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Originally posted by miloII
As is, the end game is totally unplayable... it is however a great cure for insomnia....
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I wouldnt go
that far - Civ-3 is a great game all in all. Civ-3 has something that Civ-2 never had; instant teleportation along RR-lines, that helps reducing endgame move-managment. But sure; they can still do things that eases of the move-related repetitiveness even further.
A move-related unit-stack ability would also help greatly. Only regular 3-4 unit armies share their hitpoints, of course - while any other stacked unit only fight for themselves. This added stacking ability is strictly move-related only.
Added to above, they should make it possible to activate several airplanes placed in different cities in one go; then move them all simultaneously to this or that final relocation-city.
And once your continent is fully railroaded (and all your landbased units can be "teleported" along domestic RR-lines), they should try to add above simultaneous relocation-ability to these land-units, as well.
Finally, I do agree with you about adding a Civ-2 style Sentry-command. Civ-3 currently have two very similar unit-commands; "Wait" and "Hold". I think it would be a good idea to replace the "Hold" button with a Civ-2 style Sentry-button instead. One dont need a special hold-button for that - keyboard space-key command is enough.