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Old July 18, 2000, 14:12   #1
Christantine The Great
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Governments
This is the list of governments that I think should be in Civ III:

From the most Ancient to Modern.


Despotism

Same rules.

Monarchy

Same rules.

Constitutional Monarchy

Military: 5 troops can institute martial law; 1 makes 1 citizen content

Corruption & Waste: Corruption and waste are a problem but not as bad as a Monarchy. The distance from capital rule is used.

Resource Support: Can support 2 units no cost for each city. Each after that is 1 shield per turn. Settlers are 2 food per turn.

Special Conditions: Maximum tax, science, luxury setting 70. You have a Parliament that can influence your decision to go to war 30% of the time. (I think a Government like this is good for a novice Civ III player to get to know the more freedom giving governments because the first time I went from Monarchy to Republic I was blown away.)

Republic

Same rules.

"Uncorrupted" Communism

Same as Civ II Communism except there can only be 1 trade route to a city. same in Corrupted communism.

"Corrupted" Communism

(This happens if you are a communist for over ?75? turns)

Attitude: up to 2 troops can enforce martial law. 2 makes 1 unhappy person content.

Corruption and waste: Corruption equal to Monarchy. No waste.

Resource Support: Each non-missle unit is free up to the 2 unit. Missles are free.

Special Conditions: All spy units are veteran. Nuclear Missle cost is halved. Max rate for tax, lux, and sci is 60. If you build nukes and then change governments than all nukes that were half cost lose 50% percent of there movement rate and they continue to decay until they can only be dropped from an airplane. (They turn into a atom bomb) The decay rate is one movement point per 2 turns.

Fundamentalism:

Someone make a sugestion please! This government is very unfair.

Democracy:

Same???

I made two Communism governments because I believe that a Communist government can never stay pure for a long period of time. In the corrupted government I made nukes half price because even until the 1980's the USSR always seemed to be able to make more and more missles even though their economy was squashed.

Tell me what you think.


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Old July 18, 2000, 15:47   #2
Az
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I guess fundamentalism should be separated from theocracy .

and we need that bad guy of the neighbourhood- the fascist !

so I guess this is my idea :

fundamentalism :

reduced terror penalties
instead of 3 unhappy heads just 1 !
science halved AND max SCIENCE rate is
40% .
only 1 unit institutes martial law . it pleases 1 "head".

theocracy :

no support needed for "happy" buildings
( not including the coloseum )

crusaders demand no support (?!) , if they'll
exist.
hi corruption , like in despotism .

fascism :

OK ... so we need high science . pretty much no money ( max TAX rate - 10% ) high production . goverment collapses if capital is captured .
I wont add any ethnical cleansing coz it's fascism , not nazism which have this effect as one of the major differences .
no unit-outta-town-unhappiness crap.

did this do the trick?

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Old July 18, 2000, 16:56   #3
Christantine The Great
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Thanks Dalgetti. I didn't mention Fasciasm because the patch didn't work on my computer. What do you mean about 3 unhappy heads unstead of 1 for the Fundy gov?

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Old July 18, 2000, 16:59   #4
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... of course, scenario-makers have to be able to change the penalties and bonuses of different governments, and of course also add their own governments or ban using certain governments and change government names and everything...
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Old July 18, 2000, 23:14   #5
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Well I don't think that a Communist government should ever become corrupted. As I just wrote in another post it's the leaders of the government that push it in the corrupt direction or the good direction. If a Communist Government can become corrupted so should a Monarchy (expecally!!), Republic (should become weak and ineffectual), Democracy should also break down (because of lying, propaganda against others and a gap between rich and poor which should cause civil wars.).


You also left out a Dictatorship. Athough I feel this is very close to fascism and fundamentalism. And there should not be such strict restrictions on science, tax, or lux. toward a Communsit government. The current rate of 80% is fine. Remember the Communists put the first satilitte into orbit.

Anyway more stepping on toes.

