December 16, 2001, 17:40
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#1
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King
Local Time: 13:35
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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GAH! Please stop nagging me!
No. Dammit, no!
I do NOT want a hospital in Paris. I do NOT want an aqueduct in Tohexocotl. In fact, I don't want any of my cities to grow right now until I have the infrastructure in place to accomodate their growth. But I have to click you a hundred-and-eight times. I just HATE when you show up.
It is maddening, truly. You flash subliminal messages that Evelyn Wood couldn't read about important things like people starving, borders expanding, pollution lurking... These things you throw at me like dust in my eyes.
But something completely within my control, something that I can clearly see for myself, something that isn't nearly so important as the battle I'm trying to get to... for this utterly USELESS information, you find it necessary to be a bother nearly equal to moving workers.
Domestic Advisor, go away!
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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December 16, 2001, 18:49
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#2
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King
Local Time: 19:35
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by Libertarian
I do NOT want a hospital in Paris. I do NOT want an aqueduct in Tohexocotl. In fact, I don't want any of my cities to grow right now until I have the infrastructure in place to accomodate their growth. But I have to click you a hundred-and-eight times. I just HATE when you show up.
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Maybe you should let the AI-civs play against themselves only - you know; as some kind of advanced screensaver, without human interaction.
Libertarian - are you quite sure you havent grown tired of the whole turn-based empire-management concept all together? Maybe you should take a brake? Or play for shorter periods of time? Or simply play something completely different altogheter? Or just and watch TV for a while?
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December 16, 2001, 18:58
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#3
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King
Local Time: 13:35
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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Probably good advice. Thanks, Ralf.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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December 16, 2001, 19:26
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#4
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Warlord
Local Time: 18:35
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 284
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Hmm... In all fairness, I never found any good reason NOT to let a city grow past 6. I mean, sure, they'll get unhappy at the higher difficulties, but you can always assign some entertainers. (Better yet, turn the revolt pop-up on, and just tell the advisor to "give them some entertainment" when that happens. So you don't have to zoom to the city yourself.) You'll still usually end up with more production than keeping the city under size 6.
Now over 12, it's a whole other issue. At that point they start polluting, which can be a pain in the rear if you don't have mass transit or a whole army of workers to clean up the mess.
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December 16, 2001, 21:56
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#5
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Warlord
Local Time: 10:35
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of the Land of Rain
Posts: 213
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I am not sure if this is your point Libertarian, but the fact that the advisor doesn't warn you about other things that would be to me, the player, more interesting/useful is further lemon juice on the open wound.
K
__________________
"You are, what you do, when it counts."
President of the nation of Riis in W3's SimCountry.
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December 17, 2001, 03:05
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#6
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Chieftain
Local Time: 10:35
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 37
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This drives me nuts...It really should only do this one time for a given city and then shut up. Something seems to trigger this and it goes crazy telling you about every city every time.
Sometimes when conquering I'll keep the cities low so that I don't have to worry about pollution clean up and unhappiness. It's really lovely when a whole continent's worth of conquered cities go off and you have to click "No, city blah is doing just fine" a gazillion times.
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December 17, 2001, 03:48
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#7
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King
Local Time: 11:35
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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Libertarian, that pop-up you are referring to drives me crazy, as well. At least give me an option to turn it off.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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December 17, 2001, 06:51
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#8
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King
Local Time: 13:35
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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Well, I took Ralf's advice. I took the evening off and watched TV. I also helped my wife bake Christmas cookies (read: sampled them for quality). It was indeed relaxing and refreshing.
Sooooo...
This morning I load up my game. Time for my glorious war with the Russians. I click the next turn thingy...
PollutionstrikesnearToxical.... Huh? Where? Ourculturalinfluenceisexp...Ourculturalinfluenceis ...Pollutionstrikes...Who? Expanded where? More pollution? Where was that? Starvationat...culturalinflu...starvation...pollut ion...influenceisexpanding Jeesh. Forget it. I'll just read the recap list. Oh, wait. There IS no recap list.
A long pregnant pause... Whew, finally the flashing of dust is over. I'll just go hunting around my hundred-and-eight cities and see if I can find where the problems were...
Oops. It still says, "Please wait..."
GAHHHH! BLECKKKKK!
"We need a hospital in City1" ...click... "aqueduct in City2" ...click... "hospital" ...click... "aqueduct" ...click... "hospital" ...click...
Oh, that vacuous whore.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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