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Old September 7, 2000, 09:01   #1
Temudschin Dschingis Khan
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Damage from "unfriendly" land-types?
I think that units which go through deserts, arctic-regions or mountains should get some damage.
Example: As Hannibal tried to get over the alps with his war-elephants he lost nearly all!
And try to go with a huge army through the Sahara. Isnt´s much fun at all...

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Old September 7, 2000, 18:37   #2
Shadowstrike
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We had a thread on this a while ago. Let's see if we could find it. However, if units get damaged on any terrain, it wouldn't be very fun to play.
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Old September 7, 2000, 18:40   #3
Adm.Naismith
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May I suggest you take a look at my More use of damage point july post (and linked response)?

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Old September 7, 2000, 22:22   #4
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Hmmm. this thread comes up a lot. I'll try to bump an older thread which concerns this.
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Old September 8, 2000, 00:06   #5
Patriqvium
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I had the same idea with polar regions in the "Automatic Polar Caps" thread. It should make use of terrain more fun, I think...
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Old September 8, 2000, 08:00   #6
rremus
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How about 'Mined field' terrain improvement? It will sure help protect those remote areas from unwanted visitors An of course, a Demining Engineer unit

P.S. Maybe this post is just the influence of a recent visit to Croatia
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Old September 8, 2000, 22:04   #7
UltraSonix
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Doh! The idea's so obvious and so simple! The idea should be implemented through simple flags in the rules.txt. Units classified an ancient/middle ages would get lots of damage, while more modern units (with air con/heating) will get less damage. Civs with (advanced?) flight could get the damage reducef to zero because they'll airlift in supplies like they do with refugees in real life.

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Old September 8, 2000, 23:44   #8
Theben
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quote:

Originally posted by DarkCloud on 09-07-2000 10:22 PM
Hmmm. this thread comes up a lot. I'll try to bump an older thread which concerns this.


Could this be what you're looking for?

quote:

*Extreme climates damage units. I went over this more throughly in another thread, but the gist is this; Some units (chariots, tanks, etc.) may not enter (swamp, mountain w/o roads/passes). Other units take damage as they move through (bogged down, disease, exposure,etc.) Some special units would be immune in specific terrain (alpine in mountains, tundra, marines in jungle/swamp). The special units would also be immune to movement penalties, but would not get a road multiplier. Some immune to all climates (partisan, explorer). Bases, cities protect against extreme climates.

[This message has been edited by Theben (edited September 08, 2000).]
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Old September 9, 2000, 14:18   #9
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Not quite however it is close enough.
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