August 12, 2000, 21:54
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#1
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Local Time: 00:26
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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New Commands
Here are some new commands that I believe should be in civ III, if you have any others please post them here.
(For settlers/engineers)
1. Autoimprove Home Base
2. Autoimprove Base
3. Autoimprove All Bases
4. Autobuild Roads
5. Autolower Mountains into Plains
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August 13, 2000, 13:03
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#2
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Chieftain
Local Time: 00:26
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Georgetown, Ontario, Canada
Posts: 86
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Why stop there? I'd like to see auto-irrigate, auto-mine, auto-build railroads, auto-build airbases, etc. Maybe a modifier key could be added to the regular command to accomplish any of these things, with prompts for further input as necessary, for road/rail building and so on.
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August 14, 2000, 01:44
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#3
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King
Local Time: 10:26
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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quote:

(For settlers/engineers)
1. Autoimprove Home Base
2. Autoimprove Base
3. Autoimprove All Bases
4. Autobuild Roads
5. Autolower Mountains into Plains
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SMAC's already got some of them - I always use them for reducing micromanagement. I'm sure there'll be more.
Also, SMAC has the road+farm+solar panel thing, which I'll like to be extended into a sort of a macros system. This way the game allows you to map key to commands, as well as to custom commands (such a road+borehole+autoimprove).
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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited August 14, 2000).]
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August 14, 2000, 11:29
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#4
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Local Time: 00:26
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Here's some more.
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Autobuild Mines
Autobuild Farmland
Autobuild Irrigation
Autobuild Bridges
Autobuild Roads
Autolower Land to Plains
Autoimprove Home Base
Autoimprove Base
Autoimprove All Bases
Autobuild Railroads
Autobuild Airbases
Autobuild Connecting Roads to all bases
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August 16, 2000, 09:44
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#5
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King
Local Time: 01:26
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Why not
- Autoplay the whole game
so I can stop to waste time playing the damn whole beast and have more spare time to post about it here on Apolyton?
Ok, just kidding, just kidding, stop the artillery barrage, please
But if you have so much faith into AI decisions, why do you like to keep into the games so many details to (automatically) micromanage?
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Admiral Naismith AKA mcostant
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August 16, 2000, 18:10
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#6
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Local Time: 00:26
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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The reason for all the automation is it gets tiring after a while maneuvering your settlers around and irrigate,railroad,irrigate,road,railroad,farmlandi ng the entire landscape.
So if the AI can do it while you are micromanaging cities and moving your armies, then you are that better off.
New Feature
When a hostile enemy unit is within two squares of an automated unit, alert the user with a pop-up screen
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August 17, 2000, 02:54
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#7
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King
Local Time: 00:26
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Reconstruction commissioner
Posts: 1,890
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So long as the settlers work together at the right level (2 together for irrigation) otherwise you don't get maximum output.
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