September 7, 2000, 09:01
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#1
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Settler
Local Time: 00:27
Local Date: October 31, 2010
Join Date: May 1999
Location: Stolberg, Germany
Posts: 16
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Damage from "unfriendly" land-types?
I think that units which go through deserts, arctic-regions or mountains should get some damage.
Example: As Hannibal tried to get over the alps with his war-elephants he lost nearly all!
And try to go with a huge army through the Sahara. Isnt´s much fun at all...
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----Mongolia Rules------
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September 7, 2000, 18:37
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#2
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Emperor
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
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We had a thread on this a while ago. Let's see if we could find it. However, if units get damaged on any terrain, it wouldn't be very fun to play.
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September 7, 2000, 18:40
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#3
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King
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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May I suggest you take a look at my More use of damage point july post (and linked response)?
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Admiral Naismith AKA mcostant
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September 7, 2000, 22:22
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#4
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Local Time: 00:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Hmmm. this thread comes up a lot. I'll try to bump an older thread which concerns this.
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September 8, 2000, 00:06
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#5
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Prince
Local Time: 02:27
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Hysteria Arctica
Posts: 556
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I had the same idea with polar regions in the "Automatic Polar Caps" thread. It should make use of terrain more fun, I think...
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September 8, 2000, 08:00
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#6
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Warlord
Local Time: 00:27
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 154
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How about 'Mined field' terrain improvement? It will sure help protect those remote areas from unwanted visitors  An of course, a Demining Engineer unit
P.S. Maybe this post is just the influence of a recent visit to Croatia
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September 8, 2000, 22:04
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#7
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King
Local Time: 10:27
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
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Doh! The idea's so obvious and so simple! The idea should be implemented through simple flags in the rules.txt. Units classified an ancient/middle ages would get lots of damage, while more modern units (with air con/heating) will get less damage. Civs with (advanced?) flight could get the damage reducef to zero because they'll airlift in supplies like they do with refugees in real life.
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No, in Australia we don't live with kangaroos and koalas in our backyards...
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September 8, 2000, 23:44
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#8
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Deity
Local Time: 20:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
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quote:

Originally posted by DarkCloud on 09-07-2000 10:22 PM
Hmmm. this thread comes up a lot. I'll try to bump an older thread which concerns this.
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Could this be what you're looking for?
quote:

*Extreme climates damage units. I went over this more throughly in another thread, but the gist is this; Some units (chariots, tanks, etc.) may not enter (swamp, mountain w/o roads/passes). Other units take damage as they move through (bogged down, disease, exposure,etc.) Some special units would be immune in specific terrain (alpine in mountains, tundra, marines in jungle/swamp). The special units would also be immune to movement penalties, but would not get a road multiplier. Some immune to all climates (partisan, explorer). Bases, cities protect against extreme climates.
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[This message has been edited by Theben (edited September 08, 2000).]
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September 9, 2000, 14:18
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#9
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Local Time: 00:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Not quite however it is close enough.
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