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Old February 25, 2002, 18:41   #211
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The ammount of Spartan and Believer armous deployed is unbelievable! I'm getting attacked even at home. This is unacceptable. I'm going to reorganize my forces.
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Old February 25, 2002, 19:33   #212
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turn to darsnan
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Old February 25, 2002, 19:51   #213
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the naval bombardment of Sparta Command has commenced. We have moved our assault formation next to it for the battle to begin next turn!

Turn to Spasm
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Old February 26, 2002, 09:05   #214
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off to darsnan
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Old February 26, 2002, 12:37   #215
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well your communique must have been intercepted by either Spartan or Believer Intelligence: I still haven't received the turn. When you get a chance, please resend.

D
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Old February 26, 2002, 13:39   #216
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Well it looks like I sent the turn off to arborman.

Anyway, I am re-sending to turn to Darsnan.
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Old February 26, 2002, 14:00   #217
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Quote:
Originally posted by wgabrie
Well it looks like I sent the turn off to arborman.
Now we know who has been leading the spirited Spartan and Believer onslaught: the evil arborman!

Sparta was emptied of defenders, however all was given in the assault. We will have to wait until the next Standard Turn to claim this prize! Meanwhile, in our southern offensive, we have met stiff Spartan resistance. We will wait until our Assault Infantry are in place before proceeding.

Turn to Spasm
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Old February 26, 2002, 20:10   #218
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turn to darsnan
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Old February 26, 2002, 20:16   #219
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I hope.
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Old February 26, 2002, 20:41   #220
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Sparta Command has fallen! However, not without significant losses: gone are the days of advances of 3 tiles every Standard Turn, as was experienced after the fall of War Outpost. Now, it is savage fighting, house to house, in the city sprawl of Sparta which has just fallen, as well as now the outer suburbs of Defiance Freehold. Advances are now measured in how the war of attrition fares: we are bringing up our siege machines to tip the scales of this new war in our favor.

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Old February 27, 2002, 06:08   #221
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TURN!

I have another proposal! Let's ignore the transcend victory path!

I've been involved with 3-4 other PBEM games, and all of them got stuck in a senseless race for transcend. 4 players, armed with 20 nukes each, and as many orbital pods, race dor transcend for 2 months ;-(

This game is the best evenr, because we really get some action and everything.

Another proposal: Let's get a 4'th player and start a new game in parallel with this one. We seem to be turning really fast some times (4 turns /day). This time wgabrie can play the believers ;-)

Looking forward to hearing from you! ;-)
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Old February 27, 2002, 09:34   #222
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Quote:
Originally posted by SPasmofiT
I have another proposal! Let's ignore the transcend victory path!
It's fine with me if we don't transcend. I don't transcend that often anyway because it's a long drawn out process.

Quote:
Another proposal: Let's get a 4'th player and start a new game in parallel with this one. We seem to be turning really fast some times (4 turns /day). This time wgabrie can play the believers ;-)
That's a good idea. It is fun and I think someone else would enjoy a change of pace as well.

turn to darsnan
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Old February 27, 2002, 10:17   #223
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Quote:
Originally posted by SPasmofiT
Another proposal: Let's get a 4'th player and start a new game in parallel with this one. We seem to be turning really fast some times (4 turns /day). This time wgabrie can play the believers ;-)
Some names: Radman, Northswordsman (we've got a game called "AI's Revenge" over at Civgaming which is moving at about the same pace as this one), Paul, and arborman (who, thanx to wgabrie, was inadvertently involved in this game already! ).

The Spartans have, er, had an air force: I just knocked out a Spartan needlejet. FYI.

So as to know which avenue to assault/ defend against, where are you guys concentrating your forces against the Spartans? I am now experiencing heavy casualties thanx to a spirited counterattack by the Spartans, and I have limited support for my forces!

Turn to Spasm
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Old February 27, 2002, 10:40   #224
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I didn't have much luck in the Spartan sector. I attacked some of their bases, but it seems I'm not getting anywhere. Miriam is also attacking me witha bunch of 2-2-1s and 8-4-1s.
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Old February 27, 2002, 15:34   #225
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The Morgans are in a life or death strugle just trying to hold our one base from the jets and probe teams, so no advancement on that front anytime soon. The Peacekeepers are going to help the Hive in their offence, but we won't take any Spartan bases until the Hive gets a good foot-hold into the jungles. That is *if* we make it that far.

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Old February 27, 2002, 16:15   #226
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Quote:
Originally posted by wgabrie
The Morgans are in a life or death strugle just trying to hold our one base from the jets and probe teams, so no advancement on that front anytime soon.
Well, it sounds like Spasmofit's suggestion 10 Standard Turns ago of pacting to eradicate the AI is turning out to be a very good one: if we had waited any longer, the AI would have really been rolling over us, or else completely impregnable! I am plinking off the units that pop out of bases, but otherwise I can't do too much right now, either. Good luck to you on your respective fronts!