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Old July 19, 2000, 01:37   #6
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Make commieism an economic SE.

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Old July 19, 2000, 03:48   #7
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There should be some form of oligarchy, not constitutional monarchy (I assume this refers to the 18th century British style government, rather than the modern style). Oligagchy should have:
Same martial law as monarchy
10% bonus on trade routes or +5% tax or something similar.
Could change to democracy without revolution
80% maximum tax
Senate like 'comercial\landed interests' who may also force you out of alliances and into wars.

I think they left a big gap, lumping this in with republic in the original game.
 
Old July 19, 2000, 17:12   #8
phunny pharmer
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Not that I endorse any of the following but here are other, later governments to round out the spectrum. These are only ideas, so feel free to add details.

"Atlas Shrugged" Lassez-Faire capitalism:

High tax creation, high productivity, corruption???, lots of unhappy citizens, very elitist...

"1984" communism:

Possibly a continuation of communism, but just the opposite of "corrupted" communism. High tax, extreme science penalty, low productivity, nukes like crazy, ignores all sanctions/diplomatic penalties

Another point- Democracy should actually have elections every 2/4/6/8/whatever years. You could know whether the 'hawks' or 'doves' are in power. If the war was very unpopular, 'doves' would take over for a long time. If someone 'Pearl Harbors' you, then the 'hawks' will make sure that the enemy is spanked.

BTW: do you like my school's summer reading list ;-) :-) :-) ;-)
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Old July 19, 2000, 17:13   #9
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Damn, why aren't those smilies working. No, I didn't disable smilies. HELP!!!!
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Old July 19, 2000, 20:17   #10
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Don't use the -

= : ) no space
= ; ) no space

Use el legend de smilious

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Old July 20, 2000, 01:56   #11
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quote:

In the corrupted government I made nukes half price because even until the 1980's the USSR always seemed to be able to make more and more missles even though their economy was squashed.


Krushkhev: "We make missles like sausages!"

...when he said that, sausages were rare...
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Old July 20, 2000, 14:43   #12
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quote:

Originally posted by phunny pharmer on 07-19-2000 05:12 PM
Possibly a continuation of communism, but just the opposite of "corrupted" communism. High tax, extreme science penalty, low productivity, nukes like crazy, ignores all sanctions/diplomatic penalties

Another point- Democracy should actually have elections every 2/4/6/8/whatever years.



Why should only Communist get a bonus in nukes??? And get such a high penalties on science and production??? The Communists in Russia had excellent production before the depression and after WWII. They also put the first satalitte into space, and the first man. It's convenient how people tend to only think of the bad things about Communism.

And if I'm correct the USA (Democracy, kept people happy through propaganda) had a lot of nukes as well if not more. The leaders of the country are what makes the country good, or bad. Communism is a utopian society so why should it have a bonus from producing nukes?? If you use Communism in the Civ 3 it will have to be similar to it's form in Civ 2 or it won't be realistic.

Added: Oh yeah I forgot I like the part about elections every few years, but how could you do this in the game?? If some options were automated and controlled by the AI, then depending on who gets elected the AI would control it's part differently. This would be a nice touch.


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Old July 20, 2000, 16:28   #13
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Communism :
I think the great difference should be made by the courthouse which will represent the control of the goverment . the support costs of it will be huge ,though .... like .... 25 gold ?

take a look .

without courthouse :
corruption and waste as in monarchy
trade as in monarchy
food as in monarchy
science as in monarchy
support units as in despotism


maybe some goverment types should be changed by I dont see any substition in the current system

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Old July 20, 2000, 20:02   #14
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I think the best government system is the modular ones found in SMAC. Expanded, it would provide a useful government generation engine for Civilization III. While we can point at governments from history and say this one worked and that didn't, but when you're instituting it you have no idea of the outcome. After all, did Karl Marx know what would become of his Communust Manifesto?

