December 22, 2001, 11:12
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#1
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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UNITS: the amazons!
Okay, here's rest of the new units I made, the Amazons! I'll be posting a mod that use all these new units too. (ie, the hi-tech units and these amazon units, as well as the attack chopper and air transport I made about a month ago)
Amazon Units:
-Amazon Warrior .. female warrior equipped with a spear, buckler, gloves, and boots.
-Amazon Rider .. amazon warrior riding a grey ugly horse.
-War Mistress .. amazon wielding two swords.
-Battle Angel .. archer with a golden arrow and pair of wings.
-Valkyrie .. rider on a black unicorn.
-Gatling Gal .. mini-gunner wearing a trenchcoat.
-Biker Gyrl .. biker girl, with laser rockets, on a red futuristic bike.
-Hardsuit .. female power armor.
-Avatar .. cyborg that calls down an ion cannon.
(WARNING: all of these units contain nudity)
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December 22, 2001, 11:16
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#2
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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AmazonRider 1of2
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December 22, 2001, 11:18
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#3
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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AmazonRider 2of2
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December 22, 2001, 11:23
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#4
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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Warmistress
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December 22, 2001, 11:26
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#5
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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Valkyrie 1of2
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December 22, 2001, 11:28
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#6
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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Valkyrie 2of2
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December 22, 2001, 11:32
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#7
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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Battle Angel 1of2
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December 22, 2001, 11:35
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#8
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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Battle Angel 2of2
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December 22, 2001, 11:39
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#9
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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Gatling Gal
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December 22, 2001, 11:42
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#10
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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Biker Gyrl
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December 22, 2001, 11:46
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#11
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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Hardsuit
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December 22, 2001, 11:49
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#12
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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Avatar .. last file!
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December 22, 2001, 12:32
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#13
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Warlord
Local Time: 13:49
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Grand Rapids, MI
Posts: 296
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Blue, are you at it again? Promoting your naked Amazon babes, the same as you did for CtP2?
Cool.
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December 22, 2001, 18:43
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#14
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Prince
Local Time: 19:49
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Only there seems to be more this time. Oh well, into CtP sprite format they go
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December 23, 2001, 03:49
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#15
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Local Time: 05:49
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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EDIT: Sorry. Missed that nudity warning. Dont put pics up of them.
Downloading now
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Last edited by Skanky Burns; December 24, 2001 at 07:35.
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December 23, 2001, 08:27
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#16
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Super Moderator
Local Time: 20:49
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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__________________
Civ2 military advisor: "No complaints, Sir!"
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January 18, 2002, 04:54
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#17
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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Preview pictures!
Ctp2 units were of higher quality. Those were anti-aliased and rendered at about 50% larger size. I made a choice, to keep the size of the amazon units at the same size as the other units. The disadvantage to that is, the unit graphics are not as .. detailed as the ones from ctp2.
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January 18, 2002, 12:51
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#18
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Super Moderator
Local Time: 20:49
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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I am curious BlueO:
When you quit CTP2?
Did you ever tried CTP2 with one of the mods, especialy the lastest Cradle version?
What do you think about the idea to return to CTP2? As CTP2 offers much more e.g. better graphics. More possibilities to mod the game (slic, open text files). And finally it is possible to fix the AI. Cradle achieved a lot on this field. (I already know how to implement it into my GoodMod.)
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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January 18, 2002, 19:31
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#19
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Warlord
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
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I stopped playing ctp2 about a year ago. It was just so broken, and at the time, none of the mods really made it fun.
Civ3 on the other hand, is plain awesome, when compared to ctp2. The first time mutal pact kicked in, with me and 2 ai allies versus the strongest ai and its 2 allies, was awesome. It felt like a real world war, too bad, most of the time, mutal pact just put the world into general chaos war. Still, I remebered the first time mutal pact worked, and it was awesome.
Then there's MAD. Wow, first time I launched all of my nukes at the lead AI to slow down its spaceship construction so I can win, I got hit back by its nukes along with its allies' nukes. There's nothing like seeing your entire empire set back to the stone age .. litterly! as all of the strategic resources got cut off. Then my mutal pact friends hit back my enemies with nukes! Was pretty intense turn.
Looking back at ctp2, I only can think of how boring it was... Civ3 is just more fun, with a really fun ai.
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January 19, 2002, 17:44
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#20
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Chieftain
Local Time: 18:49
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 75
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Quote:
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Originally posted by BlueO
I stopped playing ctp2 about a year ago. It was just so broken, and at the time, none of the mods really made it fun.
