Cool, there is interest. It's 12 right now in California, and I'll be at work till about 4 (16) I think. So when I get back home I will start making the update and hopefully can finish it tonight. So if you want something changed, please suggest it now. So far I've got this:
1) Change Machine Gun attack to 1, so Germany doesn't have the partisan advantage.
2) Increase the movement of fighters and make their range 1, instead of 2. That way, we prevent someone from camping a recon plane on a trench square and eliminating all possibility of a ground assault.
3) I'm gonna find a way to decrease the Allies initial science research production. Since they are a democracy they get an unfair advantage in this area.
4) I'm going to change a lot of the Allied railroad system into roads near the trench line, and near the coastal cities. I'm thinking about doing the same for Germany around Strasborg.
5) IMPORTANT!
I have a plan for fixing the problem I encountered last game with the AI changing my production orders. How about I create another set of rules with improvement prequisites set at "no". You would load this rules.txt file at the end of your turn and at the beginning. At the beginning, you save your game, exit, load the real rules.txt, load game and continue playing. Wouldn't that stop the AI from changing orders to useless silos?
6) I propose we play as a hotseat, and not PBEM. That way, everyone can see the text messages displayed at the beginning of the turn. But I haven't played an internet hosteat game... so if there are any advantages the PBEM has that the hotseat doesn't... please let me know!!!
Concerning your suggestions:
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you might consider having the Russians gain a pair of conscripts for each division killed until, say, 1916 or so. They can be created in the rear in Petrograd and Moscow, thus forcing them to be moved forward to the front to represent Russian logistical slowness despite their huge military size.
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Russian already gets conscripts via events at Moscow, St Petersbrug and a couple other of the distant cities. I don't feel there is a need to change Russia's troop strength, conscripts only cost 10 for them so their cities can pump them out like mad. The reason why you advanced so quickly is because of Germany's railroad system, you could get troops into Poland a hell of a lot quicker than I could, and so you ended up making progress. I believe this is historically accurate.
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And everyone should get a machine gun, not the Germans and Allies getting 20 and Russia None
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Russia wasn't known for having successful machine gun fortifications on the Eastern Front, so I'm not giving them any. Later on in the war, Austria-Hungary and Italy will get the guns from events, but not in the first year or so. Germany and the Allies will also get Machine Guns.
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Yea Sure this Time, make it HARD to get thru the trenches, did what i did to your scen on offence, but i made the movement lie 6 to get over it and 0 defence... hehehe slaughter!!!
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No Man's land already has a decreased defense value, so anything that gets caught out there can't really survive a counter push. I think the movement is fine, since you can't get your heavy artillery in there you must send waves of infantry across. What I could do is change Allied and German infantry movement to 2 instead of 3, but that would decrease the advantage I feel Germany should have over Russia.
Soundwave, if El Awrence doesn't want to play this time, would you want to be Italy and Russia? That way you would have some fun action in the beginning while Italy is neutral. I'll play as the meek Hungarian empire.
Any other suggestions for the update?