Aditionally, your choice of government should be subject to "corruption", that is changed without your intervention. This may or may not be helpful. Just think of it as popular opinion.
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Old July 20, 2000, 20:03   #15
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[double post]
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Old July 20, 2000, 23:30   #16
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I don't think that the Social Engineering model should be used in Civ III because of one important reason. In SMAC there were not civilizations but factions. A faction is run by one common ideology. A civilization is created when a group of people live and grow into one singular culture, usually sharing one religion. Since there is no ideology guiding the civs in Civ II than there is the possibilty that the stupid AI would chose an incompatiable way of life (A Republic under a communist economy) since it does not know what it should do. In SMAC you are starting out on a fresh world but not a fresh culture. In Civ III you will be cleaning the slate of the entire history and rewriting it your own way, limited only by the tech tree so it would be very hard to make a social model different from the one history presents us. I hope you see my point.

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Old July 20, 2000, 23:49   #17
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Christantine:

Actually, the example that you gave can be implemented perfectly. I think that you are falling into the trap of considering Communism to be a political system that existed or continues to exist in certain countries. In reality, that is not so. Communism was designed as an economic system that was intended to be used in republics, specifically England and France.

There is, however, a very important reason why the SE system of SMAC should not be used in Civ3. That reason is the fact that this system is entirely unrealistic. After all, you are given the power to instantly change the attitudes of your people from militaristic to green or something. If we want a game that will do a better job of immitating the way real world works, then a system such as SE should be banned entirely. Government effects should be bundled together in some way, so as to forbid such creations as a nature - loving, wealth oriented, fundamentalist state, for example.

Let us not forget that most transitions from government to governmnet have ended up as very bloody and dividing affairs and I'm afraid that the upheaval cost in SMAC doesn't quite cover it.

Now I'm just going to crawl under the table, and wait for the rotten apples from all the SE lovers to start flying towards me.

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Old July 21, 2000, 00:47   #18
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I don't see why we can't have SE. Countries can have different kinds of economies. Why can't a monarchy have socialist, or free market, or green economy?? Just make it so the people have to choose.

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Old July 21, 2000, 06:28   #19
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Myself, I am not sure what sould go into Civ 3's goverment section, though I would Like to see more choice and facters that effect it's success. Because not all comunist or republic goverment operate the same. So this should be taken into account.

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Old July 21, 2000, 08:46   #20
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I think that there should be kind of SE, but only with two categories - Goverment and Economic. Goverment having such as Despotism, Monarchy, Totalitarianism and Democracy, Economic having Mercantilism and Communism and so on. I agree with Napoleon I that changing values is unrealistic - however, economic and goverment styles change.

Also, goverments should be more than bunch of modifiers - there should be some special rules for some goverments (like no unhappy citizens under Fundamentalism in Civ2, for instance.)
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Old July 21, 2000, 15:12   #21
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Great once again to see some interest in SE.

To everybody here: Check out the SE Model's thread in the ideas for Firaxis forum. There you will find any idea you could think of debated to death.

I hope that you guys will actually start making SE models yourselves, as we did back in our days (about 9 months ago).

Personally I have now moved beyond the SE level, as I feel that the people should have a mind of their own, with you having to take their wishes into thought when doing things.

Check out the Alternative Civs forum (at the bottom of the list of forums) a few weeks back - the "Clash and OC3: Governments" thread for information.

Of cause if you really want to have your ideas be taken into consideration for a Civ game you should post some ideas or comment on those already present in the Alternative Civs forum. Me and some others are trying to actually develop our own Civ game (OpenCiv3), which we want to make the ultimate civ-type game. Of cause this is a somewhat wild goal, but although we're all volunteers we do have some professional programmers and us designers have a lot of revolutionary ideas. The game will be completely open and completely free.

Well, ciao!
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Old July 21, 2000, 15:47   #22
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oh man ..... never played SMAC .....
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Old July 21, 2000, 15:48   #23
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Par4: this is a test =

Hey, I just want everyone to know that I do not mean to single out communism. With my "Atlas Shrugged" capitalism, I voluntarily will attack any form of government I want. And for that matter, I would attack all governments. However, as this thread seems to be focused on communism and SE, I will save my comments on the other governments (ones that are and are not in the game) for another thread.

