, irrigation, road, RR, mine, fortress, city, pollution. A total of 8 (3 bytes). Adding more flags may affect other game modules since they require 4 bytes. So they took a shortcut and define airbase=city+fortress and farmland=irrigation+mining. Of course they left some loopholes while doing that.
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January 16, 2002, 17:01
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#11
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King
Local Time: 19:31
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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A total of 8 (3 bytes).
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that would be 1 byte(8bits: 1/0)
(there are more than 8 possibilities eg road+farmland+pollution+railroad and road+farmland are 2 different things)
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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January 16, 2002, 17:59
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#12
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Prince
Local Time: 13:31
Local Date: October 31, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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Shade, there are 256 combinations possible with eight bits. That fact is, however, irrelevent to the point in question. What matters is how the Civ2 engine uses those eight bits. To learn more about savegame hacking read Allard's most excellent compilation, http://allard.8m.com/hexediting.htm.
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January 16, 2002, 20:39
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#13
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King
Local Time: 10:31
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
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Yea, I made a mistake. There are 256 possible combinations from those 8 flags. That's a length of a 'Byte', or 2 digits of hex numbers. Adding more flags will make it impossible to be fit into a byte.
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