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View Poll Results: Are you still playing with v 1.16f (patch)?
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yes
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50 |
79.37% |
no, reinstalled the 1.07 game after a try or two
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5 |
7.94% |
not installed it yet
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5 |
7.94% |
I don't play Civ III anymore until...
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4.76% |
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December 17, 2001, 17:09
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#1
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Prince
Local Time: 13:38
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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playing with v1.16f or not
Are you still playing with the new patch or not ?
Some comments are welcome also if you want to confirm or not about the AI aggressivness/cultural priority, etc...: do you feel the changes implemented at all, or no difference, ...
__________________
The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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December 17, 2001, 17:29
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#2
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Settler
Local Time: 10:38
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 3
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NO, too much bugs!
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December 17, 2001, 19:29
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#3
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Local Time: 13:38
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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Yes, I am. I have experienced no problems with it.
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December 17, 2001, 19:33
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#4
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Prince
Local Time: 13:38
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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Yes. No problems yet. I especially like the reduced corruption.
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December 17, 2001, 19:49
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#5
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King
Local Time: 13:38
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Yes I do play with the patch.
I agree Purple, that reduced corruption is a big help.
The only thing I did it reduce the time for a new tech from 40 back to 32 with the editor (2050 rolls around when I just get to Industrial age  )
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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December 17, 2001, 23:23
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#6
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Emperor
Local Time: 18:38
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
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I haven't tried it yet, been busy playing Baldur's Gate and Ice Wind Dale the past couple of weeks.
__________________
Rethink Refuse Reduce Reuse
Do It Ourselves
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December 18, 2001, 08:50
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#7
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Settler
Local Time: 03:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: West Australia
Posts: 21
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Yes, playing with it. It seems to need more work yet but I do like that it speeds up those incredibly tedious end games where you spend most of your time watching little men run round the map.
Unchecking the animation and 'show moves' in my unpatched games never seemed to make any difference, but at least some of it seems to stop now.
I do wish Firaxis would release some more information about what they are doing though. The fixed/changed lists are very scanty with very little details about the hows and whys.
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December 18, 2001, 10:38
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#8
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Warlord
Local Time: 10:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: 3rd Rock from the sun
Posts: 158
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problems with patch.
I already posted a message about this. I downloaded the patch for a third time. I guess the 2nd one (the fixed patch) became corrupted somehow. At any rate I uninstalled the game reinstalled with the patch. I am using Korn's Biltz mod with no crashes. I do not like the changes in tech research either. I am at Industrial ages year 1700. My only gripe is that the computer is WAY TO TOUGH. I have it on the easiest settings, gave my civ a few extra things, and I am still having trouble getting ahead. I only have 3 techs the others do not, and they have 2 I do not have. Preparing for switch to Fascism the best civ goverment (korns mod that is) to use. Anyways, I am babbling here, try the above and it should work. Still some polishing to be done MAJOR in the game but at least it no longer crashes for me!
Desert Dog
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December 18, 2001, 12:36
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#9
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Prince
Local Time: 13:38
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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yeah I noticed also like some others ( but I know some experienced quite the contrary, depending of the gameplay style ) that the AI is a bit fiercer post-patch. Particularly about the speed of startegic resource exhaustion ( my fave tweaked setting in the editor ) and culture captures...at Monarch+, it seems to me the AI has no resource exhaustion ( correct me if I'm wrong ) and no cultural priority reduced.
__________________
The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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December 18, 2001, 15:27
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#10
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Prince
Local Time: 14:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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No. I reinstalled 1.07 after discovering the 1.16 tech-trading bug. How can anyone play with this patch when the AI trades during your turn?!
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December 18, 2001, 15:48
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#11
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Chieftain
Local Time: 18:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: WV
Posts: 55
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I agree re: that tech-trade bug. I guess it's a counter measure to the player's tech-whoring.
Anyway, I'm playing with the patch installed. At least now in the Domestic Screen, when I want to list my cities by other criteria such as shield production, etc., it actually stays in place.
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December 18, 2001, 16:42
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#12
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Chieftain
Local Time: 18:38
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 52
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Is it just me, or has anyone else noticed that after the Patch its alot harder to keep those pesky serfs happy?
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December 18, 2001, 18:23
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#13
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Prince
Local Time: 13:38
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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Quote:
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Originally posted by AHO
At least now in the Domestic Screen, when I want to list my cities by other criteria such as shield production, etc., it actually stays in place.
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Yes, that's nice. Now I'm hoping they'll also make the map-building parameters sticky from game to game. And I need a button that shows all relationships between all Civs on the Foreign Advisor screen.
To those who feel outmatched by the AI, just keep plugging away. I have yet to win a game on Regent level, but I'm getting better. The fact that some people are already winning on Diety means that there's a lot for me to learn. That's good, IMO, since I don't want to be bored after a few weeks of play.
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December 18, 2001, 18:30
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#14
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Emperor
Local Time: 20:38
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Patch makes game more challenging.
It does not have many bugs.
At least not for me.
Many old 1.07f problems are resolved.
Only shading problem is irritating.
I'll give it 7.5/10
Now, lets go to Playning Civ3 & waiting NEXT path (hopefully at start of next year)!
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December 18, 2001, 18:44
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#15
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Emperor
Local Time: 14:38
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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Quote:
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Originally posted by Blisterz
Is it just me, or has anyone else noticed that after the Patch its alot harder to keep those pesky serfs happy?
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It's you.  I haven't noticed it. Love that the police station helps corruption. Patch is better so far, will really make a difference when the bomber hordes appear late game. Using jets to defend is something I look forward to. I would remind everyone that having a challenging AI was a goal of the designers. Seems to be working. Happy Holidays!!
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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