January 24, 2002, 10:14
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#31
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Prince
Local Time: 13:55
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 910
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I think that would be a good idea. You can also try CGN ( www.civgaming.net), they are really fast with minimal traffic. I like the layout (same as here), but they are really quick.
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January 24, 2002, 19:10
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#32
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Local Time: 05:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Due to overwhelming demand
...these files have all* been placed at Civ Fanatics
Warning: The file order has been changed, darkRail15 is posted at the top, followed by the original style, then darkRail25. Its fairly obvious which is which, but thought Id better mention the change to aviod any confusion
* Actually, Im still uploading the other 2, but they will be up very soon
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 24, 2002, 19:25
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#33
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Local Time: 05:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Ok, they have all been posted - and should be downloadable by everyone having trouble with Apolyton
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 24, 2002, 20:10
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#34
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King
Local Time: 11:55
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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I'm no longer having problems downloading files here at Apolyton, so I'd imagine all else should be problem free, as well. However, I still have to rename the file to a .zip from an attachment, but it works fine now once you do that. Whereas before even if you did that it wouldn't work properly.
Also, Skanky, you did a great job on these rails, and I appreciate the work you've done on them, as well as the work you did on your version of the resource images.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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January 25, 2002, 10:03
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#35
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Settler
Local Time: 12:55
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 18
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No Change
I'm glad for you, TechWins, but It still does not transmit the proper header information for me. The file comes to me as *.zip (I don't have to rename the file), but the file closes without all of the identifiers.
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January 25, 2002, 10:12
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#36
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Settler
Local Time: 12:55
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 18
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Thank you for the new posting at CivFanatics
I now have the files safely downloaded. Thanks, again.
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February 4, 2002, 11:59
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#37
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Chieftain
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 35
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(the following posts are all duplicated at civfanatics, so sorry if you're having deja vu)
Last edited by soufie77; February 4, 2002 at 13:30.
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February 4, 2002, 12:07
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#38
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Chieftain
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 35
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Hey, skanky!
Here's the version of civ2-style railways I was working before you beat me to it. I was going to post it in a different thread, but I suppose it would be most logical to place it in here (check below for screenshots).
Download the file, unzip the file and place it in the art/terrain/ subdirectory (remembering to back up the original first!)
**UPDATE**
Sorry to those concerned, but the file posted up to now was the wrong version. Here's the one represented by the screenshot.
Last edited by soufie77; February 11, 2002 at 07:51.
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February 4, 2002, 12:09
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#39
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Chieftain
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 35
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Note that this is just a template for further development, and that future versions may incorporate curves where appropriate to spice it up and make it more interesting. Please feel free to comment on it and make ANY improvements on it you wish to.
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February 4, 2002, 12:58
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#40
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Settler
Local Time: 12:55
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 18
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Might be my eyes, but ....
Looks like the same screen shot, Soufie.
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February 4, 2002, 19:58
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#41
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Local Time: 05:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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LOL Great minds think alike
Well, I guess we're even now - you beat me to the 'Tider Railways' idea
Yours looks good, possibly needs to be darker.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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July 20, 2002, 09:49
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#42
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Technical Director
Local Time: 20:55
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Your previews seems to have died.
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ACS - Technical Director
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January 16, 2003, 00:47
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#43
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Local Time: 05:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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The ISP it was hosted on died.
(And this is the first time I have checked back here for a few months)
But here is that preview again, for everyones viewing pleasure.
This is the Straight Dark 15 style.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 16, 2003, 00:49
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#44
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Local Time: 05:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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And the darker version of the files.
It feels weird posting here again after almost a year.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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