Modular governments are both good and bad. They are unrealistic (because governments can be created that are paradoxes, eg fundimentalist-knowlege based governments. However, they allow players to combine strengths and weaknesses to fit their styles. For that reason, I want to see SE choices.

However, choices made in the new SE should be much more binding. The AI should 'average' the government changes that you have made in the past, and treat that like a reputation. Thus, if you were in a police state for seventy years but changed to a democracy ten turns ago, Lal should not deal with you as kindly. In short- stop the human from running in circles around the AI.

Also, make the computer use the SE intelligently. For instance (from a real game that I played): Lal, the computer AI, was getting whipped by Yang, another computer AI. The two wouldn't talk because neither would change their respective social engineering (I had infiltrated both of them). Lal was destroyed. Lesson for the computer to learn: If another faction is kicking your ass, well change your ideology to one that they agree with. The first rule in civ3 should be survival.
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Old July 21, 2000, 17:33   #24
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Generally, some of SMAC's modular choices were totally impossible ie. funamentalism and knowledge. This should change for Civ 3. Basically, some governments won't go with some module and some modules won't go with others.

Napoleon: I think the bloodless revolution problem is addressed in the "Revolutions" thread in this forum
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Old July 21, 2000, 22:38   #25
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Christantine,
Thanks for starting this thread. here's my take on Fundamentalism, which I think is too powerful. (as those who frequent the civ2 gen forum know)
I think Fundamentalism should take a trade hit. I.E. no tithes, and despotic like limitations on trade generation. maybe cut revenue from trade routes in half. this would simulate the resistance to outside ideas (already accounted for by the science hit) and items (it's sort of unfaithful to buy imports made by infidels).
keeping everything else the same, that sould balance it out. right now the only hit is in science, which I don't care about after I've discovered everything, or can get it by conquering.
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Old July 21, 2000, 23:01   #26
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quote:


Generally, some of SMAC's modular choices were totally impossible ie. funamentalism and knowledge. This should change for Civ 3. Basically, some governments won't go with some module and some modules won't go with others.


That should be easy to fix up.

Also, I haven't read the aforementioned other thread on SE (am really pushed for time), but I've got to say, even if it is a tad unrealistic, it's a very fun additon to the gameplay. It realy spices up the game.

(And why can't civs have specific ideals - just like the Mongols of the ?12th? century were hell-bent on conquest, the 16th century British/Spanish/Portugese/etc were focused on exploration, and the US of now is focused on $$$ , civs in civ3 should be able to have SE.)

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Old July 22, 2000, 03:28   #27
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Here are my suggestions:
govt form:
Autocracy, oligarchy, democracy, fundamentalism
market economy:
Primative, Communist, Capitalist, Mercantilist
ideology
Military, Financial, Intellectual, Industrial

This should cover most governments. Obviously contradictions would exclude one another, eg fundamentalist intellectual, communist oligarchy
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Old July 22, 2000, 09:43   #28
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Evil Capitalist's list of SE choices above was excellent. The only minor gripe is that I think there should be a gove type between "Autocracy, oligarchy, democracy" and "fundamentalism". Maybe it could be a religion-cross-democracy, a bit like, say Malaysia, where the Islam has great influence, and yet the country is not fundamentalist.

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Old July 22, 2000, 10:32   #29
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quote:

Originally posted by UltraSonix on 07-22-2000 09:43 AM
Maybe it could be a religion-cross-democracy, a bit like



You're right, I only thought of fundamentalism to make up the numbers. Perhaps there could be a group of yes/no choices, of which fundamentalism could be one. Public health could be another. That would exclude the other sections.
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Old July 22, 2000, 11:26   #30
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Sorry. Double post.
[This message has been edited by The Joker (edited July 22, 2000).]
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