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Old February 27, 2002, 17:36   #227
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Turn to Darsnan.
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Old February 27, 2002, 17:53   #228
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Darsnan, try to move all available aircraft to my new 2 bases. We might need to sacrifice them, if the spartans attack. Help me on this one. thx
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Old February 27, 2002, 19:02   #229
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Quote:
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Darsnan, try to move all available aircraft to my new 2 bases. We might need to sacrifice them, if the spartans attack. Help me on this one. thx
I wish you had E-Mailed me on this: I usually don't check the posts until after I push the turn. Instead, what I have done is knock out the Spartan defenders at Commanders Keep, allowing the Morganites the opportunity to take the base. wgabrie: I have 2 mindworms at 28/38 to help support this next turn, if you have the ability and desire to take this city.
Also, on my front I am doing a naval bombardment of Defiance Freehold: typically, it has been my experience that when an AI's aircraft is damaged (as is the case here with the aircraft in base) it will not move them until the unit is healed. I will have 2 assault infantry in place to attack Defiance Freehold in 2 Standard Turns. However, if Spasm feels it will help his front, I can have them in place to attack the city adjacent his gains in 3 Standard Turns. Let me know which.

Turn to Spasm

p.s. sorry about the reload: my son decided to move an unescorted mindworm and attack Defiance Freehold. For his blunder, he has been banished to the Punishment Sphere!
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Last edited by Darsnan; February 27, 2002 at 19:11.
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Old February 27, 2002, 19:42   #230
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Turn!
I think I'll be fine. Just keep attacking then. Let's keep up the preasure. the Spartans will soon be gone.
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Old February 27, 2002, 19:49   #231
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Thanks for the help Darsnan.

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Old February 27, 2002, 20:12   #232
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I have eliminated all units in Assassins Redoubt, as well as taking out the Chaos Rover @ 39/39. This will mean that the Spartans will have to reinforce this new weakness to the west, as opposed to moving units to the east for attacking the Hive. I have moved my mindworms into Commander's Keep: this is a support roll for these units only. They will defend the base (i.e. attack adjacent hostiles or absorb attacking units). FYI CEO wgabrie!

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Old February 28, 2002, 05:02   #233
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Turn to the Morgans.
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Old February 28, 2002, 13:27   #234
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Quote:
Originally posted by SPasmofiT
Another proposal: Let's get a 4'th player and start a new game in parallel with this one. We seem to be turning really fast some times (4 turns /day). This time wgabrie can play the believers ;-)
I'd be happy to scheme up another 4-player/3-AI game for you that with a tweaked AI could give you a decent challenge

G.
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Old February 28, 2002, 14:30   #235
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Hey Googlie, I'm all for it.

Spasm can you re-send the turn? I never got it.
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Old February 28, 2002, 15:51   #236
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resent

Googlie, go for it! You are the greatest! Googlie for president!
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Old February 28, 2002, 18:12   #237
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This is, by far, the best game that I am in, both for turnage as well as the strategies needed to cope with the terrain (i.e. the map layout): the Battle for Memory of Earth (or "The Ruins"), precipitated because of superior map design, was extremely enjoyable! Great layout Googlie!
I'm all for another Googlie se up game against wgabrie and Spamofit, and that this be done in parallel with this very exciting game! I posted some names for a 4th player to join us on Planet - anybody else have some ideas?

D

p.s. Still waiting on the industrial waste coverd turn from CEO wgabrie.
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Old February 28, 2002, 18:44   #238
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Industrial waste sent off to the Gaians... I mean turn to Darsnan.
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Old February 28, 2002, 19:42   #239
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eeewwww - I've been slimed!

Well, if its any consolation, wgabrie, I just knocked out the Spartan fighter jet which killed your unit @ Commander's Kepp. Also, the Gaian assault on Defiance Freehold will begin in 2 turns. We hope to then continue this southern thrust and link our forces up with CEO wgabrie's, thus sealing off this flank.

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Old February 28, 2002, 20:01   #240
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Do all 3 of you have SMAX?

Here's my thinking:

With another, you play as Morgam, Zak, Yang and Domai, landed on an alien planet.

Much to your horror, there already is a tenant (Marr) who has a few bases and some infrastructure.

The fanatics, Miriam and Cha Dawn, who landed with you, see Marr as their "saviour" and ally with him in a servitude pact.

Can you stop Marr summoning the battle fleet, transcending hand in hand (hand in claw?) with his submissives, or just plain out and out conquering you?

Does that sound like it might be fun?

G.
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