August 22, 2000, 10:19
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#1
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King
Local Time: 18:26
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
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famine should create unhappiness
I think that famine should create a certain amount of unhappiness. After all, if people are dying of hunger, wouldn't the population get pretty angry at the government for the situation?
So, I think it just makes sense to make famine be one of the factors that determines a city's unhappiness.
It's a small change but one that would make civ3 just a little bit more realistic and more interesting.
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No permanent enemies, no permanent friends.
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August 22, 2000, 13:47
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#2
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Emperor
Local Time: 19:26
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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Maybe unhappiness untended to will cause rebellion. As it stands, it seems riduculous to leave a city in disorder for centuries without anything happening.
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August 22, 2000, 21:24
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#3
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Local Time: 00:26
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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How about if you have famine for 1 turn .5 people become unhappy and if famine continues for 5 turns 1 person becomes unhappy. Every increment of 5 would cause .5 people to become unhappy.
The .5 people is better explained in my Cities 0.1 post I believe.
However any questions are welcome.
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August 23, 2000, 05:15
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#4
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King
Local Time: 10:26
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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Famines should definitely cause unhappiness, as stated above, but on a minor semi-related topic - once a city has been maxed out on its population (ie half the city's gone into entertainers), and the food supply is odd numbered - the last person in the town would only require one food to survive. I got tired of getting messages that my city was starving. Building a food caravan in this instance seemed to be trivial.
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No, in Australia we don't live with kangaroos and koalas in our backyards...
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