August 23, 2000, 06:10
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#1
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King
Local Time: 00:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Reconstruction commissioner
Posts: 1,890
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Fortifications
Someone has probably done this, but I wanted to put my ideas down.
There should be a way of building castles and so on in the countryside. Not like fortresses, these should be outdated when the time is right. They should be built in cities and designated in a square. They are then built like a normal unit. There could be walls, castles, renaiscence forts, modern fortifications etc.
This could get rid of the city walls that last forever. They could also be the front line fortresses from the colonial era and so on. I think it's a neat solution to fortifications in the game.
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August 23, 2000, 09:19
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#2
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Emperor
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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However, would these castles eventually grow into cities?
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August 24, 2000, 06:03
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#3
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King
Local Time: 10:27
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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I think having to manually build a "city wall" across the borders of your empire, then shifting it as you expand/shrink  will result in too much micromanagement.
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No, in Australia we don't live with kangaroos and koalas in our backyards...
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August 24, 2000, 21:02
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#4
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Local Time: 00:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Okay, you mean upgrades to the city walls like in Colonization.
Say you start off by building
1. Stockade (25% Defense)
2. Wooden Fort (50% Defense)
3. Stone Walls (100% Defense) [normal defense]
4. Invisible Defensive Wall (150% Defense) Works like SDI and
works against Artillery, Armor,etc.
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August 25, 2000, 04:25
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#5
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King
Local Time: 00:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Reconstruction commissioner
Posts: 1,890
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There are problems- the most important is obseletion. All those quaint castles in europe were made as good as useless by the introduction of decent cannon, being replaced by low built things, with bastions, glacis(sp?), etc. There's also the maginot line/ Atlantic wall style defense, and the improved trench. This system could also take in foreign territory airbases.
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August 25, 2000, 10:29
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#6
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Emperor
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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Tourism my good friend.... a Capitalist's best friend (other then money).
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September 3, 2000, 19:18
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#7
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Local Time: 00:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Then just ignore my system and instead think of it as upgrades which you pay for.
Say your city walls become obsolete in the year 500 B.C. all you have to do is pay
100% of their cost plus 5% to receive the new, the improved, Perimiter Defense.
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September 4, 2000, 14:28
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#8
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Chieftain
Local Time: 00:27
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Stoke-on-Trent, England
Posts: 91
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I think a good idea would be some way to turn your borders in to entrenchments. So that if a enemy unit chooses to trespass it has a "Percentage" chance of being successfull, and if so might take a energy loss. The breakthrough in the border would be highlighted by a different shade of the borders colour, so that other units could exploit the gap.
The settler/engineer could be the method for creating the trench's in the first place, and after it has been "broken" these units could repair the border as well. Or alternately it could be self generating if it were linked to a Military Readiness model similar to CTP.
These methods for creating the Trench's could be supplemented by the effects of Wonders, like the Great Wall, Hadrians Wall or The Maginot Line.
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