August 5, 2000, 16:52
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#1
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Guest
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Make different Armor types?
This is a pretty cool idea. Armor, tanks, whatever, are not just one. There are tons of different types of them. Some depend on speed, some defense, and some are more attack oriented. My suggestion is to have the advance that brings tanks into play allow you to produce three different tanks. The attack oriented tank, or Attack Armor, is one. It has great attack, but it's defense and speed are lacking, but still high enough the outpace the Artillary and Howitzers.
The Defense tank, or Armored Armor, is very slow and pretty weak on the attack. It balances this out with a lower cost than the other armor units and a very high defense, making it an excellent city defended. One weakness, it's defense is lowered by 50% when attacked by an air unit. SAMs can pretty much take that out, though.
The speedy tank, or Scout Armor, is has low attack ad defense, but super speed. It is an excellent way to explore those annoying places you can't explore due to a 'treaty', since you can slip in, explore, slip out again. Sure, it doesn't bring in much map info, but it can always find you a city site in the middle of that opponent's territory.
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Civmew2, a Civingpsy Pokemon. It plays, comments, and even writes about the civilization games. It is known for extensive AI beating.
[This message has been edited by Civmew2 (edited August 05, 2000).]
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August 6, 2000, 16:18
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#2
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King
Local Time: 03:25
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Shireroth
Posts: 2,792
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Yeah, it would be cool if we had two different kinds of armors...
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August 7, 2000, 15:19
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#3
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Settler
Local Time: 00:25
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Sweden
Posts: 10
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It is something like this I suggested under the topic Military Design. The possebility of changing the strats of a unit.
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August 7, 2000, 22:24
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#4
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Deity
Local Time: 08:25
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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This is not necessary if a unit design workshop is available.
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August 8, 2000, 16:54
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#5
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Chieftain
Local Time: 00:25
Local Date: October 31, 2010
Join Date: Jun 2000
Location: La Jolla, Ca, US
Posts: 93
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Let's try this, LightEning:
It would be cool if we had double-diget-number types of armor.
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August 8, 2000, 18:02
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#6
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Settler
Local Time: 00:25
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Sweden
Posts: 10
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A unit workshop is one of the most important thing to implement into Civ III. It would raise the game fourfolds. Just look at SMAC it is a great asset with the workshop, but it could be constructed in a different way. So hopefully we could get a workshop, or?
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August 9, 2000, 03:04
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#7
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Deity
Local Time: 08:25
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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I would even venture to say that if Sid is sane, he will put a unit design workshop inb Civ 3
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August 9, 2000, 09:33
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#8
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Emperor
Local Time: 19:25
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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If there isn't a unit workshop in Civ 3, there will either have to be many units (100 and up) or the game will be lampooned.
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