I once configured the advanced governor settings like this:
All off except
Scout Patrol
Formers
Colony Pods
Governor can rush build
Governor builds: 1 scout, 2 formers, and a mixed bag mostly of colony pods and a few scouts.
It was working so well that I set some of my bases closest to a large uninhabited arm to the north with this setting.
Then to the east I met a seething Spartan. I knew war would brake out any minute, so I micro-managed three border bases with the knowlege that my other bases were out expanding my empire. Then I found out didn't I. When the Spartans declaired war the governor's bases all started stockpileing energy, wasteing several rows of minerals in the process.