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Old December 15, 2001, 17:52   #1
Optimizer
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What does "recon" do?
Have not played the game yet...

I am curious about what the "recon" order does.
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Old December 15, 2001, 22:24   #2
simwiz2
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it removes the fog of war from a 5x5 section centered around the square you clicked, and you can see all units/terrain updates, etc in those squares. it lasts for 2 or 3 turns i think
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Old December 15, 2001, 23:47   #3
Code Monkey
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Quote:
Originally posted by simwiz2
it removes the fog of war from a 5x5 section centered around the square you clicked, and you can see all units/terrain updates, etc in those squares. it lasts for 2 or 3 turns i think
So, in other words, generally useless
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Old December 16, 2001, 00:21   #4
Simpleton
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Quote:
Originally posted by Code Monkey


So, in other words, generally useless
I've never used it but I thought it could be useful if you expected an invasion from a civ and you wanted to know ahead of time when it was coming. you could just set up your planes to perform recon and thus see them before you normally would. So IF this works it might not be totally useless!!!
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Old December 16, 2001, 01:06   #5
Redstar
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its great for tripping air missions
Then you know if you have jets in the area before you launch those bombers or, worse, send in the air cav.



I'm sure it does have an advantage i don't understand yet.
In war, i send in ground units for recon. In peace, the enemy naturally builds up in some places..so i could never be sure if they were planning an attack.
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Old December 17, 2001, 12:41   #6
dmjohnson
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It would be really useful if you could give a unit an automated order to keep doing the recon from turn to turn (that and it didn't disappear when another fog of war event ocurred).
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Old December 17, 2001, 12:48   #7
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There's also a bug in it. If a portion of two recon areas overlap, the overlapped portion will darken (go back into the fog).
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Old December 17, 2001, 12:53   #8
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I use it to track down the enemies fleet. Once I find them, I can send in bombers from my carriers to cripple them. I just wish that airpower could destroy units, or slow them down so my other surface units could finish them off.
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