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Originally posted by jbrians
Using Shift-A works better. With Shift-P the worker will wake up and un-automate when there is no polution around to clean. Shift-A will automate a worker to include fixing polution. When there is nothing to do they go to sleep in a city and then wake up again when polution appears to clean it.
-Brian
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But it will still limit a particular function on a tile to 2 workers. Often that isn't nearly fast enough, especially in the case of pollution. Consider: you have 8 workers working in parallel to clean 4 squares around a city. Suppose you have discoveries and workers such that it takes 4 turn for each pair to clean a square. If you have all workers working the same square and then moving on, you get all squares clean in 4 turns. Same if you stack all 8 workers on a single square to clean it and then move on to the next. But a single square is usable far sooner. Like so:
4 groups of 2 1 group of 8
1st turn 4 polluted squares 4
2nd turn 4 3
3rd turn 4 2
4th turn 4 1
5th turn 0 0
So over 5 turns, in the first case you have 4 usable square-turns, whereas in the second case, you have 10 usable square-turns. That could very easily be an extra 12 food and 6 shields, more likely up to 12-18 food and/or 6-12 shields.