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Old August 8, 2000, 15:32   #1
Cavalry
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Civ Customized Units?
How about customized units for each civ? eg, at the start instead of warriors, Romans would have Gladiators, Japanese ninjas, and Chinese Samauris. Instead of Phalanaxes, Greeks would have Hoplites. English could have Longbowmen instead of Archers, or Longbowmen could be a whole new unit.
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Old August 8, 2000, 16:30   #2
phunny pharmer
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This has been discussed before I think. However, this does not mean that it isn't a cool idea! It would be nice to see; however, there is the problem if identifying enemy units. For instance, if a super unit and a regular unit looked alike, there would be confusion in multiplayer.

However, if you go off the deep end with custom units, then there will be a problem. Having only a ***few*** units is one of Civ's strengths. All civilizations are essentially the same, and this brings tactics and strategy to the forefront.

So, it would be great to see some custom units, but in moderation
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Old August 8, 2000, 21:49   #3
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But these units would have to give around the same level of benefit, lest Civ 3 devolves into AoE 2 (where some civs are dramatically better).
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Old August 8, 2000, 22:07   #4
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I think this idea is great. Of course as already stated - the Civs must be balanced. You can't have one civ better than the other. You also have to dictate the unit a barbarian will use.

I wouldn't have to many differences though...Like a drastic difference between eastern/western and northern/southern units. But not diff. for each civ. For example: Romans, Greeks, and Carthaginians can all use the Phalanx unit. And Indians and Carthaginians can use Elephants. Samauris for the far east civs. But it shouldn't get to specific (e.g. longbowmen vs. archers)

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Old August 9, 2000, 00:40   #5
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I believe this was talked about in the EC3 list, under "each civ to have its own folder".
Does anyone have the link to the EC3?
and did that suggestion make the final cut?
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Old August 9, 2000, 02:48   #6
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The customized units feature is a good idea as long as you can:
1. Edit it
2. TURN IT OFF

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Old August 9, 2000, 18:37   #7
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Customizing units really could be a great thing, but be careful with “special units” for different civs. It’s really the problem of balance then. Personally I don't mind that Vikings attack with elephants, especially if their starting location is in tropical regions.
Talking about customizing: I think basic unit models should be unchanged, but you could make a unit with 1/10 catapults, 2/10 archers, 1/10 cavalry and 1/2 phalanx. I know, that sounds similar to CtP, and certainly I don’t want to see the lame battles like in CtP, only on a smaller scale, but this would be a way to customize units. Battles could be calculated like in CtP, but please not such a boring and long animation.
What other concepts of customizing do you have in mind?
I hope it’s not: Infantry with level 2 arms and level 3 armour or something similar.
Has there already been a general discussion about what units could be added to Civ3?


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Old August 10, 2000, 05:58   #8
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Same strength but different unit icons based on the culture the unit belong to...Just like the diffrent city icons of 4 major cultures in civII.

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Old August 10, 2000, 07:29   #9
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So long as there is no samurai unit, that was one of the worst parts of CTP for me. One nation had them, not the world. It's like those indian (feather) warriors.
I think civ specific units might go too far: Perhaps the relevant files could be downloaded, rather than provided on the CD, with the basic cultures installed with the game (like the city editor in Simcity 3000).
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Old August 10, 2000, 10:31   #10
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At least someone shares my views

Anyway, I think its a great idea. The units will be the same in every respect except for the icon and name. The same principle can be extended to flags and names of techs..

And of course, it will be totally customisable.. or I won't play!

And come on guys, don't you'll want to earn some money? If you use the program for long enough, and with enough referrals, you could earn enough to buy Civ3, pay for your phone/internet costs etc.

Check out http://referral.jotter.com/join/bulk

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Old August 11, 2000, 02:12   #11
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Any civ specific unit which have/had made historic significance/impact deserve to be represented in the game such as "phalanx" or "legion" otherwise units that were generally used by more than 1 political entity within the culture bloc will be pretty legitimate if we have only 4~5 major culture bloc(Europe,Near Eastern.Oriental,African,misc)

Unfortunately, "Samurai" doesn't fall into either category of "historic significance" nor "general usage" within the culture bloc. Unlike European knights which were used by all European culture bloc only Japan used Samurai within Oriental culture bloc and I rather use Oriental style spearmen(massive number!!)as main Oriental unit which was widely used by all Oriental civs including Japan.
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Old August 11, 2000, 03:36   #12
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Well amny samurai were spearmen. Having just bought Shogun I know that most close combat samurai were equiped with pikes, called Yari. In other words they're just spearmen anyway.
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Old August 11, 2000, 07:56   #13
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Good point, Evil Capitalist.

I want to add to the "unit difference" topic, that we are mainly concentrate on (historically) difference in unit name and weapons, where often were mainly the developed tactics that exploit in full well trained soldiers.

The pike was an important weapon, but the use of "close ranks" of pikeman was as much important to their succes in battle.

This is probably an unnecessary detail to add at Civ III strategic level game, if not implemented via "minor tech" discoveries.

If I remember right the related List proposed, minor tech should be avoided but if researched would lead to minor benefit. I suppose that upgrade from Phalanx to Pikeman or Spearman to Samurai will fit nicely on that model (some game you discover and use them as minor enhancement, some game not).

The difference in researching path for minor discoveries will also help to differentiate Civilization, because not every nation in game will have exactly the same tech tree exploited in full (trading tech apart?).

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Old August 11, 2000, 09:34   #14
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Chinese samurai? That's a good one.

*rolls over with laughter*

Seriously though, it will take a balancing act to make sure all of these civ-based units are equal (and undoubtedly they will be not)
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Old August 11, 2000, 14:45   #15
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There should only be one custom unit per civ if the feature is implemented, which I hope it is not because then the modules could not be initiated.
http://apolyton.net/forums/Forum6/HTML/001617.html
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Old August 12, 2000, 00:38   #16
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quote:

many samurais were spearmen. Having just bought Shogun I know that most close combat samurai were equiped with pikes, called Yari. In other words they're just spearmen anyway.


I don't know why EA used the term Samurai for "Yari samurai" but they are not Samuaris. Unlike Ashigarus and Samurais, Yari Samurai(game term)'s position is somewhat between those two. It is difficult to find the exact comparison with European examples but it's loosely like yeomen(Ashigaru),pikemen(yari samurai)and knights(samurai). You wouldn't call a pikeman a knight would you?

Actually they(Yari armed elements)were all called Yaritai and clan Takeda and Uesugi had many highly trained veteran yaritai look similar to those of yari samurai in the game and clan Oda no doubt used the typical Ashigarus a lot. Anyway their social status dosen't get close to that of Samurai.

A Samurai strictly uses swords with few exceptions like using Naginata(usually women used it)or Yari(Kato Kiyomasa?). Another distinctive feature between Samurai and others can be found from the helmets and armours they wear and following elements really suit what is real Samurai from the game.

Heavy cav
Yari cav
Horse archer
Naginata
No-Dachi
Archer

Yari Samurai is really misrepresented part of the game in terms of the name it has.
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