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Old December 27, 2001, 15:31   #1
mrdynamic
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Using the Governor
How well do you trust the governor ? What functions do you trust the governor with? When do you reach the point when automating functions turns from playing the game to watching the game be played?
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Old December 27, 2001, 16:32   #2
Earwicker
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Never trust the governor. He belongs in a punishment sphere. But then again, I am a confessed micromanager. The only things I will automate are "autoimprove homebase" for sea formers, "alert", and "patrol". I see the kind of wacky decisions the AI makes for other factions and want no part of it!
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Old December 27, 2001, 16:45   #3
spartak
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I hate micromanagement. I hate losing because the Governor is exceedingly stupid more. Don't use him, he sucks.
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Old December 27, 2001, 17:04   #4
wgabrie
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I once configured the advanced governor settings like this:
All off except
Scout Patrol
Formers
Colony Pods
Governor can rush build

Governor builds: 1 scout, 2 formers, and a mixed bag mostly of colony pods and a few scouts.

It was working so well that I set some of my bases closest to a large uninhabited arm to the north with this setting.

Then to the east I met a seething Spartan. I knew war would brake out any minute, so I micro-managed three border bases with the knowlege that my other bases were out expanding my empire. Then I found out didn't I. When the Spartans declaired war the governor's bases all started stockpileing energy, wasteing several rows of minerals in the process.
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