January 8, 2002, 12:15
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#1
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Settler
Local Time: 19:04
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 7
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More play-style options
Currently CIV3 has what I would consider classic CIV style game play: near-linear advances, worker terrain improvement, sophmoric pollution model, single item per city production model, etc.
However, I have seen some people suggesting other game options that might really change strategies & playability. I started this thread because of the "Radical Idea to Reduce Tedium ... Might be Possible" thread. It spawned some interesting ideas.
I think these would all be great togglable options:
1) Advance related terrain improvement
- Advances that automatically improve terrain
- Still allowing user modification to selected improvements
2) Pay-per-segement road construction
- Small cost for construction rather than having to use workers
- Small time delay to allow for construction
3) Improvement based technology bonus
- Requesite number of improvements gives a reduction in discovery time
- Possibly even allowing for a free advance
4) Multiple production option for city
- Seems unreasonable that a size 40 city can only produce 1 thing every year
- Production can be sent to multiple build fields
- This could mean, 1/2 production goes to military and 1/2 to improvements.
- Possibly user designated percentages
All of these could be togglable features, and I think might be reasonable additions to the current model. None of them would take a considerable amount of time to add, I would hope.
Other suggestions are more than welcome.
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January 8, 2002, 12:23
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#2
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Deity
Local Time: 14:04
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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They can't even take the time to do the right thing and make it MP, and you wonder about this stuff?
Alllllll righty then.
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
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January 8, 2002, 12:34
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#3
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Settler
Local Time: 19:04
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 7
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Actually, you know, I really wanted multiplayer, but now that I've played and dominated several games, I don't want it.
It would just take too long.
Even on tiny maps, the game just gets tedious.
Here's what happens:
1) I obliterate my opponents on my continent early (even when they respawn)
2) I lose 70% of my army to way underclassed units (sometimes I lose so many times I will even resort to using load)
3) I amass an invasion force for the other islands and continents and I lose more units than I can count
4) I spend endless hours improving land, and cities (albeit in 5 minute segments).
5) I begin to get annoyed with troop/unit movement as well as production/happiness/science/culture of cities. It takes a while when you have more than 30 cities (even worse when you play huge maps)
6) I get to the modern era, and I'm sufficiently set to simply pick a victory type (though, space race and diplomatic are turned off).
So now, I just want to improve game play.
So as for multiplayer, I will never have the patience to play that long with someone that will take 5+ minutes to make turns as well.
Personally, I think it was probably a mistake not to include it, but they were, in the long run, right. This is probably best as a single player game. If someone wants to waste nights with PbE, fine, but I would rather see the games playability improved.
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January 8, 2002, 12:39
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#4
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Deity
Local Time: 14:04
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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Typical SP thought process.
Rather kick an AI's ass than take on a thinking MP.
Thanks. People like you convinced the makers all would be well.
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
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January 8, 2002, 12:56
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#5
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Settler
Local Time: 19:04
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 7
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Well, that's an easy position to take isn't it.
Personally, I would love to play the guy that's sitting next to me at work, but the realization that it would only take the whole day to get to 0 bc is kind of a killer. Even still, I would have loved to try.
I'm also really not the type to walk willy-nilly over the AI. Truth be told, I have lost many games on the higher levels. The problem actually comes in when I actually did get an upper hand. The games that I did actually start to win.
I think it would be great if I could play another human if the time didn't become an issue. However, frankly, it's really not my main concern right now.
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January 8, 2002, 12:59
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#6
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Prince
Local Time: 13:04
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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Sorry, I just like the name mmmBeer.
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January 8, 2002, 13:30
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#7
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Chieftain
Local Time: 13:04
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 37
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What kind of job allows you to play Civ3 with the guy next to you all day, and are they hiring?
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January 8, 2002, 15:45
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#8
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Settler
Local Time: 19:04
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 7
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Only the best kind
Well, it's lots of alt-tabbing between turns. Lord knows ~10 minutes is good time to write code.
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work 10 minutes, play 2, work 10, play 2
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