December 17, 2001, 08:52
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#1
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Chieftain
Local Time: 18:37
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 35
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GRAPHICS: Tidier railroads
This is a modification to the railroads.pcx file (under art/terrain/railroads.pcx) which will tidy up the extensive rail networks that are a feature of most modern empires. Although the graphics changes may seem subtle, the impact on the overall feel of the game as you play is quite significant, and there is much more sense of order in seeing an empire grow through the modern ages.
The pcx file is organised so that the bottom row of 16 tiles (and the rightmost one on the row above) are graphics for railroad tiles which are connected to railroads in all 8 directions. It's these graphics which are almost exclusively responsible for the messy and unnecessary railway looping that you've complained of. What I've done is to replace 12 of those 16 tiles with copies of the remaining 4 - which were chosen on the basis of their geometry and level of simplicity. Less confusing looping of railroads should hopefully mean less chance of sending your mech infantry off into the hills when they're needed vitally on the front line. Furthermore, the game seems to use a map coordinate algorithm to choose which of the 16 map tiles go where, so what I've also done is to figure out an arrangement of these new tiles which will give the most aesthetically pleasing graphics.
Note that rail tiles which are not connected in ALL directions will not be affected, so the changes will not be evident in "undeveloped" rail networks, or in rail tiles at the edge of a network. The graphics for these seem fine to me, and do not need to be modified.
Last edited by soufie77; December 19, 2001 at 11:58.
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December 17, 2001, 09:14
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#2
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Chieftain
Local Time: 18:37
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 35
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Before:
Last edited by soufie77; December 19, 2001 at 13:49.
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December 17, 2001, 09:15
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#3
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Chieftain
Local Time: 18:37
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 35
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"What's different?" you might ask. The changes may seem minor at first, but the new tesselation puts much more emphasis on horizontals and interleaving diagonals, so that when viewed from a wider perspective there is greater coherency and structure to city-railroad sprawls. Many of the tiles which were replaced had sections where east and west would not meet (see above), and had unnecessary meandering and curling which made the railroads seem more like spaghetti. This has been mostly reduced, and curves have been limited to simpler, less angulated geometric arcs.
This screenshot doesn't do it any justice. The best way for you to assess it is to load up an old saved game (preferably well into the modern era) and see the effects for yourself.
After:
Last edited by soufie77; December 19, 2001 at 13:26.
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December 17, 2001, 17:55
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#4
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Chieftain
Local Time: 12:37
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 47
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Looks great!
Looks great! I'll use this instead!
__________________
Castle Wolfenstein or Civilization 3? So little time...
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December 17, 2001, 19:19
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#5
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Prince
Local Time: 13:37
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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Thanks!
Thanks, soufie. It looks like a good compromise between a rigid linear system and Civ3's loopy original rail system.
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December 17, 2001, 21:31
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#6
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Local Time: 05:37
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Nice work Soufie
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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December 17, 2001, 21:42
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#7
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Prince
Local Time: 13:37
Local Date: October 31, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
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it looks good but i bumps into mountains and hills more..
i want to know why no one like the new railroads, i do..
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December 18, 2001, 12:24
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#8
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Chieftain
Local Time: 18:37
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 35
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I might have an explanation for that.
You see, you're obviously staying up too late playing civ3 that your retina and visual cortex has been hard-encoded with the old pattern of railroads. The brain is a plastic organ which continually restructures and self-modifies to interpret new signals, but in your case any other system of visual interprretation simply doesn't resonate with the neural pathways already established.
The solution?
Brain transplant.
Alternatively, you can just play it for a while until you get used to the new graphics. That's a warning to you internet surfers who spend time around "dubious" websites. The very essence of your brain is moulded by what you see and experience. With the rate technology is developing, they might even find a life-long history of all the websites you've visited on autopsy.
Now, that'll be a shock to your parents.
Last edited by soufie77; July 16, 2002 at 12:45.
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December 18, 2001, 18:51
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#9
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Personally, I prefer Firaxis original railroad-patterns, but Im all positive for mods and alternatives regardless.
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December 18, 2001, 19:08
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#10
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Deity
Local Time: 04:37
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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i still peeved that you have to build railroad everywhere!!!
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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December 19, 2001, 08:24
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#11
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Chieftain
Local Time: 03:37
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Multimedia Developer - Tokyo, Japan
Posts: 79
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Works good so far!
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December 19, 2001, 12:05
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#12
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Warlord
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Nov 2001
Location: 3rd Rock from the sun
Posts: 158
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Finally good railway network graphics
Hey,
Thanks for the HIGH "Level" humor and the great job on the railroad graphics. Amazing how the end users are better artists then the ones at Firaxis!
Desert Dog
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December 19, 2001, 12:52
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#13
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Chieftain
Local Time: 18:37
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 35
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Clarification for a common question...
By the way those tesselated circles aren't an accident and they're not as ubiquitous as the screenshot above would have you think. They're meant to represent central nodes or chokepoints around which train routes can be organised - a British concept, as you can probably guess from the abundance of circular round-abouts in our roads. I suppose imagination has to take precedence when there is currently no modern equivalent for such a vast system of networks. They can get a bit repetitive to look at when your empire is large so I can remove them if you like.
Last edited by soufie77; July 16, 2002 at 12:45.
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December 20, 2001, 08:30
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#14
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Railroads look much better now. Still, why do I have to build them everywhere ...
Anyway, outstanding work!
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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December 20, 2001, 19:33
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#15
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King
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Dec 1969
Location: of WOOT I'm a King now!
Posts: 1,022
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I hate the current railroads. They just bug me because they make no sense. They are not functional. All the stupid looping makes more then is needed for everyone to get around. Trains wouldn't even be able to travel on them. They are just plain stupid and the clutter is annoying.
I have been waiting a long time for a rail mod and I will try this out. Even if it just makes things a bit easier on the eyes it will be a huge improvement.
Thanks.
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December 21, 2001, 22:33
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#16
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Chieftain
Local Time: 13:37
Local Date: October 31, 2010
Join Date: Oct 2001
Location: madison ohio
Posts: 85
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Just downloaded it thanks
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December 22, 2001, 13:25
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#17
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Chieftain
Local Time: 13:37
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Omaha, Nebraska (USA)
Posts: 33
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Love these railroads!
Thanks, soufie77!
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February 20, 2002, 13:44
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#18
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Prince
Local Time: 12:37
Local Date: October 31, 2010
Join Date: Jan 2002
Location: because I'm the son of the King of Kings.
Posts: 661
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Beautiful.
__________________
Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
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February 22, 2002, 04:24
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#19
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Settler
Local Time: 18:37
Local Date: October 31, 2010
Join Date: Feb 2002
Location: arkansas, usa
Posts: 2
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Hmm, I'm having d/l probs...all the .zip files in these threads want to d/l as document files, or some such...
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February 22, 2002, 04:48
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#20
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Emperor
Local Time: 13:37
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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m1066ad
when you download it just click on the file which is most likely called attachment select rename and then rename it to
anything you want to call it.zip
and it should open up then
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April 8, 2002, 18:34
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#21
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Settler
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 1
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I keep getting a corrupt .zip file when I try to download this. I've downloaded other mods and they worked fine. Can someone please help me with this? I really like this one!!
Thanks,
D
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July 16, 2002, 11:04
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#22
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Bump! This graphic mod is so outstanding, I even didn't remember for months that I was playing with a modified version of Civ3. Everyone should give soufie's work a try!
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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