Civ3 on the other hand, is plain awesome, when compared to ctp2
Looking back at ctp2, I only can think of how boring it was... Civ3 is just more fun, with a really fun ai.
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Shhh! Don't you know it's uncool to say that Civ 3 is good and Ctp2 isn't?
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March 6, 2002, 17:52
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#21
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Settler
Local Time: 14:49
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Madison Indiana
Posts: 7
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Quote:
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Originally posted by BlueO
Gatling Gal
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i don't know what is wrong but none of these seem to work fo me
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March 6, 2002, 19:10
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#22
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Prince
Local Time: 19:49
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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BlueO, how do you make your unit graphics?
They all seem to be very accurate, and I'm curious as to what program you use...
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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March 7, 2002, 06:27
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#23
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Prince
Local Time: 05:49
Local Date: November 1, 2010
Join Date: Aug 1999
Posts: 684
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He uses Lightwave 3d, a program that takes a long time to learn
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March 7, 2002, 15:26
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#24
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Prince
Local Time: 12:49
Local Date: October 31, 2010
Join Date: Jan 2002
Location: because I'm the son of the King of Kings.
Posts: 661
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Not too long.
__________________
Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
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March 26, 2002, 21:25
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#25
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Settler
Local Time: 18:49
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 3
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nm stupid question
Last edited by DragonWarrior; July 17, 2002 at 20:28.
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March 31, 2002, 17:30
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#26
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Settler
Local Time: 19:49
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Europe
Posts: 18
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BlueO: Pretty cool models from what I can tell on those tiny previews. Did you make them from scratch, or did you use some general human template or plugin or something? I've been using LW for years myself, but mostly tech stuff and buildings.
Say, I don't suppose, by any chance, you want to share the full LW models? I've become a bit curious about this whole Civ3 unit mod thing myself...
heardie: LightWave isn't too hard to learn, especially considering it's pretty much the most advanced 3D package out there. Far easier than 3Dstudio MAX, which is a complete mess layout-wise, in my opinion.
DragonWarrior: I don't think there are any LightWave trial versions available; it's a pretty heavy-duty prog. Very expensive if you want to buy it. But that doesn't have anything to do with these files. They are just in some Civ3 format, as far as I can tell. And pre-rendered at any rate, since Civ3 doesn't use 3D units.
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April 5, 2002, 17:17
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#27
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Warlord
Local Time: 12:49
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Madison WI
Posts: 185
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Hi. Not sure if BlueO is still hanging around to read this, but I wanted to ask how it is that none of these Civ3 units appear to have any dependence on your CTP2 units (at least, the ones in the files section). Is "converting" (or whatever it would be) the CTP2 units a lot of work, or just impossible?
My wishlist would be CTP2's "Amazon Archer," "Valkyrie," and the lady with the whip and machine gun.
Miznia
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April 6, 2002, 07:41
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#28
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Super Moderator
Local Time: 20:49
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Miznia
Hi. Not sure if BlueO is still hanging around to read this, but I wanted to ask how it is that none of these Civ3 units appear to have any dependence on your CTP2 units (at least, the ones in the files section). Is "converting" (or whatever it would be) the CTP2 units a lot of work, or just impossible?
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Maybe here is the answer Miznia.
Quote:
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Originally posted by BlueO
Ctp2 units were of higher quality. Those were anti-aliased and rendered at about 50% larger size. I made a choice, to keep the size of the amazon units at the same size as the other units. The disadvantage to that is, the unit graphics are not as .. detailed as the ones from ctp2.
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In addition to the not antialized and not rendered and the smaller size of the Civ3 units you have consider that CTP2 graphics are all 24 bit true 16 million color graphics. In Civ3 just offers 8 bit 255 collor graphics although the game engine is able to handle 24 bit. That can you see in the odd usage of the *.flc files they are 8 bit graphics but every *.flc file has its own color palette, so every unit is fially a bunch of 8 bit images, but in the end you have more than 255 colors for units available, but this is very weak as the bigger parts of the graphics are terrain garphics and UI art and cities and goods you are looking on these graphics all the time in comparision to the occasional look on the units. In these days it is just poor if you have to play a 8bit graphic Civ game when you already a 24bit graphics Civ game.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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April 20, 2002, 18:50
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#29
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Settler
Local Time: 18:49
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 3
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If BlueO is still hanging around to read this i was wondering if he was goning to make an amazon worker and settler. That way you could have a full amazon mod
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June 21, 2002, 14:47
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#30
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Settler
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 2
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Hey! I have a Q. what are these wierd sound files that the units want... Most are just standard but some of them are.... different...
Meop79@yahoo.com
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Civ is Life, without Civ there is no life....
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