one thousand five hundreds cities? 8)
ten thousand units? That's a joke, right?
What's the point, to spent our next ten years doing micromanagement?
Realism is important, but some level of scale reduction is really a needs.
We can't clutter too much a map, whatever the size. We can't ask too much CPU time to cope with units movement, no matter how GigaHz Athlon we are supposed to buy.
AI is usually recon as the most important weak point to address in CIV III. Charging it with so many productions and movements decision, surely can't help it to make a better work.
I agree we need the feeling to rule a whole Civ taking main decisions, but overwhelming numbers are not the right way to do it, IMHO.
------------------
Admiral Naismith AKA mcostant